Working on a new feat, like Ritual Caster, but Focused Caster.
Prerequisite: Chosen spellcasting ability 13 or higher
You have learned a number of spells that you can cast while concentrating. Select two spells that require concentration. These spells become known and are always prepared.
When you choose this feat, you learn two 1st-level spells of your choice. Choose one class that has spellcasting. You must choose your spells from that class's spell list, and the spells you choose must require concentration. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, paladin, sorcerer, or warlock; Wisdom for cleric, ranger, or druid; or Intelligence for artificer or wizard.
You are a half caster. Use the table below to determine how many spells you know and when you learn new spells. If you have spellcasting from another source these spell slots are separate, but you can cast a concentration spell using a spell slot from your other source, but the spellcasting ability does not change.
Level
Spells Known
Spell Slots per Spell Level
1
2
3
4
5
1
2
1
-
-
-
-
2
2
2
-
-
-
-
3
3
3
-
-
-
-
4
3
3
-
-
-
-
5
4
4
2
-
-
-
6
4
4
2
-
-
-
7
5
4
3
2
-
-
8
5
4
3
2
-
-
9
6
4
3
3
-
-
10
6
4
3
3
-
-
11
7
4
3
3
-
-
12
7
4
3
3
-
-
13
8
4
3
3
1
-
14
8
4
3
3
1
-
15
9
4
3
3
2
-
16
9
4
3
3
2
-
17
10
4
3
3
3
1
18
10
4
3
3
3
1
19
11
4
3
3
3
2
20
11
4
3
3
3
2
The idea is that you select a class, then you can learn spells that require concentration. You have to have a 13 or higher for the chosen spell casting ability, so 13 Intelligence fo Wizard, 13 Wisdom for Ranger, etc... Thoughts?
The slots are to high. With one feat, a Non eldritch knight can cast more spells then an eldritch knight. Right now the table is overpowered. I would say don't make it go over 3rd or 2nd level spells. It's just a feat.
But I think this could be the kind of feat you should be allowed to take multiple times. Each time you take it, you unlock a new spell level.
Or you need a book like ritual caster, and it costs money to inscribe spells.
But I think then that it should be made without spell slots. Perhaps make it a book with a cost to inscribe spells, and able to cast any of them (up to a spell level that seem fair) equal to the spellcasting modifier. I agree with starting out with 2 spells, but don't make it a know spells kind of thing. If the character comes across a spell they are able to put in their book, then they can do that, with a GP cost. But basically unlimited spells known
Also I think you should take out the Ranger and Paladin, only full casters make sense.
as for the book vs known, unlike ritual casting, most concentration spells can be done in combat, requiring a book just doesn’t make sense in that scenario, to me at least, but I could see making you spend an equivalent amount of gold as a ritual caster (50 gp per spell level) the money being a representation of your cost to study rather than just learning a new spell free.
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Working on a new feat, like Ritual Caster, but Focused Caster.
Prerequisite: Chosen spellcasting ability 13 or higher
You have learned a number of spells that you can cast while concentrating. Select two spells that require concentration. These spells become known and are always prepared.
2
The idea is that you select a class, then you can learn spells that require concentration. You have to have a 13 or higher for the chosen spell casting ability, so 13 Intelligence fo Wizard, 13 Wisdom for Ranger, etc... Thoughts?
The slots are to high. With one feat, a Non eldritch knight can cast more spells then an eldritch knight. Right now the table is overpowered. I would say don't make it go over 3rd or 2nd level spells. It's just a feat.
But I think this could be the kind of feat you should be allowed to take multiple times. Each time you take it, you unlock a new spell level.
Or you need a book like ritual caster, and it costs money to inscribe spells.
The idea seems really cool though.
D&D is a game for nerds... so I guess I'm one :p
I know ritual caster has a cost, but you can learn 5th level spells with that too.
They would learn fewer spells than an eldritch Knight, and ALL of the spells you get with this require concentration, EKs get a lot more versatility.
I did consider making it without spell slots, allowing you to cast up to your Spellcasting ability modifier, regaining all uses on a long rest.
I also considered instead of just learning a spell you have to buy a scroll, but decide against it.
I wouldn’t worry too much about fourth and fifth level spells, most games don’t make it to level 13 and even fewer make it to level 17.
hmmm... I see your point.
But I think then that it should be made without spell slots. Perhaps make it a book with a cost to inscribe spells, and able to cast any of them (up to a spell level that seem fair) equal to the spellcasting modifier. I agree with starting out with 2 spells, but don't make it a know spells kind of thing. If the character comes across a spell they are able to put in their book, then they can do that, with a GP cost. But basically unlimited spells known
Also I think you should take out the Ranger and Paladin, only full casters make sense.
D&D is a game for nerds... so I guess I'm one :p
Why limit it to full casters only?
as for the book vs known, unlike ritual casting, most concentration spells can be done in combat, requiring a book just doesn’t make sense in that scenario, to me at least, but I could see making you spend an equivalent amount of gold as a ritual caster (50 gp per spell level) the money being a representation of your cost to study rather than just learning a new spell free.