Musket stats below. Also considering to use the Creating Monsters section of the DMG. p. 278 to determine size/damage dice scaling on large cannons, etc. Any obvious issues I may be missing and does this seem to simulate the simplicity and ease of use of the musket compared to other weapons of its time?
As an action, you can activate this item. A tiny metal ball flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the tiny ball would strike a creature, that creature must make a DC 15 Dexterity saving throw. On a failed save, the tiny ball strikes the target and stops moving. When the tiny ball strikes something, the tiny ball and what it strikes each take 3d8 ballistic damage. If the save fails by 5 or more, the tiny ball and what it strikes each takes the full 24 ballistic damage instead of rolling for damage.
Not gonna lie, did not know that existed. But also looks kind of underwhelming after looking at it unless I am missing something. Would you recommend just using the DMG stats for a musket? I feel that a weapon like* that will pretty much pose zero threat to PCs most of the time.
Personally, being able to do Greataxe damage at range that can also combine with Sneak Attack, seems pretty good to me, but if a musket-level of technology doesn't seem threatening enough for you, there are also DMG stats for Rifle, Hunting, Rifle, Automatic, Laser Rifle, and Antimatter Rifle. You could reskin any of them as some sort of fantasy musket invention.
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
Not gonna lie, did not know that existed. But also looks kind of underwhelming after looking at it unless I am missing something. Would you recommend just using the DMG stats for a musket? I feel that a weapon like* that will pretty much pose zero threat to PCs most of the time.
Edit: replaced that with like*
Real muskets pretty much pose zero threat to individuals as well; armies lined up for volleys for a reason.
If you want a weapon that isn’t underwhelming in personal combat, what you want isn’t better stats for a musket. It’s something that isn’t a musket, e.g. the hunting rifle the above poster linked to.
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Musket stats below. Also considering to use the Creating Monsters section of the DMG. p. 278 to determine size/damage dice scaling on large cannons, etc. Any obvious issues I may be missing and does this seem to simulate the simplicity and ease of use of the musket compared to other weapons of its time?
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Thunder Tube
Properties: Ammunition, Heavy, Loading, (Range 20/90), Two-Handed
Type: Firearm Item
Weight: 20 lbs.
As an action, you can activate this item. A tiny metal ball flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the tiny ball would strike a creature, that creature must make a DC 15 Dexterity saving throw. On a failed save, the tiny ball strikes the target and stops moving. When the tiny ball strikes something, the tiny ball and what it strikes each take 3d8 ballistic damage. If the save fails by 5 or more, the tiny ball and what it strikes each takes the full 24 ballistic damage instead of rolling for damage.
Why are you not just using the actual Musket stats from the DMG?
Not gonna lie, did not know that existed. But also looks kind of underwhelming after looking at it unless I am missing something. Would you recommend just using the DMG stats for a musket? I feel that a weapon like* that will pretty much pose zero threat to PCs most of the time.
Edit: replaced that with like*
Personally, being able to do Greataxe damage at range that can also combine with Sneak Attack, seems pretty good to me, but if a musket-level of technology doesn't seem threatening enough for you, there are also DMG stats for Rifle, Hunting, Rifle, Automatic, Laser Rifle, and Antimatter Rifle. You could reskin any of them as some sort of fantasy musket invention.
Real muskets pretty much pose zero threat to individuals as well; armies lined up for volleys for a reason.
If you want a weapon that isn’t underwhelming in personal combat, what you want isn’t better stats for a musket. It’s something that isn’t a musket, e.g. the hunting rifle the above poster linked to.