Flanking is kind of a bad rule, so I want to try and make it better. I got some suggestions from a friend to add the following:
An entity cannot be flanked if:
It has a passive perception of 18 or higher
Is has blindsight/tremorsense
It can feasibly see in multiple directions (e.g. a beholder or a gibbering mouther)
But I want something more. Usually, during combat, everyone gets into a giant blob where the monsters are flanking the players, and the players are flanking the monsters, and no one moves anywhere. I was wondering if there would be something to amend this. Any suggestions are welcome.
Flanking is kind of a bad rule, so I want to try and make it better. I got some suggestions from a friend to add the following:
An entity cannot be flanked if:
It has a passive perception of 18 or higher
Is has blindsight/tremorsense
It can feasibly see in multiple directions (e.g. a beholder or a gibbering mouther)
But I want something more. Usually, during combat, everyone gets into a giant blob where the monsters are flanking the players, and the players are flanking the monsters, and no one moves anywhere. I was wondering if there would be something to amend this. Any suggestions are welcome.
Flanking in of itself is a homebrew'd rule.
That said: I would add if it is larger than that of what is attacking it as well. Larger animals/monsters/aberrations/dragons/demons/etc. Would be used to having smaller creatures group up and try and surround it.
As to the blob situations. Use more AoE spells, and have more AoE attacks like a tail swipe or maybe a giant hits the ground really hard and anything within 5-10 feet of it has to make a save or fall prone and take 1d6 bludgeoning, etc.
Rollback Post to RevisionRollBack
Blank
To post a comment, please login or register a new account.
Flanking is kind of a bad rule, so I want to try and make it better. I got some suggestions from a friend to add the following:
An entity cannot be flanked if:
But I want something more. Usually, during combat, everyone gets into a giant blob where the monsters are flanking the players, and the players are flanking the monsters, and no one moves anywhere. I was wondering if there would be something to amend this. Any suggestions are welcome.
NOCTURNE OP55N1
🛈 Meet Hanako at Embers.
Flanking in of itself is a homebrew'd rule.
That said: I would add if it is larger than that of what is attacking it as well. Larger animals/monsters/aberrations/dragons/demons/etc. Would be used to having smaller creatures group up and try and surround it.
As to the blob situations. Use more AoE spells, and have more AoE attacks like a tail swipe or maybe a giant hits the ground really hard and anything within 5-10 feet of it has to make a save or fall prone and take 1d6 bludgeoning, etc.
Blank