Preface: Not sure if this is the right place to post this. If it needs to go elsewhere please advise and I will delete and resubmit in the proper location...
I'm trying to offer my players the option of alternate resistances for Tieflings in my campaign. (Obvious example being Jester from Critical Role who was resistant to Cold instead of Fire but I didn't want to start there) Had an excellent first idea because of an NPC in the game that is resistant to Necrotic instead. I decided to dub the particular subclass Gravebane Tiefling. Everything looked great while I was making it and I thought I had it figured out except...it didn't take. The subrace was still only resistant to fire. I tried again but the current version is resistant to both Necrotic and Fire! I've tried using the Replacement option but it refuses to bring up Hellish Resistance as a replaceable option. I'm officially out of Ideas and looking for help because this was supposed to the the first of my offered subraces. my players have been asking because a few of them had ideas for variant resistances for their next characters and this world is meant to span multiple campaigns so...
help? please?
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(Halfwing):
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What you are trying to create is a variant of a tiefling. Did you check the checkbox "Is Variant?" on the main edit page for the Gravebane Tiefling?
After you do that and hit [Save Changes], you should be able to edit the racial trait, make it type Granted, and select Hellish Resistance from the Replace Base Race Racial Trait dropdown.
The types "Additional"/"Replacement" are only for use with the optional feature Customize Your Origin, which you don't want to be messing with at the start of homebrewing something new.
You don't need the Replacement trait at all. It can take up to 20 minutes for changes in homebrew to show up on character sheets, so that can be why you didn't see the change until after you did something else.
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
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Preface: Not sure if this is the right place to post this. If it needs to go elsewhere please advise and I will delete and resubmit in the proper location...
I'm trying to offer my players the option of alternate resistances for Tieflings in my campaign. (Obvious example being Jester from Critical Role who was resistant to Cold instead of Fire but I didn't want to start there) Had an excellent first idea because of an NPC in the game that is resistant to Necrotic instead. I decided to dub the particular subclass Gravebane Tiefling. Everything looked great while I was making it and I thought I had it figured out except...it didn't take. The subrace was still only resistant to fire. I tried again but the current version is resistant to both Necrotic and Fire! I've tried using the Replacement option but it refuses to bring up Hellish Resistance as a replaceable option. I'm officially out of Ideas and looking for help because this was supposed to the the first of my offered subraces. my players have been asking because a few of them had ideas for variant resistances for their next characters and this world is meant to span multiple campaigns so...
help? please?
What you are trying to create is a variant of a tiefling. Did you check the checkbox "Is Variant?" on the main edit page for the Gravebane Tiefling?
After you do that and hit [Save Changes], you should be able to edit the racial trait, make it type Granted, and select Hellish Resistance from the Replace Base Race Racial Trait dropdown.
The types "Additional"/"Replacement" are only for use with the optional feature Customize Your Origin, which you don't want to be messing with at the start of homebrewing something new.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
tried using varient and putting in grave resistance but now the test character sheet says resistant to nothing...
Had to put it in twice! once as replace once as granted it only lists the granted but it's finally there.
Thanks for putting me on the right path.
You don't need the Replacement trait at all. It can take up to 20 minutes for changes in homebrew to show up on character sheets, so that can be why you didn't see the change until after you did something else.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)