Nhanhas for thousands of years battled against another race called Klukah for the domain of the freshwaters of Kaar. Klukahs were advantageous, with more technology and standing between 6 to 7 feet tall. Nhanhas realized that drastic changes should occur, so they made a selection between themselves, a battle to the death between their own kind, to select the strongest genes. The Nhanhas that were more successful were the cowards, who would only attack in groups, have an insatiable desire for blood, and feed their hunger; the more physically capable, with sharper teeth and bigger mouth; and of course, the ones who could reproduce faster. Those Nhanhas were less than 1% of the population, and they were the only survivors of that selection war. Klukahs saw the genocide of Nhanhas that mysteriously happened, and thought internal conflicts had doomed all Nhanhas to extinction. In a matter of time, Nhanhas had reproduced enough, and could finally get out of the shadows. It was an absolute massacrer. Klukahs could not defeat the intense bloodlust of those numerous waves of wild Nhanhas. Their group confidence was so strong, that even having all limbs dilacerated, Nhanhas would crawl their way to kill the enemies in a brutal manner. No Klukah was ever seen again. With no natural enemies, Nhanhas could finally build the empire they dreamed of. However, as their numbers increased, their bloodlust became bigger and bigger; to the point where they started to devour each other. Nowadays, the population of Nhanhas is static, because the moment they grow too much they eat each other. Most Nhanhas now live in nomadic communities of around 20 Nhanhas. Their forces were split, and their intense desire for destruction doomed them to never achieve the power they always wished for.
Racial abilities:
Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.
Age. Nhanhas mature at the age of 2, and live up to 25 years.
Alignment. Most Nhanhas tend for evil and chaotic.
Size. Nhanhas stand between 3 and 4 feet. Your size is Small.
Speed. Your base walking speed is 25 feet, and you have a swim speed of 25 feet.
Group Confidence. If you are alone, your initiative gets down to 0 and you get instantly frightened when facing danger. For each ally with you, your initiative increases by 1 point.
Scary and Athletic. You have proficiency in the Athletics and Intimidation skills.
Cannibal Instinct. You can make a bonus action of biting the opponent. Roll a d20 +Strength modifier to get the damage.
Controlled Breathe. You can only breathe water. It is natural for you to hold your breath for 15 minutes. After that, you lose your ability to speak, and for each extra minute, you gain 1 Exhaustion point.
Languages. You can speak, read, and write Akaan and Common. You have intermediate skills in Aquan.
These peculiar aquatic creatures live in the deeps of the freshwater rivers and swamps. Their sneaky and lonely lifestyle gave them natural abilities to overcome their challenges.
Lore:
Porakays used to live in saltwater in small communities. However, with the increase of aquatic empires, their lack of union caused many Porakays to become slaves. Throughout the years, Porakays ran from their communities to find safer environments. With time and adaptation, they could finally become able to live in freshwater, away from the big empires. However, the rivers were full of predators, which obligated the Porakays to live a lonely and quiet lifestyle, hiding in the darkest parts of the river. After almost becoming extinct, the Gods blessed Porakays with electric abilities to kill any predator that could cause them harm. Nowadays, Porakays live a quiet and lonely, but relaxing lifestyle. From time to time, they meet at submerged caves in small groups to discuss and have children.
Racial Abilities:
Ability score increase: Your Intelligence is increased by 2, your Dexterity is increased by 1.
Age: Porakays mature at 15 and live up to 150 years.
Alignment: They are usually very selfish and are overall inclined to neutral.
Size: You are between 5 and 6 feet, your size is medium.
Speed: Your base walking speed is 30 feet, and you swim 30 feet as well.
Sneaky and Observant: You are proficient at Sealth and Perception checks.
Lonely Behavior: You have Advantage on Stealth checks. You have Disadvantage on Charisma saving throws.
Electric Attack: Your body produces electricity. While opponents are making physical contact with you, you can make an action by rolling a d20 for electrical damage.
Critical electrical attacks paralyze the opponent.
Metal objects or water can conduce your electricity.
Your electric attacks have a 5-meter radius while underwater.
Wet Breath: You can breathe both air and water. However, your body needs to be entirely humid for you to breathe air.
Languages: You can speak, read and write Aquan and Common.
These two come from Kaar, lands very far from the known kingdoms of D&D. I'm creating them for a campaign please tell me what you think.
