I've created a Druid subclass that gives the player soul points and access to the cleric Necromancy spells starting at level 2.
First - is there a way to create a feature that mimics Ki points or Sorcerer points for this kind of function? at 2nd druid level the points equal Wis+prof, at 14th level its double that.
Secondly - The Cleric Necromancy spells shouldn't Impact the limit on Known spells. I'm hoping they show up as spells in the list as the caveat is that these spells are only cast with Soul points. I have the expanded spell list built into features but I'm not seeing them in the Character sheet. I've looked around and have seen a few threads on this but no clear fix explained.
1. What are the Soul Points supposed to be used for? You could assign any number but what they do will be the crux of determining how to implement them. I'd be hesitant to implement them with what you propose, as it is two large clumps of points, and typically you'd want these to accrue more evenly over levels... but that might not be true depending on what they're for and what levels those powers come online.
2. You got two options here... A) Treat these as similar to Circle spells the Circle of the Land druids get maybe. At 3rd, 5th, 7th, and 9th level they gain access to Circle Spells. Druids don't have "spells known" but these extra circle spells don't count against their prepared spells. So, if you only add a small number of spells you could work it like this. OR B) If you're adding more than a handful of spells it might be easier to instead just have the druid treat those spells as druid spellls and thenn they can select them as prepared spells as if they were simply on their spell list.
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I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
The Soul Points are used as the only option to cast the Cleric Spells that are provided which, lead me into wanting those spells to not count as prepared.
The power comes online at 2nd level, where you get the points, the cleric spells are available as you gain the spell slots regularly. I think over all its 14 possible spells a person could utilize from the cleric list over 20 levels
Whats the conversion of points to spells, and how do the points restore? If it is point per spell level, keep in mind that at 2nd level you'd be adding essentially 4 or 5 extra 1st level spell slots. No other subclass does anything of this degree of power boost like that.
As for how to set that up here... that might be tricky. I think your best option will be just a full text custom field, as what you're adding is essentially a framework of a different class' main class feature and not a typical subclass feature. It would be nice to be able to add some kind of point pool and define the pool criteria though, wouldn't it?
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Whats the conversion of points to spells, and how do the points restore? If it is point per spell level, keep in mind that at 2nd level you'd be adding essentially 4 or 5 extra 1st level spell slots. No other subclass does anything of this degree of power boost like that.
I'm guessing it's the standard spell points, as found in the DMG and in the sorcerer's sorcery-points-to-spell-slots conversion: 2 for a 1st-level slot, 3 for a 2nd-level slot, 5 for a 3rd-level slot, etc.
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
I'm still workshopping it, originally it was spend points = spell lvl since they can't be used for your standard druid spells. Basically, spend points to access these other cleric spells, not your original class spells.
For now, I built an action for the class since you can manually adjust it in the character sheet. The "to hit" is the amount of points the character has, then I adjust it in the "custom" area to reflect use and the lvl 14 increase.
I appreciate all the assistance and insights!
Rollback Post to RevisionRollBack
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So here is my dilemma.
I've created a Druid subclass that gives the player soul points and access to the cleric Necromancy spells starting at level 2.
First - is there a way to create a feature that mimics Ki points or Sorcerer points for this kind of function? at 2nd druid level the points equal Wis+prof, at 14th level its double that.
Secondly - The Cleric Necromancy spells shouldn't Impact the limit on Known spells. I'm hoping they show up as spells in the list as the caveat is that these spells are only cast with Soul points. I have the expanded spell list built into features but I'm not seeing them in the Character sheet. I've looked around and have seen a few threads on this but no clear fix explained.
Any help would be greatly appreciated!
thanks!
1. What are the Soul Points supposed to be used for? You could assign any number but what they do will be the crux of determining how to implement them. I'd be hesitant to implement them with what you propose, as it is two large clumps of points, and typically you'd want these to accrue more evenly over levels... but that might not be true depending on what they're for and what levels those powers come online.
2. You got two options here... A) Treat these as similar to Circle spells the Circle of the Land druids get maybe. At 3rd, 5th, 7th, and 9th level they gain access to Circle Spells. Druids don't have "spells known" but these extra circle spells don't count against their prepared spells. So, if you only add a small number of spells you could work it like this. OR B) If you're adding more than a handful of spells it might be easier to instead just have the druid treat those spells as druid spellls and thenn they can select them as prepared spells as if they were simply on their spell list.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Thanks for the reply!
The Soul Points are used as the only option to cast the Cleric Spells that are provided which, lead me into wanting those spells to not count as prepared.
The power comes online at 2nd level, where you get the points, the cleric spells are available as you gain the spell slots regularly. I think over all its 14 possible spells a person could utilize from the cleric list over 20 levels
Whats the conversion of points to spells, and how do the points restore? If it is point per spell level, keep in mind that at 2nd level you'd be adding essentially 4 or 5 extra 1st level spell slots. No other subclass does anything of this degree of power boost like that.
As for how to set that up here... that might be tricky. I think your best option will be just a full text custom field, as what you're adding is essentially a framework of a different class' main class feature and not a typical subclass feature. It would be nice to be able to add some kind of point pool and define the pool criteria though, wouldn't it?
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
I'm guessing it's the standard spell points, as found in the DMG and in the sorcerer's sorcery-points-to-spell-slots conversion: 2 for a 1st-level slot, 3 for a 2nd-level slot, 5 for a 3rd-level slot, etc.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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I'm still workshopping it, originally it was spend points = spell lvl since they can't be used for your standard druid spells. Basically, spend points to access these other cleric spells, not your original class spells.
For now, I built an action for the class since you can manually adjust it in the character sheet. The "to hit" is the amount of points the character has, then I adjust it in the "custom" area to reflect use and the lvl 14 increase.
I appreciate all the assistance and insights!