So I'm making a feat, that whenever you make X Melee Weapon Attacks in a row undamaged you get double damage and advantage on Melee Weapon Attacks you make still undamaged* kinda like a "lock in" focus state so how many is to many?
Say for the sake of argument that you made the required number of attacks three. It would take three entire turns for a level 1 fighter to get the boost going, plus a fourth turn to actually attack with the benefit active. Now jump to level 5, that fighter gets two attacks per turn. Now it only takes three total turns to get the benefit and make use of it a single time. Level 11, fighter has three attacks, takes two turns to activate the benefit and make use of it a single time. By level 20, fighter has four attacks, can get this feat active and benefit from it in a single turn. Of course, this is dependent on the attacks hitting, but it could still be a concern.
I imagine with Monks and Flurry of Blows shenanigans you could achieve some ridiculous effects as well.
Of course, this is all dependent on not getting hit in between turns, which is much harder to control.
My biggest concern is with the benefit itself. Once you have the "focus state" running, you are probably unlikely to take damage during your own turn. So if you are a Monk or a fighter or a Barbarian or something, you're getting a really high amount of free DOUBLE DAMAGE attacks.
I would suggest making it based on number of turns rather than number of attacks, nerfing the effect, and maybe making the damage that resets it based on a threshold of damage rather than any.
I really like the concept though, and I'd love to see what you do with my excessive amounts of feedback!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So I'm making a feat, that whenever you make X Melee Weapon Attacks in a row undamaged you get double damage and advantage on Melee Weapon Attacks you make still undamaged* kinda like a "lock in" focus state so how many is to many?
*ends on a short or long rest
Say for the sake of argument that you made the required number of attacks three. It would take three entire turns for a level 1 fighter to get the boost going, plus a fourth turn to actually attack with the benefit active. Now jump to level 5, that fighter gets two attacks per turn. Now it only takes three total turns to get the benefit and make use of it a single time. Level 11, fighter has three attacks, takes two turns to activate the benefit and make use of it a single time. By level 20, fighter has four attacks, can get this feat active and benefit from it in a single turn. Of course, this is dependent on the attacks hitting, but it could still be a concern.
I imagine with Monks and Flurry of Blows shenanigans you could achieve some ridiculous effects as well.
Of course, this is all dependent on not getting hit in between turns, which is much harder to control.
My biggest concern is with the benefit itself. Once you have the "focus state" running, you are probably unlikely to take damage during your own turn. So if you are a Monk or a fighter or a Barbarian or something, you're getting a really high amount of free DOUBLE DAMAGE attacks.
I would suggest making it based on number of turns rather than number of attacks, nerfing the effect, and maybe making the damage that resets it based on a threshold of damage rather than any.
I really like the concept though, and I'd love to see what you do with my excessive amounts of feedback!