Hi all, I've just put together my first homebrew monk subclass for a friend who pitched a character idea to me. I'd appreciate feedback on whether you think it's balanced and viable.
In the description, you use the word "compact" but I think you meant either pact or contract. Also, you described a warlock. The way of the spirit is basically a warlock. That can work, you should use that.
With otherworldly grace, it seems like you can benefit from its effects twice per flurry of blows (assuming 2 hits). If this is not the intent, it should be clarified. The third option of otherworldly grace is too similar to the drunken master's Drunken Technique.
Spiritual Essence does too much. mage hand, 60ft bonus action teleport (which is too similar to Shadow's Shadow Step, and "soul" is too vague), and other 3 bonus action options. Twinned Anguish doesn't specify duration and is too... powerful? weak? weird. Spectral Aegis probably fine, but I would use temp HP based on description. Suppress Soul is too good against enemies with weak saves and too risky against enemies with good saves, just no.
Deadly Animus is over powered and overly risky, Ghastly Speed in particular can do 14d8(64) extra damage in 1 attack. The whole ability is basically edgy, anime "I can win with this power, but I take damage too." Needs reworked.
One with the spirit is pretty OP too. Fury of the spirit, is unlimited fury of blows, I love it in concept, but it is so over powered, 34 1d10+5 attacks in 1 action, eat your heart out paladins. Shadow of the spirit is similar to the Sun Soul's Radiant Sun Bolt except twice the reach and -- you know -- as many as you want. Grace of the spirit is relatively tame, except the range. There needs to be limits, like can only spend amount of ki equal to WIS mod.
I say give it the Profane Soul Blood Hunter's Pact Magic ability at level 3 (https://www.dndbeyond.com/classes/blood-hunter#OrderoftheProfaneSoul) which includes 2 cantrips, you can require 1 to be mage hand or give it to them as a bonus. Then balance the other abilities around spell progression. Just don't mix Ki and Pact Slots, its best to keep those separate.
Hi all, I've just put together my first homebrew monk subclass for a friend who pitched a character idea to me. I'd appreciate feedback on whether you think it's balanced and viable.
Cheers!
https://www.dndbeyond.com/subclasses/136574-way-of-the-spirit
In the description, you use the word "compact" but I think you meant either pact or contract. Also, you described a warlock. The way of the spirit is basically a warlock. That can work, you should use that.
With otherworldly grace, it seems like you can benefit from its effects twice per flurry of blows (assuming 2 hits). If this is not the intent, it should be clarified. The third option of otherworldly grace is too similar to the drunken master's Drunken Technique.
Spiritual Essence does too much. mage hand, 60ft bonus action teleport (which is too similar to Shadow's Shadow Step, and "soul" is too vague), and other 3 bonus action options. Twinned Anguish doesn't specify duration and is too... powerful? weak? weird. Spectral Aegis probably fine, but I would use temp HP based on description. Suppress Soul is too good against enemies with weak saves and too risky against enemies with good saves, just no.
Deadly Animus is over powered and overly risky, Ghastly Speed in particular can do 14d8(64) extra damage in 1 attack. The whole ability is basically edgy, anime "I can win with this power, but I take damage too." Needs reworked.
One with the spirit is pretty OP too. Fury of the spirit, is unlimited fury of blows, I love it in concept, but it is so over powered, 34 1d10+5 attacks in 1 action, eat your heart out paladins. Shadow of the spirit is similar to the Sun Soul's Radiant Sun Bolt except twice the reach and -- you know -- as many as you want. Grace of the spirit is relatively tame, except the range. There needs to be limits, like can only spend amount of ki equal to WIS mod.
I say give it the Profane Soul Blood Hunter's Pact Magic ability at level 3 (https://www.dndbeyond.com/classes/blood-hunter#OrderoftheProfaneSoul) which includes 2 cantrips, you can require 1 to be mage hand or give it to them as a bonus. Then balance the other abilities around spell progression. Just don't mix Ki and Pact Slots, its best to keep those separate.