I made some homebrew items and creatures and I'm curious if they seem balanced. I'm still learning the creator on DDB so I might need to change some stuff. Just looking for opinions on balance or things to make them more interesting.
Tried to make a lightsaber-esque sword meant for fantasy - Ghost Blade
For your lightsaber-esque sword, you may want to consider something like a Sun Blade, though yours looks neat in its own way. The others are coming up as bad links so I can't see them right now.
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
Thank you for your input! I've edited the original to include actual links. And I've just looked at the sun blade. I think you were right. the Sun blade looks like the way to go in terms of a light saber type weapon. I didn't even realize that I made a kind of opposite blade.
The gloves of revealing seem incredibly underpowered. A very rare item that requires attunement by a spellcasters to cast identify 1d8+2 times. Considering identify is a level 1 ritual spell, and nonspellcasters can already sort of identify magic items during a long rest without the spell, I'd make this item uncommon, require attunement but by anyone, and just let them cast identify as a ritual as much as they want.
Few things to fix the husk: just put AC as natural armor, hp is 13 (2d8+4), damage immunity should include lightning, slam attack should be +4 to hit and averages 7 damage, annihilate self has an average damage of 14.
Those are all great Ideas. Thanks for the suggestions! If I may, what did you think of Kaligar's ring?
An interesting story piece, but not very strong (probably at rare level). Also all those interesting modifiers are probably a pain to add, and I know the tools don't support upgrading items yet.
TL;DR I didn't dislike it, but thoight it was more trouble than it was worth (in more ways than 1).
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I made some homebrew items and creatures and I'm curious if they seem balanced. I'm still learning the creator on DDB so I might need to change some stuff. Just looking for opinions on balance or things to make them more interesting.
Tried to make a lightsaber-esque sword meant for fantasy - Ghost Blade
Gloves of Revealing -https://www.dndbeyond.com/magic-items/399114-gloves-of-revealing
Attempt to make a more mechanically advanced item - https://www.dndbeyond.com/magic-items/190477-kaligars-ring
Had an idea for a monster for my own home game - https://www.dndbeyond.com/monsters/170535-husk
For your lightsaber-esque sword, you may want to consider something like a Sun Blade, though yours looks neat in its own way. The others are coming up as bad links so I can't see them right now.
Thank you for your input! I've edited the original to include actual links. And I've just looked at the sun blade. I think you were right. the Sun blade looks like the way to go in terms of a light saber type weapon. I didn't even realize that I made a kind of opposite blade.
The gloves of revealing seem incredibly underpowered. A very rare item that requires attunement by a spellcasters to cast identify 1d8+2 times. Considering identify is a level 1 ritual spell, and nonspellcasters can already sort of identify magic items during a long rest without the spell, I'd make this item uncommon, require attunement but by anyone, and just let them cast identify as a ritual as much as they want.
Few things to fix the husk: just put AC as natural armor, hp is 13 (2d8+4), damage immunity should include lightning, slam attack should be +4 to hit and averages 7 damage, annihilate self has an average damage of 14.
Those are all great Ideas. Thanks for the suggestions! If I may, what did you think of Kaligar's ring?
An interesting story piece, but not very strong (probably at rare level). Also all those interesting modifiers are probably a pain to add, and I know the tools don't support upgrading items yet.
TL;DR I didn't dislike it, but thoight it was more trouble than it was worth (in more ways than 1).