I was bored, so I decided to make my own homebrew. It's for the paladin class, designed to be a unique ranged subclass. Click the button below to view it:
Oath of the Arrow
Spells:
Paladin Level
Spells
3rd
Hunter’s Mark, Ensnaring Strike
5th
Find Traps, Pass Without Trace
9th
Crusader’s Mantle, Lightning Arrow
13th
Locate Creature, Freedom of Movement
17th
Swift Quiver, Scrying
Lv 3 abilities:
Channel Divinity - Divine Bow
As a bonus action, you can ignite the power of your divinity in a ranged weapon you are holding. For 8 Hours, the weapon becomes magical, and gains a +1 bonus to attack and damage rolls, as long as it isn’t already a magic weapon with a bonus of equal value or higher. In addition, when you hit a creature with an attack with that weapon, you may use your divine smite and improved divine smite (when you gain that feature,) along with it as if you attacked with a melee weapon. You also always know where the weapon is as long as it is on the same plane of existence that you are on. You can end these effects as a bonus action. The Bonus to attack and damage rolls increase to +2 at level 11, and +3 at level 17.
Channel Divinity - Masterful Arrow
Your Aim is extraordinary due to your oath. As a bonus action, you may add a bonus to ranged attack rolls and damage rolls equal to your paladin level. In addition, as long as the total score is equal to or higher than your target’s armor class, a natural one doesn’t automatically cause you to miss your attack. You may use this ability after you see the result of your roll, but not before the Dungeon master tells you whether you hit or not.
Lv 7 Ability:
Aura of Fierce Fire
Once per turn, beginning at 7th level, Whenever you hit a target within 10 feet of you with a ranged attack, you may deal additional damage of the same type equal to your charisma modifier.
At 18th level, the range of this aura extends to 30 feet along with your other auras.
Lv 15 Ability:
Holy Archer
Beginning at 15th level, Your Divinity strengthens Your divine bow. While wielding a ranged weapon under the effects of your divine bow channel divinity, it is impossible for you to have disadvantage on attacks with that weapon, and once per minute, you may give yourself advantage on an attack roll you make with a ranged weapon under the effects of your Divine Bow.
Lv 20 Ability:
Legendary Marksman
At 20th Level, as an action, You may exert yourself and Your weapon beyond the capacity of a normal being. For up to one minute, you gain the following benefits:
Whenever someone misses you on a ranged weapon attack, you may make a ranged attack against them without using a reaction.
Whenever someone misses you on a melee attack, you may make a melee attack against them using a ranged weapon you are holding, without using a reaction. The damage is equal to 1d10+Your dexterity modifier.
Once per turn, Whenever you hit on a ranged attack, you may cause that attack to be a critical hit, ignoring what you actually rolled.
Once you use this feature, you may not use this feature again until you finish a long rest.
Please tell me what you like about it and don't, anything you think is broken or weak, or just anything in general!
Thanks in advanced XD
for the most part this looks great but
masterful arrow is to weak at 3rd level and too strong at 20th
I was bored, so I decided to make my own homebrew. It's for the paladin class, designed to be a unique ranged subclass. Click the button below to view it:
Oath of the Arrow
Spells:
Paladin Level
Spells
3rd
Hunter’s Mark, Ensnaring Strike
5th
Find Traps, Pass Without Trace
9th
Crusader’s Mantle, Lightning Arrow
13th
Locate Creature, Freedom of Movement
17th
Swift Quiver, Scrying
Lv 3 abilities:
Channel Divinity - Divine Bow
As a bonus action, you can ignite the power of your divinity in a ranged weapon you are holding. For 8 Hours, the weapon becomes magical, and gains a +1 bonus to attack and damage rolls, as long as it isn’t already a magic weapon with a bonus of equal value or higher. In addition, when you hit a creature with an attack with that weapon, you may use your divine smite and improved divine smite (when you gain that feature,) along with it as if you attacked with a melee weapon. You also always know where the weapon is as long as it is on the same plane of existence that you are on. You can end these effects as a bonus action. The Bonus to attack and damage rolls increase to +2 at level 11, and +3 at level 17.
