I made a Druid Subclass called "Circle of the Divine". This is a Druid Subclass based on the idea of channeling the powers of a Divine Forest. This is meant to be a Subclass for those who like Paladin and Druid and wanted something that felt like a mix of both, but leaning more towards Druid.
Usually I wouldn't ask this about my Homebrew because of how strange this Forum can be, but this time I really want to get some feedback on the features before I give it to my players. I don't see anything wrong with the features personally, though I know the Level 10 and 14 features are very powerful. I usually just adjust to compensate for high Player Power. But I was hoping to get some different perspectives from DMs and Players.
If you have some Constructive Feedback on the features that respects the design goal and fantasy of the feature, please provide it.
I'm not sure about two of its features being based on a single spell. The 14th level feature seems fine, but I'm confused by the saving throw. It's a Dex save, but it's harder for smaller creatures. I think you should either make it harder for bigger creatures or a strength save.
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I made a Druid Subclass called "Circle of the Divine". This is a Druid Subclass based on the idea of channeling the powers of a Divine Forest. This is meant to be a Subclass for those who like Paladin and Druid and wanted something that felt like a mix of both, but leaning more towards Druid.
https://www.dndbeyond.com/subclasses/2637928-circle-of-the-divine
Usually I wouldn't ask this about my Homebrew because of how strange this Forum can be, but this time I really want to get some feedback on the features before I give it to my players. I don't see anything wrong with the features personally, though I know the Level 10 and 14 features are very powerful. I usually just adjust to compensate for high Player Power. But I was hoping to get some different perspectives from DMs and Players.
If you have some Constructive Feedback on the features that respects the design goal and fantasy of the feature, please provide it.
I'm not sure about two of its features being based on a single spell. The 14th level feature seems fine, but I'm confused by the saving throw. It's a Dex save, but it's harder for smaller creatures. I think you should either make it harder for bigger creatures or a strength save.