Hey everyone, I had an idea that I was throwing around and wanted some input. I want to provide my players with extra, homebrew abilities that come in the forms of lesser boons, charms, and/or blessings once they cross the threshold into tier 3+ (lvl 11+). These would not be on the scale of epic boons, but rather some form of "gift" that is bestowed upon them that is thematically and statistically advantageous for their class. The way they would receive such a reward would be to continue their personal storylines with their factions/organizations/gods/etc. over the course of the game. It would be a slow buildup but one that would pay off.
The party composition as is (and hoping they survive) consists of:
Undead warlock
Reworked Circle of Dreams druid (i rebuilt it from the ground up. Love the theme, hated the RAW version of it)
Armorer artificer
Rogue/Hexblade warlock
Life domain cleric
For example, an idea I was toying with for the undead warlock would be something of an AOE vitality drain. An AOE ability that targets all creatures in its radius (friendly or enemy) and whatever damage is done is restored to the warlock once per long rest. No idea yet on the statistics of what dice would be used, but you get the idea.
What do you guys think? Do you have any ideas for homebrew that you would throw at this project?
The campaign I finished recently had a lot of deity involvement/patronage, so I did a fair amount of small boons and homebrew magic item creation. My players ended at level 11, though they could fight in that weight class when they were upper tier 2. Hopefully these give you some ideas of directions you can go:
I love feats, so I gifted each of them with one that was both thematic for their characters and what deity/trial they'd gone through. The barbarian fighting some insanity-induced rages got a Resilient (Wisdom) feat to help her stay in control - from the goddess of story and destiny. The eloquence bard got a modified Martial Adept that gave him maneuvers to support and reposition his allies after he cast spells - from the god of might and order. And so on. None of these were really class-based, but they all helped address some problem spots and gave them options their normal classes wouldn't.
Two players volunteered to let the god of wit and power turn them into lycanthropes to get an edge over the BBEG. In addition to damage immunities, I gave them darkvision and let them roll one free hit die per long rest. Not as flashy as homebrewed buffs go, but extremely useful for characters who didn't have darkvision and were frequently in melee.
My favorite boon was a deal the trickster cleric made right before the party fought the BBEG. He harvested some really rare components for a potion to grant him permanent resistance to psychic damage, which was big in my campaign. The apothecary who made this potion was known for Faustian bargains, though, so the trickster ended up purchasing what was effectively a Wish effect with "his perspective." I took his normal sight from him, leaving him with only the darkvision his god had given him via lycanthropy. The deal saved his life in the final battle, though, and the player loved the twist.
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Hey everyone, I had an idea that I was throwing around and wanted some input. I want to provide my players with extra, homebrew abilities that come in the forms of lesser boons, charms, and/or blessings once they cross the threshold into tier 3+ (lvl 11+). These would not be on the scale of epic boons, but rather some form of "gift" that is bestowed upon them that is thematically and statistically advantageous for their class. The way they would receive such a reward would be to continue their personal storylines with their factions/organizations/gods/etc. over the course of the game. It would be a slow buildup but one that would pay off.
The party composition as is (and hoping they survive) consists of:
For example, an idea I was toying with for the undead warlock would be something of an AOE vitality drain. An AOE ability that targets all creatures in its radius (friendly or enemy) and whatever damage is done is restored to the warlock once per long rest. No idea yet on the statistics of what dice would be used, but you get the idea.
What do you guys think? Do you have any ideas for homebrew that you would throw at this project?
The campaign I finished recently had a lot of deity involvement/patronage, so I did a fair amount of small boons and homebrew magic item creation. My players ended at level 11, though they could fight in that weight class when they were upper tier 2. Hopefully these give you some ideas of directions you can go:
I love feats, so I gifted each of them with one that was both thematic for their characters and what deity/trial they'd gone through. The barbarian fighting some insanity-induced rages got a Resilient (Wisdom) feat to help her stay in control - from the goddess of story and destiny. The eloquence bard got a modified Martial Adept that gave him maneuvers to support and reposition his allies after he cast spells - from the god of might and order. And so on. None of these were really class-based, but they all helped address some problem spots and gave them options their normal classes wouldn't.
Two players volunteered to let the god of wit and power turn them into lycanthropes to get an edge over the BBEG. In addition to damage immunities, I gave them darkvision and let them roll one free hit die per long rest. Not as flashy as homebrewed buffs go, but extremely useful for characters who didn't have darkvision and were frequently in melee.
My favorite boon was a deal the trickster cleric made right before the party fought the BBEG. He harvested some really rare components for a potion to grant him permanent resistance to psychic damage, which was big in my campaign. The apothecary who made this potion was known for Faustian bargains, though, so the trickster ended up purchasing what was effectively a Wish effect with "his perspective." I took his normal sight from him, leaving him with only the darkvision his god had given him via lycanthropy. The deal saved his life in the final battle, though, and the player loved the twist.