I just started a new campaign at a game store. The group is very fluid with a few people dropping in and out, so the DM is rewarding players who come every week with a side ability that can be pretty powerful. A Paladin in the group has an aura that has different effects depending on the time of day. From 10am to late afternoon, every creature and object within 10 feet of him takes 20 fire damage every round.
I was looking for something that encourages frequent spell usage and synergizes with sneak attacks. Here is what I came up with.
Trickster Clone
Whenever an enemy or NPC fails a saving throw against one of your illusion or enchantment spells, gain a trickster point. Spend 4 trickster points to summon a clone of yourself (with stats similar to a Sprite) for 1 minute. Your maximum trickster points are equal to your Rogue level +1. The clone cannot make weapon attacks, but it counts as an ally for sneak attack purposes and can cast your cantrips on your turn with it’s own action. You can spend 1 trickster point to teleport to the clone’s location, up to 60 feet away.
You can see and hear through the clone if you spend at least one turn meditating with your eyes closed.
Clone
Armor Class 15 (Leather Armor)
Hit Points Half your current total
Speed 30 ft.
STR 3 (-4) DEX 18 (+4) CON 10 (+0) INT 14 (+2) WIS 13 (+1) CHA 11 (+0)
I assume the AT will control the clone like a familiar? Will it roll its own initiative in combat or will it act on the ATs initiative as well? At level 7, your AT could potentially have two of these running around. What cantrips does your AT have? Would it have all of the player's cantrips or would it work like a familiar to allow the AT to cast its touch cantrips through the clone? It's an interesting idea and a powerful ally--liked a considerably buffed familiar who can also attack. My best advice for avoiding potential pitfalls is to familiarize yourself (if you aren't already) with the major gripes people have with familiars as indirect assistants in combat. Then if you can work the clone around those problems, what you're left with is going to be the upside.
Yes, I would control it on my turn. I would only have one at a time. I'll start with Mage Hand, Minor Illusion, Ray of Frost and get Prestidigitation later. It could cast one of my cantrips on my turn without using my action or bonus action.
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I just started a new campaign at a game store. The group is very fluid with a few people dropping in and out, so the DM is rewarding players who come every week with a side ability that can be pretty powerful. A Paladin in the group has an aura that has different effects depending on the time of day. From 10am to late afternoon, every creature and object within 10 feet of him takes 20 fire damage every round.
I was looking for something that encourages frequent spell usage and synergizes with sneak attacks. Here is what I came up with.
Trickster Clone
Whenever an enemy or NPC fails a saving throw against one of your illusion or enchantment spells, gain a trickster point. Spend 4 trickster points to summon a clone of yourself (with stats similar to a Sprite) for 1 minute. Your maximum trickster points are equal to your Rogue level +1. The clone cannot make weapon attacks, but it counts as an ally for sneak attack purposes and can cast your cantrips on your turn with it’s own action. You can spend 1 trickster point to teleport to the clone’s location, up to 60 feet away.
You can see and hear through the clone if you spend at least one turn meditating with your eyes closed.
Clone
I assume the AT will control the clone like a familiar? Will it roll its own initiative in combat or will it act on the ATs initiative as well? At level 7, your AT could potentially have two of these running around. What cantrips does your AT have? Would it have all of the player's cantrips or would it work like a familiar to allow the AT to cast its touch cantrips through the clone? It's an interesting idea and a powerful ally--liked a considerably buffed familiar who can also attack. My best advice for avoiding potential pitfalls is to familiarize yourself (if you aren't already) with the major gripes people have with familiars as indirect assistants in combat. Then if you can work the clone around those problems, what you're left with is going to be the upside.
Keep us posted as you develop it.
"Not all those who wander are lost"
Yes, I would control it on my turn. I would only have one at a time. I'll start with Mage Hand, Minor Illusion, Ray of Frost and get Prestidigitation later. It could cast one of my cantrips on my turn without using my action or bonus action.