someone should make the Quindent of Tiamat. Each of the 5 chromatic dragon types heads sit atop a point.
i was thinking of an evolutionary weapon that’s starts off as just a regular quindent and as you level up so does your weapon. Starts out at 1d8 damage then 1d10, then 2d10 and so later on once you’ve done a huge thing in regards to Tiamat you get this cool enchantment below
When you hit with it you roll a d6, 1. Deal 1d10 cold damage. 2. Deal 1s10 poison damage. 3. 1d10 fire. 4. 1d10 acid. 5. 1d10 lightning. 6. Players choice of damage bonus. When ever 1 activates the dragon head pint that corresponds glows that color and the entire quindent changes to that color
or each day you can choose which damage you want it to do, like the Deathwalkers ward resistance being set by Vax’ildan. When you choose which damage type all the heads turn to the shade of that corresponding color.
Someone please make this as I am terrible with making items. I would like one that is balanced cause I am making a Dragonborn paladin similar to Arkan the Cruel and would love to be able to wield a weapon that embodies the Queen.
I'm not sure a weapon whose damage scales with your level can be made balanced. Your average damage per round is already going up with the level of the character since they are hitting the same targets more often. This seems to convey a hell of a lot of extra punch to a leveling character - an unbalanced amount.
A fixed amount of additional elemental damage, whose elemental type is determined randomly is an interesting idea. I can see such a weapon being more like a +X weapon.
I do like your idea of the amount of the weapon's attack/damage bonus being tied to the level of the wielders piety with regards to Tiamat.
I might leverage the Renown/Piety rules for this: For every piety rank above one, the trident bestows a +1 to attack, and inflicts +1 damage of a randomly chosen elemental type: +1 @ 3 Piety, +2 @ 10 Piety, +3 @ 25 Piety. I'd probably cap the bonus at +3 or +4, and I'd also probably have the piety score decay at the rate of 1/day ( I call this the What have you done for me lately rule ). This motivates the creature to keep serving Tiamat, and furthering her goals.
As for the elemental types, as Tiamat is chaotic I think keeping the elemental type of the extra damage random would be more in keeping with the flavor of the weapon: roll 1d10, 1-2 = Fire, 3-4 = Cold, 5-6 = Poison, 7-8 = Acid, 9-10 = Lightening. The color change according to the active elemental type of damage is cool. I might have the wielding creature roll for damage type when they draw the weapon, so they can see the elemental bonus type for the next attack, and re-roll/reset the type upon every successful hit with the weapon.
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someone should make the Quindent of Tiamat. Each of the 5 chromatic dragon types heads sit atop a point.
i was thinking of an evolutionary weapon that’s starts off as just a regular quindent and as you level up so does your weapon. Starts out at 1d8 damage then 1d10, then 2d10 and so later on once you’ve done a huge thing in regards to Tiamat you get this cool enchantment below
When you hit with it you roll a d6, 1. Deal 1d10 cold damage. 2. Deal 1s10 poison damage. 3. 1d10 fire. 4. 1d10 acid. 5. 1d10 lightning. 6. Players choice of damage bonus. When ever 1 activates the dragon head pint that corresponds glows that color and the entire quindent changes to that color
or each day you can choose which damage you want it to do, like the Deathwalkers ward resistance being set by Vax’ildan. When you choose which damage type all the heads turn to the shade of that corresponding color.
Someone please make this as I am terrible with making items. I would like one that is balanced cause I am making a Dragonborn paladin similar to Arkan the Cruel and would love to be able to wield a weapon that embodies the Queen.
Couple of points.
I'm not sure a weapon whose damage scales with your level can be made balanced. Your average damage per round is already going up with the level of the character since they are hitting the same targets more often. This seems to convey a hell of a lot of extra punch to a leveling character - an unbalanced amount.
A fixed amount of additional elemental damage, whose elemental type is determined randomly is an interesting idea. I can see such a weapon being more like a +X weapon.
I do like your idea of the amount of the weapon's attack/damage bonus being tied to the level of the wielders piety with regards to Tiamat.
I might leverage the Renown/Piety rules for this: For every piety rank above one, the trident bestows a +1 to attack, and inflicts +1 damage of a randomly chosen elemental type: +1 @ 3 Piety, +2 @ 10 Piety, +3 @ 25 Piety. I'd probably cap the bonus at +3 or +4, and I'd also probably have the piety score decay at the rate of 1/day ( I call this the What have you done for me lately rule ). This motivates the creature to keep serving Tiamat, and furthering her goals.
As for the elemental types, as Tiamat is chaotic I think keeping the elemental type of the extra damage random would be more in keeping with the flavor of the weapon: roll 1d10, 1-2 = Fire, 3-4 = Cold, 5-6 = Poison, 7-8 = Acid, 9-10 = Lightening. The color change according to the active elemental type of damage is cool. I might have the wielding creature roll for damage type when they draw the weapon, so they can see the elemental bonus type for the next attack, and re-roll/reset the type upon every successful hit with the weapon.
Hope that helps, and gives you some ideas.
Best of luck.
My DM Philosophy, as summed up by other people: https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.