As stated in the title what was your favorite houserule or additional feature that your DM made specifically for that campaign or your party. (excluding the niche and common ones like the health potion buff or failing death saves for one last action)
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"I have advantage on dex saving throws what could go wrong?"
I really like the "climbing on giant monsters" rules and added a ton of extra bonuses to it, unfortunately by players never really took to it. My more successful one has been for when characters get swallowed: you can either attack with disadvantage to try to target a weak spot in the creature, or you can auto-hit and deal half-damage weapon damage by just poking at whatever fleshy thing is nearby.
Fixed hp per level (which is a core option in 5e, the default in 4e, and a nonstandard option in 3e, but a total house-rule if applied to 2e/Ce/1e/Oe, and I only run the TSR editions).
As stated in the title what was your favorite houserule or additional feature that your DM made specifically for that campaign or your party. (excluding the niche and common ones like the health potion buff or failing death saves for one last action)
"I have advantage on dex saving throws what could go wrong?"
I let the characters in my campaign get proficiency in one extra weapon of their choice.
I really like the "climbing on giant monsters" rules and added a ton of extra bonuses to it, unfortunately by players never really took to it. My more successful one has been for when characters get swallowed: you can either attack with disadvantage to try to target a weak spot in the creature, or you can auto-hit and deal half-damage weapon damage by just poking at whatever fleshy thing is nearby.
Top three, in no particular order:
Slot-based encumbrance.
Full spellcasting monks.
Fixed hp per level (which is a core option in 5e, the default in 4e, and a nonstandard option in 3e, but a total house-rule if applied to 2e/Ce/1e/Oe, and I only run the TSR editions).