The thuggish fighter with a criminal element is a pretty strong archetype. My group got together and brainstormed what if you had a Fighter that fought more like a Rogue and I wrote it up as a new subclass. I'm still tinkering with it and learning how to implement the abilities in D&D Beyond. This is my first time playing with the subclass creator.
A little on my thoughts going into this.This was largely balanced around the Arcane Archer (and since Gunner is a template you can load that made things easier) but giving you uses equal to your proficiency bonus. The increased shot uses are balanced somewhat by the armor and weapon restrictions. All the dirty tricks are melee abilities rather than ranged. Being limited to armor that doesn't disadvantage Stealth pushes you to be more of a DEX Fighter for defense, but your weapon attacks with Dirty Tricks must still use STR. The big difference from a Battle Master is that the Battle Master can have a much better AC and use more powerful weapons.There's also an opportunity cost for feats. While utilizing the tricks you can't take advantage of many great Fighter feats like Great Weapon Master, Polearm Master, or Shield Master. The additional damage on Dirty Tricks is a little like a limited sneak attack, and aside from a few early levels, will never add more damage than a true Rogue's Sneak Attack, but does capture the feel of striking vital hits.
The thuggish fighter with a criminal element is a pretty strong archetype. My group got together and brainstormed what if you had a Fighter that fought more like a Rogue and I wrote it up as a new subclass. I'm still tinkering with it and learning how to implement the abilities in D&D Beyond. This is my first time playing with the subclass creator.
The Street Tough
A little on my thoughts going into this.This was largely balanced around the Arcane Archer (and since Gunner is a template you can load that made things easier) but giving you uses equal to your proficiency bonus. The increased shot uses are balanced somewhat by the armor and weapon restrictions. All the dirty tricks are melee abilities rather than ranged. Being limited to armor that doesn't disadvantage Stealth pushes you to be more of a DEX Fighter for defense, but your weapon attacks with Dirty Tricks must still use STR. The big difference from a Battle Master is that the Battle Master can have a much better AC and use more powerful weapons.There's also an opportunity cost for feats. While utilizing the tricks you can't take advantage of many great Fighter feats like Great Weapon Master, Polearm Master, or Shield Master. The additional damage on Dirty Tricks is a little like a limited sneak attack, and aside from a few early levels, will never add more damage than a true Rogue's Sneak Attack, but does capture the feel of striking vital hits.
I'm curious to hear your thoughts.
I made some adjustments to the tricks so they felt more unique and gave a larger variety of choices. Updated the link.