Channel Divinity - Masterful Arrow
Your Aim is extraordinary due to your oath. As a bonus action, you may add a bonus to ranged attack rolls and damage rolls equal to your paladin level. In addition, as long as the total score is equal to or higher than your target’s armor class, a natural one doesn’t automatically cause you to miss your attack. You may use this ability after you see the result of your roll, but not before the Dungeon master tells you whether you hit or not.
Lv 7 Ability:
Aura of Fierce Fire
Once per turn, beginning at 7th level, Whenever you hit a target within 10 feet of you with a ranged attack, you may deal additional damage of the same type equal to your charisma modifier.
At 18th level, the range of this aura extends to 30 feet along with your other auras.
Lv 15 Ability:
Holy Archer
Beginning at 15th level, Your Divinity strengthens Your divine bow. While wielding a ranged weapon under the effects of your divine bow channel divinity, it is impossible for you to have disadvantage on attacks with that weapon, and once per minute, you may give yourself advantage on an attack roll you make with a ranged weapon under the effects of your Divine Bow.
Lv 20 Ability:
Legendary Marksman
At 20th Level, as an action, You may exert yourself and Your weapon beyond the capacity of a normal being. For up to one minute, you gain the following benefits:
Whenever someone misses you on a ranged weapon attack, you may make a ranged attack against them without using a reaction.
Whenever someone misses you on a melee attack, you may make a melee attack against them using a ranged weapon you are holding, without using a reaction. The damage is equal to 1d10+Your dexterity modifier.
Once per turn, Whenever you hit on a ranged attack, you may cause that attack to be a critical hit, ignoring what you actually rolled.
Once you use this feature, you may not use this feature again until you finish a long rest.
Please tell me what you like about it and don't, anything you think is broken or weak, or just anything in general!
Thanks in advanced XD
for the most part this looks great but
masterful arrow is to weak at 3rd level and too strong at 20th
why do they never get ranged smites
First, they do get ranged smites, see the divine bow channel divinity. Second, I agree that masterful arrow is overpowered at higher levels, but it's far from weak at low levels.
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Pretty good, Many people are talking about how masterful arrow is relatively weak at low levels and very strong at high levels, but I think it is even, and gives you something new to look forwards to when leveling up. With a 20 in dexterity and charisma, the nova damage of this build at lv 20 is 129, with a longbow. That's using up the masterful arrow channel divinity. It is (obviously) better as a hand crossbow build so you can deal more damage when you aren't using masterful arrow, but nonetheless, it is good.
I hate to agonize but what exactly is an arrow oath?
They say it is a ranged paladin oath they made
Lol, yeah I should have worded this better. I mean from a fluff/story POV. Paladin oaths are meant to reflect various ideals held by a paladin. In that sense, what oath is this paladin swearing?
for the most part this looks great but
masterful arrow is to weak at 3rd level and too strong at 20th
why do they never get ranged smites
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
I hate to agonize but what exactly is an arrow oath?
First, they do get ranged smites, see the divine bow channel divinity. Second, I agree that masterful arrow is overpowered at higher levels, but it's far from weak at low levels.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
They say it is a ranged paladin oath they made
Pretty good, Many people are talking about how masterful arrow is relatively weak at low levels and very strong at high levels, but I think it is even, and gives you something new to look forwards to when leveling up. With a 20 in dexterity and charisma, the nova damage of this build at lv 20 is 129, with a longbow. That's using up the masterful arrow channel divinity. It is (obviously) better as a hand crossbow build so you can deal more damage when you aren't using masterful arrow, but nonetheless, it is good.
Lol, yeah I should have worded this better. I mean from a fluff/story POV. Paladin oaths are meant to reflect various ideals held by a paladin. In that sense, what oath is this paladin swearing?