In my last session I had a player roll a NAT 20 searching a basement university archive. Since it was loaded with artifacts I decided it would be a good chance to grant some magical loot. I didn't have any combat planned and no one has a way to decipher what the magical items are, so I handed out some bracers of defense (For that Warlock with an AC of 11) and a halberd of my own making. Originally it was to be a +1 halberd, but that isn't really worthy of academic study, so I decided it needs a special effect. Considering the party is lvl 4 in a somewhat low magic campaign it should be pretty mundane, as such I'm thinking a boon to adventuring might be the way to go (Also, its for a paladin):
Halberd of Purification
You have a +1 bonus to attack and damage rolls made with this magic weapon.
A simple yet elegant voulge with a blade, etched with faint runic inscriptions, that is always sharp and clean. If it comes in contact with anything that might mar the weapon, such as mud or viscera, it will dissipate from the surface like water on wax. Equally anything that would scratch or dent the weapon seems to leave no mark. If placed in a tainted substance, such as muddy water or even an infected wound, it will cleanse everything in contact with the blade that fits in a 5-foot-radius sphere akin to the Purify Food and Drink spell. Furthermore, a poisoned target dealt damage with the blade of the weapon will be cured of their status.
Pretty cool, I think there will be inevitable questions about disease since the description mentions infected wounds, but doesn't go into any more detail on that front. Also, would they be able to clean monster gore off their tunic after the battle using the 'tainted substance' line?
Hmm, those are interesting question. I should go into more detail on that. I'm thinking it is more of a sanitation, kill the nasty germs thing. I doubt this would have the power to cure a disease and only effects the area in contact with blade on a living target. It would cure poison based on the idea of letting blood around the wound. If they were looking to clean a tunic with it, I believe it would not take out stains, but would make the viscera safe to handle.
Thanks for the feedback, I'll be sure to add this.
In my last session I had a player roll a NAT 20 searching a basement university archive. Since it was loaded with artifacts I decided it would be a good chance to grant some magical loot. I didn't have any combat planned and no one has a way to decipher what the magical items are, so I handed out some bracers of defense (For that Warlock with an AC of 11) and a halberd of my own making. Originally it was to be a +1 halberd, but that isn't really worthy of academic study, so I decided it needs a special effect. Considering the party is lvl 4 in a somewhat low magic campaign it should be pretty mundane, as such I'm thinking a boon to adventuring might be the way to go (Also, its for a paladin):
Halberd of Purification
You have a +1 bonus to attack and damage rolls made with this magic weapon.
A simple yet elegant voulge with a blade, etched with faint runic inscriptions, that is always sharp and clean. If it comes in contact with anything that might mar the weapon, such as mud or viscera, it will dissipate from the surface like water on wax. Equally anything that would scratch or dent the weapon seems to leave no mark. If placed in a tainted substance, such as muddy water or even an infected wound, it will cleanse everything in contact with the blade that fits in a 5-foot-radius sphere akin to the Purify Food and Drink spell. Furthermore, a poisoned target dealt damage with the blade of the weapon will be cured of their status.
Pretty cool, I think there will be inevitable questions about disease since the description mentions infected wounds, but doesn't go into any more detail on that front. Also, would they be able to clean monster gore off their tunic after the battle using the 'tainted substance' line?
Hmm, those are interesting question. I should go into more detail on that. I'm thinking it is more of a sanitation, kill the nasty germs thing. I doubt this would have the power to cure a disease and only effects the area in contact with blade on a living target. It would cure poison based on the idea of letting blood around the wound. If they were looking to clean a tunic with it, I believe it would not take out stains, but would make the viscera safe to handle.
Thanks for the feedback, I'll be sure to add this.
Sounds good.