There are three main ways to level in D&D. Experience points (in 5e it means killing stuff), Session Leveling (based on the number of sessions), Miles Stone Leveling (based on story / deeds). I literally just level my players when they ask to level or when I just feel as if it's time. How about if we used Down Time in order to level? This can actually be any of ways of leveling I mentioned. The DM has complete control when and where people level. Also you can use Down time for the normal things like, selling magic items, crafting, that type of thing. This is just another thing you can use your down time for. The players basically get down time as loot and can save up the down time in order to level there character (I view it as they spent the time before learning but till they spend the down time it didn't cement in there mind). Here's basically how it translates. It starts at literally an hour and scales up to be basically needing a month of dedicated effort to level. What do you think?
If my new party rolls into town and spends the afternoon visiting shops and then an evening carousing in the tavern before going to bed, do they level up? They've been spending their downtime searching for equipment and information about the area. Or is this something very different?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
There are three main ways to level in D&D. Experience points (in 5e it means killing stuff), Session Leveling (based on the number of sessions), Miles Stone Leveling (based on story / deeds). I literally just level my players when they ask to level or when I just feel as if it's time. How about if we used Down Time in order to level? This can actually be any of ways of leveling I mentioned. The DM has complete control when and where people level. Also you can use Down time for the normal things like, selling magic items, crafting, that type of thing. This is just another thing you can use your down time for. The players basically get down time as loot and can save up the down time in order to level there character (I view it as they spent the time before learning but till they spend the down time it didn't cement in there mind). Here's basically how it translates. It starts at literally an hour and scales up to be basically needing a month of dedicated effort to level. What do you think?
This is difficult for me to understand.
If my new party rolls into town and spends the afternoon visiting shops and then an evening carousing in the tavern before going to bed, do they level up? They've been spending their downtime searching for equipment and information about the area. Or is this something very different?