Maybe time isn't right inside, something akin to the Feywild (perhaps too powerful, dependent on level)
It work or not work for specific alignments or races or classes, but not always the same ones (but always for Sorcerer)
If the group is RP-heavy in downtime, perhaps anyone that the spell perceives as slighting, or being disrespectful to, the caster gets kicked out
It could not always return a "complete" full rest (e.g.: missing a spell slot or two, short one hit dice or hit die worth of health, one of the expended short rest abilities didn't restore, etc.)
Hey guys,
So one of my players want's to create a spell for her Wild Mage Sorcerer, akin to Leomund's Tiny Hut.
LTH of course is an orderly WIzard spell, so we need to come up with a version that embraces the chaotic nature of the Sorcerer.
I am looking for some ideas to add some non-trival mechanics to make the party a bit wary about seeking refuge in thier crazy spellcaster's conttruct.
Thanks!!
Some initial thoughts:
Oh, hmm I like the idea of your last point.
One of our ideas was that when you left the hut, it would trigger a wild magic surge centered on you.
Maybe we can create a new chart to roll on!!