I am trying to create my first homebrew monster and based it on an existing monster - but made a lot of changes (I thought) but it still says that it is too close to the existing monster to be published. What is the most likely element that I need to adjust to make it shareable? (and how should a monster that needs to be able to be scaled/varied as a PC levels be published? This is for a homebrew subclass based on the Artificer's Battle Smith - I want to create something that is indeed inspired by the Steel Defender but which has a lot of functional differences and which should most likely have 3 or 4 variations as it like the Steel Defender has a lot of stats that change based on the PC's Proficiency Bonus. I also don't see how / if it is possible to make a monster that uses the PC's spell attack bonus but that would be nice to add as well.
As it is currently the Homunculus and the Steel Defender do not function correctly - they don't change any of their stats as a PC levels up if you add them as extras to a PC character sheet. So I was also hoping to publish multiple versions of the companion creature I'm creating to be a workaround for this. Albeit an imperfect one as attack actions will still be incorrect.
where that line is via the automated tools is what I'm trying to figure out - I basically changed nearly every aspect of the creature except for retaining a handful of fairly standard blocks that exist in multiple other creatures (Evasion, vigilance, might of the master etc) I guess I can try rewriting each of those as well but seemed unnecessary to rewrite what are fairly standard blocks (and at least Evasion is part of the basic rules). I don't think this creature has environments set - and also stuff like skills and senses are fairly standard (and I did, in fact, change some of those from the monster I based it on).
Obviously I can use it privately for my own PCs and my own campaigns - but trying understand what it takes to make a creature that can be used by others (and later if it is possible to link a homebrew subclass to a homebrew monster - and if doing that is then a way to make a simple way to implement creatures that gain abilities as the class levels up - via linking to different versions of the same creature.
Okay, then save your monster, and check if the bug persists, if you do, or if a different reason for it not being publishable comes up, tell me or contact the dev team through bugs and support.
I just made a few more changes - it looks like the key section to change was the monster's description. I had only made a very small change - making a more elaborate and detailed description there seems to have done the trick (which makes sense monsters that have different names but identical descriptions is a fairly good proxy for monsters that may still be too similar to existing creatures. Thanks for the offer of help - doesn't look like this was a bug.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I am trying to create my first homebrew monster and based it on an existing monster - but made a lot of changes (I thought) but it still says that it is too close to the existing monster to be published. What is the most likely element that I need to adjust to make it shareable? (and how should a monster that needs to be able to be scaled/varied as a PC levels be published? This is for a homebrew subclass based on the Artificer's Battle Smith - I want to create something that is indeed inspired by the Steel Defender but which has a lot of functional differences and which should most likely have 3 or 4 variations as it like the Steel Defender has a lot of stats that change based on the PC's Proficiency Bonus. I also don't see how / if it is possible to make a monster that uses the PC's spell attack bonus but that would be nice to add as well.
As it is currently the Homunculus and the Steel Defender do not function correctly - they don't change any of their stats as a PC levels up if you add them as extras to a PC character sheet. So I was also hoping to publish multiple versions of the companion creature I'm creating to be a workaround for this. Albeit an imperfect one as attack actions will still be incorrect.
A-Your content needs to be your own work, original, and not based on copyrighted content
B-Save the monster again, and check the attached material (skills, senses) and enviroments.
C-Save the monster again.
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
To ask your second question, the answer is no.
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
where that line is via the automated tools is what I'm trying to figure out - I basically changed nearly every aspect of the creature except for retaining a handful of fairly standard blocks that exist in multiple other creatures (Evasion, vigilance, might of the master etc) I guess I can try rewriting each of those as well but seemed unnecessary to rewrite what are fairly standard blocks (and at least Evasion is part of the basic rules). I don't think this creature has environments set - and also stuff like skills and senses are fairly standard (and I did, in fact, change some of those from the monster I based it on).
Obviously I can use it privately for my own PCs and my own campaigns - but trying understand what it takes to make a creature that can be used by others (and later if it is possible to link a homebrew subclass to a homebrew monster - and if doing that is then a way to make a simple way to implement creatures that gain abilities as the class levels up - via linking to different versions of the same creature.
Okay, then save your monster, and check if the bug persists, if you do, or if a different reason for it not being publishable comes up, tell me or contact the dev team through bugs and support.
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
I just made a few more changes - it looks like the key section to change was the monster's description. I had only made a very small change - making a more elaborate and detailed description there seems to have done the trick (which makes sense monsters that have different names but identical descriptions is a fairly good proxy for monsters that may still be too similar to existing creatures. Thanks for the offer of help - doesn't look like this was a bug.