This is a very old work in progress that honestly I forgot about untill recently. so, here it is:
Stichwork Curse
Prerequistes: The Ability to cast a 5th Level spell AND The ability to cast Curse.
When you take the feat, you magically gain a Small featureless Doll. The Doll has Ac 5 and 1 Hit Point. As a Bonus Action, you can cause the Doll to gain the features of one creature you can see within 60 eet of you . The Doll then replaces its stats, matching it's AC and Hit points to the targets. The Doll and the target then become magically linked.
Whenever you cast a spell or make an attack, you can choose to instead target the doll. Any benefits. attacks or effects dealt to the Doll are inflicted on the target. The Doll cannot be destoyed unless the target dies or drops to 0 Hit points or you lose line of sight, in which case the doll becomes featureless and the link ends. The Doll also becomes featureless one hour after it gains features. The doll can only be destroyed whilst featureless.
This trait has a 50% chance to instead transform The Doll into the user if this feat is used more than 3 times a day, in which case the Doll takes 1d10 Force damage every round until combat ends. If the Doll is destroyed, a new one reforms the next dawn.
Edit: This was too overpowered, so I've made a new post containing the changes.
I know. The best way i can think to nerf is it this:
When you take this feat, after dealing meelee damage to a creature, you can use a Bonus Action to give the doll features, Cursing the creature.. By manipulating the Doll, you can affect the persons movement, similar to the Command spell, however without the harmful command prevention. When you do so, choose from the following options:
Throw: You thrust the doll, forcing the target to make a Dexterity Saving throw against your spell DC. If it succeds, nothing happens. If it fails, the target is thrust up to 30 Feet in a direction of your choice.
Strike: The target makes an attack of your choice against a target of your choice. This can include itself. Doing so ends the Curse.
Pin: You make an attack against the Doll. The target takes the damage dealt to the doll plus 2d10 Necrotic damage.
Rollback Post to RevisionRollBack
A Fools Errand will fail. A Foolish Errand has a chance to succeed.
That is still prime for exploitation. Any mechanism by which a player can deal damage to another creature while that other creature has total cover is very easy to exploit to break the game.
My main question for this item is: Why does it need to be combat-oriented? Cursed dolls are not usually used in combat, they typically depicted as something outside of combat used to embarass or influence / manipulate people rather than directly harm them.
The problem with that is it requires line of sight. I forgot to write it in (Thought I will now) is that the Doll only transforms into a creature you can see, and will return to featureless mode.I will change the feat to what I mentioned earlier, but I'll also leave the original up.
Rollback Post to RevisionRollBack
A Fools Errand will fail. A Foolish Errand has a chance to succeed.
The problem with that is it requires line of sight. I forgot to write it in (Thought I will now) is that the Doll only transforms into a creature you can see, and will return to featureless mode.I will change the feat to what I mentioned earlier, but I'll also leave the original up.
Sure but it remains linked until the target is killed. So once you activate the doll you can have someone magically conjure a wall between you and the target and then wail on the Doll while the target can't touch you.
I forgot about that rule lmao. Also I have made another post involving the new changes, so If you want to check that you can. Also, I appreciate your feedbac alot. thanks :)
This is a very old work in progress that honestly I forgot about untill recently. so, here it is:
Stichwork Curse
Prerequistes: The Ability to cast a 5th Level spell AND The ability to cast Curse.
When you take the feat, you magically gain a Small featureless Doll. The Doll has Ac 5 and 1 Hit Point. As a Bonus Action, you can cause the Doll to gain the features of one creature you can see within 60 eet of you . The Doll then replaces its stats, matching it's AC and Hit points to the targets. The Doll and the target then become magically linked.
Whenever you cast a spell or make an attack, you can choose to instead target the doll. Any benefits. attacks or effects dealt to the Doll are inflicted on the target. The Doll cannot be destoyed unless the target dies or drops to 0 Hit points or you lose line of sight, in which case the doll becomes featureless and the link ends. The Doll also becomes featureless one hour after it gains features. The doll can only be destroyed whilst featureless.
This trait has a 50% chance to instead transform The Doll into the user if this feat is used more than 3 times a day, in which case the Doll takes 1d10 Force damage every round until combat ends. If the Doll is destroyed, a new one reforms the next dawn.
Edit: This was too overpowered, so I've made a new post containing the changes.
A Fools Errand will fail. A Foolish Errand has a chance to succeed.
That's super broken.
I know. The best way i can think to nerf is it this:
When you take this feat, after dealing meelee damage to a creature, you can use a Bonus Action to give the doll features, Cursing the creature.. By manipulating the Doll, you can affect the persons movement, similar to the Command spell, however without the harmful command prevention. When you do so, choose from the following options:
Throw: You thrust the doll, forcing the target to make a Dexterity Saving throw against your spell DC. If it succeds, nothing happens. If it fails, the target is thrust up to 30 Feet in a direction of your choice.
Strike: The target makes an attack of your choice against a target of your choice. This can include itself. Doing so ends the Curse.
Pin: You make an attack against the Doll. The target takes the damage dealt to the doll plus 2d10 Necrotic damage.
A Fools Errand will fail. A Foolish Errand has a chance to succeed.
That is still prime for exploitation. Any mechanism by which a player can deal damage to another creature while that other creature has total cover is very easy to exploit to break the game.
My main question for this item is: Why does it need to be combat-oriented? Cursed dolls are not usually used in combat, they typically depicted as something outside of combat used to embarass or influence / manipulate people rather than directly harm them.
The problem with that is it requires line of sight. I forgot to write it in (Thought I will now) is that the Doll only transforms into a creature you can see, and will return to featureless mode.I will change the feat to what I mentioned earlier, but I'll also leave the original up.
A Fools Errand will fail. A Foolish Errand has a chance to succeed.
Sure but it remains linked until the target is killed. So once you activate the doll you can have someone magically conjure a wall between you and the target and then wail on the Doll while the target can't touch you.
I forgot about that rule lmao. Also I have made another post involving the new changes, so If you want to check that you can. Also, I appreciate your feedbac alot. thanks :)
A Fools Errand will fail. A Foolish Errand has a chance to succeed.