Hey there first homebrew I've made and would like some insight and critisism, I haven't played D&D since I was a kid and it was a heavily homebrewed one, can't remember the edition. Really like the look of 5e and am making a campaign to DM.
Mostly focuses on Inventory management and encumberance to simplify and make it more of a part of the game. Some of it is inspired by other peoples ideas and how inventories are simplified in video game RPGs, need some citrique or ideas on how to refine it.
Interesting notion. Almost entirely incompatible with the DDB character sheet tools, sadly. Also requires any prospective DM to basically go through every single item in the game and assign it a slot/size value, as well as being comfortable with assigning such values on snap judgment in mid-game when the players pick up weird janky shit that isn't covered in the books.
Encumbrance is one of those weird rules players hate dealing with unless they're the kind of players that swing entirely the opposite way and come to every session with a secondary sheet detailing where on their person all their stuff is and how long it takes to get to any given item they carry. Most players, sadly, just want the rules to say "take whatever you like and assume you find room for it somewhere."
I definitely hear you when it's usually one way or the other, I'm an odd case though, I want believability and enjoy inventory management when it isn't like trying to sort mixed rice.
The idea of the slots system was ease of use in the situations you mentioned, just a quick "Yeah it's about this size and weight, so X slots", nothing too serious as to be set deeply in stone, just ease of use.
This is primarily for paper based setups and an easier way of listing inventory rather then a list with hundreds of 'X weight' items that you have to re evaluate everytime you change your inventory.
Thanks for the interest.
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Hey there first homebrew I've made and would like some insight and critisism, I haven't played D&D since I was a kid and it was a heavily homebrewed one, can't remember the edition. Really like the look of 5e and am making a campaign to DM.
Here's the link: https://homebrewery.naturalcrit.com/share/4VXUW6oHE
Mostly focuses on Inventory management and encumberance to simplify and make it more of a part of the game. Some of it is inspired by other peoples ideas and how inventories are simplified in video game RPGs, need some citrique or ideas on how to refine it.
Interesting notion. Almost entirely incompatible with the DDB character sheet tools, sadly. Also requires any prospective DM to basically go through every single item in the game and assign it a slot/size value, as well as being comfortable with assigning such values on snap judgment in mid-game when the players pick up weird janky shit that isn't covered in the books.
Encumbrance is one of those weird rules players hate dealing with unless they're the kind of players that swing entirely the opposite way and come to every session with a secondary sheet detailing where on their person all their stuff is and how long it takes to get to any given item they carry. Most players, sadly, just want the rules to say "take whatever you like and assume you find room for it somewhere."
Please do not contact or message me.
I definitely hear you when it's usually one way or the other, I'm an odd case though, I want believability and enjoy inventory management when it isn't like trying to sort mixed rice.
The idea of the slots system was ease of use in the situations you mentioned, just a quick "Yeah it's about this size and weight, so X slots", nothing too serious as to be set deeply in stone, just ease of use.
This is primarily for paper based setups and an easier way of listing inventory rather then a list with hundreds of 'X weight' items that you have to re evaluate everytime you change your inventory.
Thanks for the interest.