For reference, I'm trying to make a druid called the Circle of the Chimera, which focuses on a uniquely monstrous wildshape option that the player can choose different attacks and abilities for. As an example, Whip Tail gives your monster a natural 2d4 Finesse weapon and +2 Dex, while Thick Hide gives your monster extra HP and +2 Con. Currently, my solution for tracking the monster's stats is making a feature called "Your Monstrous Form's stats" and then coding in every possible combination of stats separately. This, of course, is a lot of repetitive effort, because there are about 60 different possible combinations of stats with all the different features, and it's not exactly pretty on the character customization screen either.
Is there an easier way to keep track of stats like this?
(First post, apologies if I've posted in the wrong place or something)
Still looking for an answer to this. Even if the answer is "no, you'll have to do it the hard way," would appreciate the knowledge before I dive into this monstrosity.
I'm not sure if this is what you're looking for, but you can add different options by clicking "Class Feature Options" in the editor below the Description box.
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
It is not. The features themselves aren't the issue. But I need to be able to track that, say, "This character has monster features A, C, and F, so they should have a monster with the following stats..."
Making prerequisites for the ability almost does that, but it can only track one feature at a time.
For reference, I'm trying to make a druid called the Circle of the Chimera, which focuses on a uniquely monstrous wildshape option that the player can choose different attacks and abilities for. As an example, Whip Tail gives your monster a natural 2d4 Finesse weapon and +2 Dex, while Thick Hide gives your monster extra HP and +2 Con. Currently, my solution for tracking the monster's stats is making a feature called "Your Monstrous Form's stats" and then coding in every possible combination of stats separately. This, of course, is a lot of repetitive effort, because there are about 60 different possible combinations of stats with all the different features, and it's not exactly pretty on the character customization screen either.
Is there an easier way to keep track of stats like this?
(First post, apologies if I've posted in the wrong place or something)
She/Her!
My homebrew:
Items | Races | Spells | Subclasses
Still looking for an answer to this. Even if the answer is "no, you'll have to do it the hard way," would appreciate the knowledge before I dive into this monstrosity.
She/Her!
My homebrew:
Items | Races | Spells | Subclasses
I'm not sure if this is what you're looking for, but you can add different options by clicking "Class Feature Options" in the editor below the Description box.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
It is not. The features themselves aren't the issue. But I need to be able to track that, say, "This character has monster features A, C, and F, so they should have a monster with the following stats..."
Making prerequisites for the ability almost does that, but it can only track one feature at a time.
She/Her!
My homebrew:
Items | Races | Spells | Subclasses
you can add creatures to a feature unfonately you can not add changeable ones
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here