Nhanha
https://drive.google.com/file/d/1vlSUQWGIqOQ7Xg0xlQVlLI63dBjB0v-0/view?usp=sharing
Lore:
Nhanhas for thousands of years battled against another race called Klukah for the domain of the freshwaters of Kaar. Klukahs were advantageous, with more technology and standing between 6 to 7 feet tall. Nhanhas realized that drastic changes should occur, so they made a selection between themselves, a battle to the death between their own kind, to select the strongest genes. The Nhanhas that were more successful were the cowards, who would only attack in groups, have an insatiable desire for blood, and feed their hunger; the more physically capable, with sharper teeth and bigger mouth; and of course, the ones who could reproduce faster. Those Nhanhas were less than 1% of the population, and they were the only survivors of that selection war. Klukahs saw the genocide of Nhanhas that mysteriously happened, and thought internal conflicts had doomed all Nhanhas to extinction. In a matter of time, Nhanhas had reproduced enough, and could finally get out of the shadows. It was an absolute massacrer. Klukahs could not defeat the intense bloodlust of those numerous waves of wild Nhanhas. Their group confidence was so strong, that even having all limbs dilacerated, Nhanhas would crawl their way to kill the enemies in a brutal manner. No Klukah was ever seen again. With no natural enemies, Nhanhas could finally build the empire they dreamed of. However, as their numbers increased, their bloodlust became bigger and bigger; to the point where they started to devour each other. Nowadays, the population of Nhanhas is static, because the moment they grow too much they eat each other. Most Nhanhas now live in nomadic communities of around 20 Nhanhas. Their forces were split, and their intense desire for destruction doomed them to never achieve the power they always wished for.
Racial abilities:
Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.
Age. Nhanhas mature at the age of 2, and live up to 25 years.
Alignment. Most Nhanhas tend for evil and chaotic.
Size. Nhanhas stand between 3 and 4 feet. Your size is Small.
Speed. Your base walking speed is 25 feet, and you have a swim speed of 25 feet.
Group Confidence. If you are alone, your initiative gets down to 0 and you get instantly frightened when facing danger. For each ally with you, your initiative increases by 1 point.
Scary and Athletic. You have proficiency in the Athletics and Intimidation skills.
Cannibal Instinct. You can make a bonus action of biting the opponent. Roll a d20 +Strength modifier to get the damage.
Controlled Breathe. You can only breathe water. It is natural for you to hold your breath for 15 minutes. After that, you lose your ability to speak, and for each extra minute, you gain 1 Exhaustion point.
Languages. You can speak, read, and write Akaan and Common. You have intermediate skills in Aquan.
Porakay
https://drive.google.com/file/d/1JRAtln8jWVimryIA_PAmTWl-m0KeaOFu/view?usp=sharing
These peculiar aquatic creatures live in the deeps of the freshwater rivers and swamps. Their sneaky and lonely lifestyle gave them natural abilities to overcome their challenges.
Lore:
Porakays used to live in saltwater in small communities. However, with the increase of aquatic empires, their lack of union caused many Porakays to become slaves. Throughout the years, Porakays ran from their communities to find safer environments. With time and adaptation, they could finally become able to live in freshwater, away from the big empires. However, the rivers were full of predators, which obligated the Porakays to live a lonely and quiet lifestyle, hiding in the darkest parts of the river. After almost becoming extinct, the Gods blessed Porakays with electric abilities to kill any predator that could cause them harm. Nowadays, Porakays live a quiet and lonely, but relaxing lifestyle. From time to time, they meet at submerged caves in small groups to discuss and have children.
Racial Abilities:
Ability score increase: Your Intelligence is increased by 2, your Dexterity is increased by 1.
Age: Porakays mature at 15 and live up to 150 years.
Alignment: They are usually very selfish and are overall inclined to neutral.
Size: You are between 5 and 6 feet, your size is medium.
Speed: Your base walking speed is 30 feet, and you swim 30 feet as well.
Sneaky and Observant: You are proficient at Sealth and Perception checks.
Lonely Behavior: You have Advantage on Stealth checks. You have Disadvantage on Charisma saving throws.
Electric Attack: Your body produces electricity. While opponents are making physical contact with you, you can make an action by rolling a d20 for electrical damage.
Critical electrical attacks paralyze the opponent.
Metal objects or water can conduce your electricity.
Your electric attacks have a 5-meter radius while underwater.
Wet Breath: You can breathe both air and water. However, your body needs to be entirely humid for you to breathe air.
Languages: You can speak, read and write Aquan and Common.
Can't look at this in detail right now, but d20 damage rolls seem a bit excessive when the highest weapon damage rolls are 2d6.
Want to start playing but don't have anyone to play with? You can try these options: [link].