Everything is a weapon Gain proficiency in improvised weapons. Damage is 1D6+strength modifier and unarmed damage will be 1+strength modifier, but you are not proficient in unarmed strikes.Thrown weapons range are doubled including improvised.
FRENZY When you rage you can choose to frenzy instead. Once per hit when you frenzy you can spend a hit die for extra melee or thrown damage whenever you hit. If you have no hit die left you gain a level of exhaustion each time you use this ability. However you only suffer the effects of exhaustion at the end of your frenzy. But you only ignore the exhaustion caused by the current frenzy. At level 11th level you can ignore all exhaustion when frenzied if you hit exhaustion 6 you die when frenzy ends, reach 0HP or 1+Con modifier minutes which ever comes first. Curing a level of exhaustion will prevent this
RELENTLESS FURY Whilst frenzied your Immune to charm, frightening and Adv VS stun, paralyzed unless incapacitated. At level 12 you become immune to stun and paralayse whilst frenzied.
PAIN OVER STRAIN At 10th level You can use you can spend hit die to remove levels of exhaustion during a short or long rest. Example 3 levels of exhaustion you spend 3 die to get back to zero level of exhaustion 2 if long rest as you remove one automatically on a long rest.
PRIMAL FURY At 14th level when you frenzy creatures within 30ft (excluding allies) must roll Wisdom saving VS being frightened (8+prof+strength). If successful creatures are immune for 24hours. Beasts have disadvantage also allies gain advantage VS being frightened whilst within you frenzy aura. Your attacks do maximum damage on critical hits that includes using hit die for extra damage and brutal critical.
Is this too much?
Everything is a weapon
Gain proficiency in improvised weapons. Damage is 1D6+strength modifier and unarmed damage will be 1+strength modifier, but you are not proficient in unarmed strikes.Thrown weapons range are doubled including improvised.
FRENZY
When you rage you can choose to frenzy instead. Once per hit when you frenzy you can spend a hit die for extra melee or thrown damage whenever you hit. If you have no hit die left you gain a level of exhaustion each time you use this ability. However you only suffer the effects of exhaustion at the end of your frenzy. But you only ignore the exhaustion caused by the current frenzy. At level 11th level you can ignore all exhaustion when frenzied if you hit exhaustion 6 you die when frenzy ends, reach 0HP or 1+Con modifier minutes which ever comes first. Curing a level of exhaustion will prevent this
RELENTLESS FURY
Whilst frenzied your Immune to charm, frightening and Adv VS stun, paralyzed unless incapacitated. At level 12 you become immune to stun and paralayse whilst frenzied.
PAIN OVER STRAIN
At 10th level You can use you can spend hit die to remove levels of exhaustion during a short or long rest. Example 3 levels of exhaustion you spend 3 die to get back to zero level of exhaustion 2 if long rest as you remove one automatically on a long rest.
PRIMAL FURY
At 14th level when you frenzy creatures within 30ft (excluding allies) must roll Wisdom saving VS being frightened (8+prof+strength). If successful creatures are immune for 24hours. Beasts have disadvantage also allies gain advantage VS being frightened whilst within you frenzy aura. Your attacks do maximum damage on critical hits that includes using hit die for extra damage and brutal critical.