I have an Idea for a dc universe concept with limitations sucha s you can't play a druid, warlock, sorcerer, cleric, and for the campaign, they start out as fill-ins for when batman is doing something more important. Any tips or ideas? Anything works btw.
I feel like doing something like needlessly restricting classes might be a bad idea. Why would you ban them anyway? What about Constantine, Poison Ivy and Doctor Fate, those are pretty famous DC characters that players might want emulate.
I would recommend changing the game system entirely to Mutants and Masterminds, as that is based purely on having an actual superhero experience compared to D&D. D&D was build first n foremost for a high fantasy game with swords and magic, not really superpowers as we would know it.
But if you're adamant about it, try thinking about what villain or antagonist they are going up against, there’s enough C tier villains in DC's history to pick from. You should probably do a session zero in order to make sure all your players have similar expectations for the game.
Thank you. The only reason I thought of banning them was that I couldn't think of any characters that fit, and I have also checked out the mutants and masterminds, but I didn't really like them, though I might pull some ideas from them.
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I have an Idea for a dc universe concept with limitations sucha s you can't play a druid, warlock, sorcerer, cleric, and for the campaign, they start out as fill-ins for when batman is doing something more important. Any tips or ideas? Anything works btw.
I feel like doing something like needlessly restricting classes might be a bad idea. Why would you ban them anyway? What about Constantine, Poison Ivy and Doctor Fate, those are pretty famous DC characters that players might want emulate.
I would recommend changing the game system entirely to Mutants and Masterminds, as that is based purely on having an actual superhero experience compared to D&D. D&D was build first n foremost for a high fantasy game with swords and magic, not really superpowers as we would know it.
But if you're adamant about it, try thinking about what villain or antagonist they are going up against, there’s enough C tier villains in DC's history to pick from. You should probably do a session zero in order to make sure all your players have similar expectations for the game.
Thank you. The only reason I thought of banning them was that I couldn't think of any characters that fit, and I have also checked out the mutants and masterminds, but I didn't really like them, though I might pull some ideas from them.