A Lash Dancer studies the unique power and fluidity of long lash-based martial weapons like the common leather Bullwhip or less common Kusarigama (chain-sickle) to perform acrobatic tricks and dominate enemy targets. To a Lash Dancer, the whip is a tool of control and performance as much as a weapon of combat. They are capable of devastating attacks, elegant tricks, and other maneuvers to manipulate a target. Lash trick moves are fueled by special dice called trick dice.
I've created a Whip Fighter subclass based on the Battle Master mechanic, with maneuvers call "whip tricks" that are learned and performed in a similar manner.
Most of what I've seen out there regarding "Whip Masters" in D&D are limited to feats or simple bonuses to grapple or reach and haven't seemed deep enough. I wanted a class that was dedicated to the potential of whip fighting as a full blown martial art. I've tried to make it interesting and useful as a fighter playing a supporting role in melee, able to hold its own without being over powered, and offering roleplaying potential with the idea of stylized movement in and out of combat.
Please look it over and tell me what you think. I'm open to tweaking it to make it more fun and balanced.
Thanks. The list is under the heading "Lash Dancer Trick Moves" and starts with the trick "Binding Larrup". It's a quirk of the DDB feature display that makes it look like "savings throw" is a trick move. Keep reading after that, the 11 moves follow.
I'm interested in feedback. My ability to playtest is limited.
https://www.dndbeyond.com/characters/subclasses/55318-lash-dancer
A Lash Dancer studies the unique power and fluidity of long lash-based martial weapons like the common leather Bullwhip or less common Kusarigama (chain-sickle) to perform acrobatic tricks and dominate enemy targets. To a Lash Dancer, the whip is a tool of control and performance as much as a weapon of combat. They are capable of devastating attacks, elegant tricks, and other maneuvers to manipulate a target. Lash trick moves are fueled by special dice called trick dice.
I've created a Whip Fighter subclass based on the Battle Master mechanic, with maneuvers call "whip tricks" that are learned and performed in a similar manner.
Most of what I've seen out there regarding "Whip Masters" in D&D are limited to feats or simple bonuses to grapple or reach and haven't seemed deep enough. I wanted a class that was dedicated to the potential of whip fighting as a full blown martial art. I've tried to make it interesting and useful as a fighter playing a supporting role in melee, able to hold its own without being over powered, and offering roleplaying potential with the idea of stylized movement in and out of combat.
Please look it over and tell me what you think. I'm open to tweaking it to make it more fun and balanced.
I like the concept, I am going to read over this more later but I couldn't seem to find the list of trick moves.
Thanks. The list is under the heading "Lash Dancer Trick Moves" and starts with the trick "Binding Larrup". It's a quirk of the DDB feature display that makes it look like "savings throw" is a trick move. Keep reading after that, the 11 moves follow.
I'm interested in feedback. My ability to playtest is limited.