The idea is that the characters involved on the left listed in order with the ability to edit the initiative value on the right. I added the ability to add distance and group. The basic idea is that each level of distance is one movement. If a enemy is medium distance that means they are one full turn away. Far is two turns away. Grouping tells the players if they wanted to use a area of effect spell which enemies they would hit at once. I don't think this replaces having a battle map and all that but it's way faster to set up. I might add the ability for it to show if the enemy is under cover or not. Still thinking on that. By the way you can save and load everything to cookies. What do you think?
Edit Meant to explain this.
Right now I gets the players from a database (I'm going to change it to use all cookies but they would be set up on a different page) and the enemies from arguments passed into the website, or added by clicking on the add Character button.
A screen shot is Here
The idea is that the characters involved on the left listed in order with the ability to edit the initiative value on the right. I added the ability to add distance and group. The basic idea is that each level of distance is one movement. If a enemy is medium distance that means they are one full turn away. Far is two turns away. Grouping tells the players if they wanted to use a area of effect spell which enemies they would hit at once. I don't think this replaces having a battle map and all that but it's way faster to set up. I might add the ability for it to show if the enemy is under cover or not. Still thinking on that. By the way you can save and load everything to cookies. What do you think?
Edit Meant to explain this.
Right now I gets the players from a database (I'm going to change it to use all cookies but they would be set up on a different page) and the enemies from arguments passed into the website, or added by clicking on the add Character button.