So I'm 126 pages into my Homebrew options for D&D, and the idea of making classes that were too specific to fit into a pre-existing class but not broad enough to fit within itself subclasses. Examples of this are as follows;
Scholar, a focused ritual caster with the 1/3 spellcasting (like UA Artificer) utilizing knowledge outside of just casting spells.
Oracle, Diviner and seer, able to glimpse into the future, using magic to support her allies and control enemies.
Priest, a full spellcaster focused on healing, protection, restoration, and support backup with unarmed defense and only cantrips for spell damage.
I'm sure with some more thought there could be more, but still the with the idea. Is this something you think you or others might have interest in, or perhaps something to table?
I honestly don't see how you can't accomplish this by creating subclasses instead of totes new classes. It seems like a lot of work for something that may leave the player feeling pigeonholed. If you have players that have expressed interest in these fully homebrewed classes, then it could be a fun project. Be aware that there are not tools on dndbeyond for completely homebrewed base classes though.
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So I'm 126 pages into my Homebrew options for D&D, and the idea of making classes that were too specific to fit into a pre-existing class but not broad enough to fit within itself subclasses. Examples of this are as follows;
Scholar, a focused ritual caster with the 1/3 spellcasting (like UA Artificer) utilizing knowledge outside of just casting spells.
Oracle, Diviner and seer, able to glimpse into the future, using magic to support her allies and control enemies.
Priest, a full spellcaster focused on healing, protection, restoration, and support backup with unarmed defense and only cantrips for spell damage.
I'm sure with some more thought there could be more, but still the with the idea. Is this something you think you or others might have interest in, or perhaps something to table?
I honestly don't see how you can't accomplish this by creating subclasses instead of totes new classes. It seems like a lot of work for something that may leave the player feeling pigeonholed. If you have players that have expressed interest in these fully homebrewed classes, then it could be a fun project. Be aware that there are not tools on dndbeyond for completely homebrewed base classes though.