I think I would like grappling to be a little stronger in my home game, and so I have considered making a house rule where characters start out with the grappler feat.
Thoughts on making grappling stronger / implementing this as a house rule? Has anyone tried a home rule similar to this?
Grappler is already very strong as is, very strong with the right class (Monks: Way of Open Hand especially, since they can prone-lock an enemy through grapples). Grappler makes it even stronger, enabling any class to keep enemies restrained granting advantage to all hits against it and imposing disadvantage on its attacks.
And you want to make this even stronger?! I foresee a veritable shit-ton of wrestling in your games and I cannot think of anything more boring. But to each their own.
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Well... if you're looking to have more grappling in your games, then this is certainly a way to do it :) Be sure to let some of those handsy monsters grapple as well.
Kor the barbarian shoots a double-leg takedown on the orc, then passes its guard, transitioning to knee-on-belly position before sliding into full mount, then S mount and finally he finishes him off with a sitting triangle choke.
Well... if you're looking to have more grappling in your games, then this is certainly a way to do it :) Be sure to let some of those handsy monsters grapple as well.
Kor the barbarian shoots a double-leg takedown on the orc, then passes its guard, transitioning to knee-on-belly position before sliding into full mount, then S mount and finally he finishes him off with a sitting triangle choke.
Question: Do orcs tap out?
True, a certain Green Dragon may grapple the Paladin and see how well they swim in full armor
Grappler is already very strong as is, very strong with the right class (Monks: Way of Open Hand especially, since they can prone-lock an enemy through grapples). Grappler makes it even stronger, enabling any class to keep enemies restrained granting advantage to all hits against it and imposing disadvantage on its attacks.
And you want to make this even stronger?! I foresee a veritable shit-ton of wrestling in your games and I cannot think of anything more boring. But to each their own.
Is it really? For dedicated grappling builds, I could see going without the feat altogether, especially since the third bullet got knocked off in errata without a replacement. A smart grappler should always be knocking their targets prone, which makes the first bullet redundant. The two-way pin mechanic is pretty lame; it neutralizes any advantage that the grappler gets by knocking an enemy prone, imposing disadvantage on their own attacks, while leaving themselves open. The Tavern Brawler feat is easily better for anybody but a monk (who would have better base unarmed damage and more interesting uses for a bonus action).
One other thing to note is that a grappling build is going to be useless against enemies of huge or larger size without magical support (enlarge/reduce). I would house rule Grappler to allow a creature to grapple targets of two sizes larger, just to restore some functionality.
I think I would like grappling to be a little stronger in my home game, and so I have considered making a house rule where characters start out with the grappler feat.
Thoughts on making grappling stronger / implementing this as a house rule? Has anyone tried a home rule similar to this?
Grappler is already very strong as is, very strong with the right class (Monks: Way of Open Hand especially, since they can prone-lock an enemy through grapples). Grappler makes it even stronger, enabling any class to keep enemies restrained granting advantage to all hits against it and imposing disadvantage on its attacks.
And you want to make this even stronger?! I foresee a veritable shit-ton of wrestling in your games and I cannot think of anything more boring. But to each their own.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Well... if you're looking to have more grappling in your games, then this is certainly a way to do it :) Be sure to let some of those handsy monsters grapple as well.
Kor the barbarian shoots a double-leg takedown on the orc, then passes its guard, transitioning to knee-on-belly position before sliding into full mount, then S mount and finally he finishes him off with a sitting triangle choke.
Question: Do orcs tap out?
"Not all those who wander are lost"
Current home game has a Paladin, a Rogue, a Ranger, and a Wizard. So I don't have to worry about Monk stunlocks.
I might modify it a little bit? But so far I have yet to see any of the players really even try grappling at all.
Also, if someone in the party tries to grapple... they still have to successfully grapple the target.
True, a certain Green Dragon may grapple the Paladin and see how well they swim in full armor
Is it really? For dedicated grappling builds, I could see going without the feat altogether, especially since the third bullet got knocked off in errata without a replacement. A smart grappler should always be knocking their targets prone, which makes the first bullet redundant. The two-way pin mechanic is pretty lame; it neutralizes any advantage that the grappler gets by knocking an enemy prone, imposing disadvantage on their own attacks, while leaving themselves open. The Tavern Brawler feat is easily better for anybody but a monk (who would have better base unarmed damage and more interesting uses for a bonus action).
One other thing to note is that a grappling build is going to be useless against enemies of huge or larger size without magical support (enlarge/reduce). I would house rule Grappler to allow a creature to grapple targets of two sizes larger, just to restore some functionality.