It is my personal opinion that a new homebrew class, race, spell, etc, should be balanced to the best that it can be with existing content and fulfill a gap in the existing content, whether this is mechanically, flavorfully, or both. I believe that this class does just this and is within the realms of reasonable balance. However, I know that nothing is ever perfect and there is always great amounts to improve, so I would like to reach out to the community for any advice, critique, and playtesting. There is only so much me and my gang of misfits can do on our own!
Originally this began as a small project to satisfy my desire for a more demonic-oriented D&D class that had a darker and more direct relationship with a demonic entity and eventually it turned into this. I know that to a few it seems like a mutilated Warlock class, however, I feel like this is flavorfully and mechanically different enough to warrant its own class.
The class is structured around the central idea of a mortal surviving a demonic possession and through some miraculous means, both souls survive in the mortal host. Granting the host the demonic powers of their possessor. Since there exists a wide array of demons, this class is built around a more general core, allowing for the sub-classes to have widely varied play styles, strengths, and weaknesses.
Hey Ado, this looks quite interesting. I spent most of my time reading through the new spells. The only thing I'd have to say is Tormenting Drone seems to go against some of the mechanical flavor of 5e because of the -2. I'm not fully against something like that, but maybe just give them disadvantage or have them remove their proficiency from the rolls?
Howdy Blay! Thanks for looking over it! Tormenting drone is definitely mechanically different than what is considered 'normal' for 5e. I agree with your suggestion that it should be changed to fit more flavorfully. A lot of the mechanics in this doc are something like revivals/conversions of things from 3.5. I really like the idea of temporarily losing proficiency. That's a neat idea that gets the effect of quite flavorfully!
Hey man, this is super cool! I'm going to be using this for a new character, I'll let you know how it goes. I love the flavor especially the madness! Now, i can't figure out whether to use 1.0 or 1.2... I would assume 1.2 but this post came after...?
Again, thanks for this class!
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It is my personal opinion that a new homebrew class, race, spell, etc, should be balanced to the best that it can be with existing content and fulfill a gap in the existing content, whether this is mechanically, flavorfully, or both. I believe that this class does just this and is within the realms of reasonable balance. However, I know that nothing is ever perfect and there is always great amounts to improve, so I would like to reach out to the community for any advice, critique, and playtesting. There is only so much me and my gang of misfits can do on our own!
Originally this began as a small project to satisfy my desire for a more demonic-oriented D&D class that had a darker and more direct relationship with a demonic entity and eventually it turned into this. I know that to a few it seems like a mutilated Warlock class, however, I feel like this is flavorfully and mechanically different enough to warrant its own class.
The class is structured around the central idea of a mortal surviving a demonic possession and through some miraculous means, both souls survive in the mortal host. Granting the host the demonic powers of their possessor. Since there exists a wide array of demons, this class is built around a more general core, allowing for the sub-classes to have widely varied play styles, strengths, and weaknesses.
Thus far, the document below contains:
Abyssal Class 1.3 for D&D 5th Edition
There is still more content to be added, and I would like to create more subclasses for some other favorite demons of mine.
I'm very interested to see what others think of this class. Thanks for taking the time to look at this!
Hey Ado, this looks quite interesting. I spent most of my time reading through the new spells. The only thing I'd have to say is Tormenting Drone seems to go against some of the mechanical flavor of 5e because of the -2. I'm not fully against something like that, but maybe just give them disadvantage or have them remove their proficiency from the rolls?
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Howdy Blay! Thanks for looking over it! Tormenting drone is definitely mechanically different than what is considered 'normal' for 5e. I agree with your suggestion that it should be changed to fit more flavorfully. A lot of the mechanics in this doc are something like revivals/conversions of things from 3.5. I really like the idea of temporarily losing proficiency. That's a neat idea that gets the effect of quite flavorfully!
Hey man, this is super cool! I'm going to be using this for a new character, I'll let you know how it goes. I love the flavor especially the madness! Now, i can't figure out whether to use 1.0 or 1.2... I would assume 1.2 but this post came after...?
Again, thanks for this class!