Ok, so, I am making a homebrew item for my campaign, a set of 5. I was initially gonna finalize one and then copy and text edit the other 4, so I didn't have to build each item separately. But when playtesting the item, I noticed a glitch with it (or probably a building error, IDK yet).
See, the item is SUPPOSED to give a +1 bonus to AC, saves, and all attack rolls, melee and spell based. I couldn't find an option that gives just a static boost to attacks in general that covers both melee and spell rolls. And when I attune the item, unarmed strikes and ranged spell attacks seem to go up by TWO instead of one, but basic weapon attacks seem to work just fine.
Ok, so, I am making a homebrew item for my campaign, a set of 5. I was initially gonna finalize one and then copy and text edit the other 4, so I didn't have to build each item separately. But when playtesting the item, I noticed a glitch with it (or probably a building error, IDK yet).
See, the item is SUPPOSED to give a +1 bonus to AC, saves, and all attack rolls, melee and spell based. I couldn't find an option that gives just a static boost to attacks in general that covers both melee and spell rolls. And when I attune the item, unarmed strikes and ranged spell attacks seem to go up by TWO instead of one, but basic weapon attacks seem to work just fine.
I have the item here: https://www.dndbeyond.com/magic-items/4743287-wttm-hb-royal-arms-earth And I have the playtest character with the item equipped and attuned here: https://www.dndbeyond.com/characters/34355038
If anyone knows how to properly apply mods to the item so it wont have this +2 bonus glitch, I will be eternally grateful! Please send halp!