Free on this online by Wizards, the Unearthed Arcana article features a type of Minotaur that has never made it to official publication sadly. However with DNDBeyond ability to now create Homebrew Races I'd like to just import it for use in the character creator. https://media.wizards.com/2015/downloads/dnd/UA_Waterborne_v3.pdf See source here.
My question is about:
Horns. You are never unarmed. You are proficient with your horns, which are a melee weapon that deals 1d10 piercing damage. Your horns grant you advantage on all checks made to shove a creature, but not to avoid being shoved yourself.
Which part should this go under, or how would you include this? Options? Modifiers? Just part of the description? I figured out how to make the horns show up as a natural weapon with 1d10 piercing damage, but this second part has me wondering how to implement it.
Goring Rush. When you use the Dash action during your turn, you can make a melee attack with your horns as a bonus action.
Where does this go? Modifier? Options? I'm not sure other than just add the trait and have the description.
Hammering Horns. When you use the Attack action during your turn to make a melee attack, you can attempt to shove a creature with your horns as a bonus action. You cannot use this shove attempt to knock a creature prone.
Once again, unsure of where to put this or how to implement. Modifier? Just a base trait? How does this work in the race builder?
Free on this online by Wizards, the Unearthed Arcana article features a type of Minotaur that has never made it to official publication sadly. However with DNDBeyond ability to now create Homebrew Races I'd like to just import it for use in the character creator. https://media.wizards.com/2015/downloads/dnd/UA_Waterborne_v3.pdf See source here.
My question is about:
Horns. You are never unarmed. You are proficient with your horns, which are a melee weapon that deals 1d10 piercing damage. Your horns grant you advantage on all checks made to shove a creature, but not to avoid being shoved yourself.
Which part should this go under, or how would you include this? Options? Modifiers? Just part of the description? I figured out how to make the horns show up as a natural weapon with 1d10 piercing damage, but this second part has me wondering how to implement it.
The advantage is also under Modifiers, then Advantage, then an appropriate subtype--if one exists, which it might not--then write out the rest of the restrictions in the Details box. I know it's . . . less than optimal, but that's how things like a gnome's advantage on Int, Wis, and Cha saves against magic work.
Goring Rush. When you use the Dash action during your turn, you can make a melee attack with your horns as a bonus action.
Where does this go? Modifier? Options? I'm not sure other than just add the trait and have the description.
Hammering Horns. When you use the Attack action during your turn to make a melee attack, you can attempt to shove a creature with your horns as a bonus action. You cannot use this shove attempt to knock a creature prone.
Once again, unsure of where to put this or how to implement. Modifier? Just a base trait? How does this work in the race builder?
Those--at least on other types of content--deal with action economy and therefore have no way of being represented in the character sheet automation. In other words, just write it out.
Free on this online by Wizards, the Unearthed Arcana article features a type of Minotaur that has never made it to official publication sadly. However with DNDBeyond ability to now create Homebrew Races I'd like to just import it for use in the character creator. https://media.wizards.com/2015/downloads/dnd/UA_Waterborne_v3.pdf See source here.
My question is about:
Horns. You are never unarmed. You are proficient with your horns, which are a melee weapon that deals 1d10 piercing damage. Your horns grant you advantage on all checks made to shove a creature, but not to avoid being shoved yourself.
Which part should this go under, or how would you include this? Options? Modifiers? Just part of the description? I figured out how to make the horns show up as a natural weapon with 1d10 piercing damage, but this second part has me wondering how to implement it.
Goring Rush. When you use the Dash action during your turn, you can make a melee attack with your horns as a bonus action.
Where does this go? Modifier? Options? I'm not sure other than just add the trait and have the description.
Hammering Horns. When you use the Attack action during your turn to make a melee attack, you can attempt to shove a creature with your horns as a bonus action. You cannot use this shove attempt to knock a creature prone.
Once again, unsure of where to put this or how to implement. Modifier? Just a base trait? How does this work in the race builder?
Thanks for the help.
The advantage is also under Modifiers, then Advantage, then an appropriate subtype--if one exists, which it might not--then write out the rest of the restrictions in the Details box. I know it's . . . less than optimal, but that's how things like a gnome's advantage on Int, Wis, and Cha saves against magic work.
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