I am quite new to homebrewing so if I'm sharing this wrong let me know. I know I'm supposed to have links to other websites but I can't figure out why I can't share the homebrewed class exactly. It says that some content is licensed already which are probably some of the spells (which I can change later if need be) and the details for the psionic die (which will be harder to change but doable) as well as some text is apparently not English. I've looked all over and can't find what isn't considered English.
Anyways, I put all the abilities on a google doc and am sharing it here to hopefully get feedback on what (if anything) should change. I am aiming to build a psychic ranger similar to the soul knife rouge and psi warrior fighter. This ranger is (hopefully) on the stronger end of the ranger subclasses but not too powerful. I want to use this in a campaign at some point and want something strong, fun, and dynamic but not game breaking. Let me know if I'm sharing this correctly given the circumstances and what I should change. I can explain some abilities or thought process in the design if it's needed for some aspects of this subclass.
I am quite new to homebrewing so if I'm sharing this wrong let me know. I know I'm supposed to have links to other websites but I can't figure out why I can't share the homebrewed class exactly. It says that some content is licensed already which are probably some of the spells (which I can change later if need be) and the details for the psionic die (which will be harder to change but doable) as well as some text is apparently not English. I've looked all over and can't find what isn't considered English.
Anyways, I put all the abilities on a google doc and am sharing it here to hopefully get feedback on what (if anything) should change. I am aiming to build a psychic ranger similar to the soul knife rouge and psi warrior fighter. This ranger is (hopefully) on the stronger end of the ranger subclasses but not too powerful. I want to use this in a campaign at some point and want something strong, fun, and dynamic but not game breaking. Let me know if I'm sharing this correctly given the circumstances and what I should change. I can explain some abilities or thought process in the design if it's needed for some aspects of this subclass.
https://docs.google.com/document/d/1ibIIJYvmTP1-8jiy46gFEr56qxBZnSSxNjVHNPFIjTc/edit?usp=sharing