HI. SO I created a race for my setting I call Mellea. I just posted it on this site and was wondering if anyone would like to take a look and tell me what you think. This is the first time ive made a race and will be using it in my campaign soon as a adversary to my players. What do you think?
Make sure to fully describe what each feature does.
Did you see it - does this take an action? Bonus action?
The Forest Cleaner - this seems quite overpowered in its current form, as there seems to be no limit on the amount of healing that can be gained from a single corpse. This would seem to lead to a situation where any character of this race is automatically at full hit points if they were victorious in a fight, as they would heal off the corpses of their defeated opponents. Maybe consider something lower like healing for a number of hit points equal to their proficiency bonus and having that as a limit per corpse, or perhaps make time a limiting constraint, so it takes an hour to heal off a corpse?
Did you see it - Now is specified as an action. Meant to be used right before jumping into a fight or ambush I think making it an action balances it out some.
The Forest Cleaner - now only heals a max of the dead creatures max hitpoints and only heals 1+proficiency per turn.
Thank you again so much for the suggestions. This helps alot.
Oh um so im making a character sheet with this and for some reason the racial trait increased the stat of wisdom by 2, but I double checked it and its only suppose to increase it by 1. Do you know why it would do that?
Head light: please specify the type of light (bright or dim). I suspect dim light would be more appropriate.
Did you see it: could use a little cleaning up wording wise. The last 3 sentences could be written as 1 sentence with rewording, and you should put a tooltip for blur. Since blur already requires concentration, you just need to say its duration increases.
Forest cleaner: in my opinion the limitations of the burrowing speed should be listed under a separate ability from the HP recovery aspect of this ability. And I think there should be a smaller upper limit on the HP gain potentially tied to your constitution modifier and/or level.
Alignment: you mention they are seen as chaotic evil while suggesting they are not, but dont mention their actual alignment (which I suspect would be chaotic neutral).
Languages: not being able to talk is a pretty big handicap for a playable race. Not insurmountable, but I just felt the need to say that.
Speed: it is a bit slow. You could add 5 to its walking speed and put it on par with halflings.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
HI. SO I created a race for my setting I call Mellea. I just posted it on this site and was wondering if anyone would like to take a look and tell me what you think. This is the first time ive made a race and will be using it in my campaign soon as a adversary to my players. What do you think?
Link to race bellow.
https://www.dndbeyond.com/homebrew/races?filter-name=mellea&filter-author=&filter-author-previous=&filter-author-symbol=&filter-rating=-13
Hi there axe11154,
interesting - I like it!
Here's some suggestions:
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Ive made some changes based on your suggestions.
Did you see it - Now is specified as an action. Meant to be used right before jumping into a fight or ambush I think making it an action balances it out some.
The Forest Cleaner - now only heals a max of the dead creatures max hitpoints and only heals 1+proficiency per turn.
Thank you again so much for the suggestions. This helps alot.
Oh um so im making a character sheet with this and for some reason the racial trait increased the stat of wisdom by 2, but I double checked it and its only suppose to increase it by 1. Do you know why it would do that?
You have two increases of +1 to wisdom configured:
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
thank you.
I don't see anything particularly wrong with this race, although I have noticed some areas that need to be clarified or could be improved.
First I suggest changing the link in the post to https://www.dndbeyond.com/characters/races/81379-mellea it is shorter.
Head light: please specify the type of light (bright or dim). I suspect dim light would be more appropriate.
Did you see it: could use a little cleaning up wording wise. The last 3 sentences could be written as 1 sentence with rewording, and you should put a tooltip for blur. Since blur already requires concentration, you just need to say its duration increases.
Forest cleaner: in my opinion the limitations of the burrowing speed should be listed under a separate ability from the HP recovery aspect of this ability. And I think there should be a smaller upper limit on the HP gain potentially tied to your constitution modifier and/or level.
Alignment: you mention they are seen as chaotic evil while suggesting they are not, but dont mention their actual alignment (which I suspect would be chaotic neutral).
Languages: not being able to talk is a pretty big handicap for a playable race. Not insurmountable, but I just felt the need to say that.
Speed: it is a bit slow. You could add 5 to its walking speed and put it on par with halflings.