MY HERO ACADEMIA MANGA SPOILERS BELOW - PLEASE AVOID COMMENTING ADDITIONAL MANGA SPOILERS
For the most up to date version of this subclass, click here!
Hey all,
This is version 1.4 of a monk subclass/class rework that essentially allows you to play with the abilities that deku has from my hero academia. It sort of functions as a monk/wizard hybrid with many of the monk class abilities for his hand to hand combat alongside access to a decent amount of leveled spells for his other quirks and more unique abilities. Kind of like how the college of swords bard works with access to a bunch of spells levels while also pretty good and unique martial abilities with their bardic flourishes - in this case, instead of bardics, we have ki and monk attacks The spells are grouped specifically by their corresponding quirk and you can unlock a new quirk category every 3 levels or so in any order you choose.
This is my first time making a homebrew subclass or something of the sort so I'd genuinely love any feedback. The majority of the subclass/class abilities is taken straight from the player's handbook and other official content or baldur's gate mechanics - all of which are directly linked to in the excel doc. Though there are also a few homebrew abilities thrown in there. I do have a tendency to make things a little overpowered when I am excited about them, so directions on toning specific parts of the subclass/class down are certainly welcome - specifically around the homebrew abilities or just the amount of features that are included in the class/subclass. Another potential area for suggestions is the level 13+ content - I have a decent amount of dnd experience with low to mid level play, but not so much with high level play so I truly don't have much to base things off for balance there.
Either way, take a look at the below excel doc if you're interested. There are 2 pages - the first outlines what features you receive at each level and the second page lays out the specific spells you learn and what quirk category they are in plus descriptions of several homebrew abilities. Basically every word in the doc is linked to another page with the details of what that ability does. As most of the abilities are pre-existing, the majority of links are to dndbeyond, the dnd5e wiki, and the baldur's gate wiki highlighting exactly the referenced ability. For the homebrew material, the links go to a different part of the excel doc that explains the referenced ability. Alternatively, you can check out the dndbeyond subclass creator link - I finally figured out how to get that to work.
Deku Monk Subclass Doc (must view on desktop - links to homebrew abilities don't work on mobile)
- removed self smokescreen abilities (seemed pretty limited in the ways you could use the ability + that specific way was busted as heck)
- removed all parallel processing abilities except for a toned down version at level 20 because it was originally wayyyyyy too strong
- added more spells
- !for spells marked by exclamation point, you must occupy at least 1 space within the spells area of effect. Otherwise, you lose concentration and the spell fades
- changed spell slots to match wizard/bard chart (with lv 1-2 spells removed)
- buffed all full cowls (kept burst damage at 5 charge build ups, removed "lose 1 charge per turn" from improved full cowl. buffed perfect full cowl burst damage to 3d10)
- added Shape Smokescreen ability; passive ability to shape certain smokescreen spells at the cost of a smokescreen charge (limited quantity that restock after long rest)
- added Flight ability; lv 13 passive ability that makes float spells cast on self no longer require concentration
- added quirk spell groups Transference and Gear Shift and adjusted "unlock quirk" levels to match - note the homebrew Passing Torch as level 9 Transference spell (might be op)
Also credits to the guys in these posts who helped me with some of the balancing
MY HERO ACADEMIA MANGA SPOILERS BELOW - PLEASE AVOID COMMENTING ADDITIONAL MANGA SPOILERS
For the most up to date version of this subclass, click here!
Hey all,
This is version 1.4 of a monk subclass/class rework that essentially allows you to play with the abilities that deku has from my hero academia. It sort of functions as a monk/wizard hybrid with many of the monk class abilities for his hand to hand combat alongside access to a decent amount of leveled spells for his other quirks and more unique abilities. Kind of like how the college of swords bard works with access to a bunch of spells levels while also pretty good and unique martial abilities with their bardic flourishes - in this case, instead of bardics, we have ki and monk attacks The spells are grouped specifically by their corresponding quirk and you can unlock a new quirk category every 3 levels or so in any order you choose.
This is my first time making a homebrew subclass or something of the sort so I'd genuinely love any feedback. The majority of the subclass/class abilities is taken straight from the player's handbook and other official content or baldur's gate mechanics - all of which are directly linked to in the excel doc. Though there are also a few homebrew abilities thrown in there. I do have a tendency to make things a little overpowered when I am excited about them, so directions on toning specific parts of the subclass/class down are certainly welcome - specifically around the homebrew abilities or just the amount of features that are included in the class/subclass. Another potential area for suggestions is the level 13+ content - I have a decent amount of dnd experience with low to mid level play, but not so much with high level play so I truly don't have much to base things off for balance there.
Either way, take a look at the below excel doc if you're interested. There are 2 pages - the first outlines what features you receive at each level and the second page lays out the specific spells you learn and what quirk category they are in plus descriptions of several homebrew abilities. Basically every word in the doc is linked to another page with the details of what that ability does. As most of the abilities are pre-existing, the majority of links are to dndbeyond, the dnd5e wiki, and the baldur's gate wiki highlighting exactly the referenced ability. For the homebrew material, the links go to a different part of the excel doc that explains the referenced ability. Alternatively, you can check out the dndbeyond subclass creator link - I finally figured out how to get that to work.
Deku Monk Subclass Doc (must view on desktop - links to homebrew abilities don't work on mobile)
Dnd Beyond Deku Custom Subclass v1.4
CHANGES FROM V1.2
- removed lv 12 feat for balance
- removed self smokescreen abilities (seemed pretty limited in the ways you could use the ability + that specific way was busted as heck)
- removed all parallel processing abilities except for a toned down version at level 20 because it was originally wayyyyyy too strong
- added more spells
- !for spells marked by exclamation point, you must occupy at least 1 space within the spells area of effect. Otherwise, you lose concentration and the spell fades
- changed spell slots to match wizard/bard chart (with lv 1-2 spells removed)
- buffed all full cowls (kept burst damage at 5 charge build ups, removed "lose 1 charge per turn" from improved full cowl. buffed perfect full cowl burst damage to 3d10)
- added Shape Smokescreen ability; passive ability to shape certain smokescreen spells at the cost of a smokescreen charge (limited quantity that restock after long rest)
- added Flight ability; lv 13 passive ability that makes float spells cast on self no longer require concentration
- added quirk spell groups Transference and Gear Shift and adjusted "unlock quirk" levels to match - note the homebrew Passing Torch as level 9 Transference spell (might be op)
Also credits to the guys in these posts who helped me with some of the balancing
Homebrew feat to shape spells like Fog Cloud and Darkness?
BG3 Lightning Charges in DnD at Higher Levels?
oh my god, I do not know how to make polls. If anyone knows how to delete the first two polls, I would love to know