I'm running a campaign that heavily features Star Spawn. I was looking for a way to mix things up, and I found this ability in the star spawn article in MtoF (it's ok to just post little snippets from books like this, right?):
Tharizdun’s Spark (Recharge 6). As a bonus action, the cultist touches a simple or martial weapon or a natural weapon, if it has one. The next creature hit by the touched weapon must succeed on a DC 15 Wisdom saving throw or experience short-term madness for 10 minutes. Consult the Short-Term Madness table (see “Madness Effects” in chapter 8 of the Dungeon Master’s Guide) to determine the form of the madness. The affected creature can repeat the saving throw at the end of each minute, ending the effect on itself on a success.
I tried running a fight with it, and it was rather underwhelming, because you have to use your bonus action (which you could otherwise use on a cool spell or something), and it has a recharge. And then I thought, wouldn't it be sick if the boss fight for my adventure was a beefed up cult fanatic with a greatsword that solved all the problems w/ this ability:
Tharizdun's Fang
Greatsword (rare, requires attunement)
This is a magic greatsword with a +1 to attack and damage rolls. If the wielder hits a creature with this sword it must succeed on a DC 12 Wisdom saving throw or experience short-term madness for 10 minutes. Consult the Short-Term Madness table (see “Madness Effects” in chapter 8 of the Dungeon Master’s Guide) to determine the form of the madness. The affected creature can repeat the saving throw at the end of each minute, ending the effect on itself on a success.
I toned down the saving throw DC, because this guy's gonna be using this every round (with multi attack). I added the +1 because the players are mostly gonna be fighting creatures that would be immune to the effects of the sword, so I want it to have some other benefits. It won't be OP for my level 3 PCs to use for aforementioned reasons, but if you were going to use this in a game featuring normal humanoids, I would hold off on giving it to them till level 5 or later.
Just wanted to showcase this sword, I'm rather proud of it.
I'm running a campaign that heavily features Star Spawn. I was looking for a way to mix things up, and I found this ability in the star spawn article in MtoF (it's ok to just post little snippets from books like this, right?):
Tharizdun’s Spark (Recharge 6). As a bonus action, the cultist touches a simple or martial weapon or a natural weapon, if it has one. The next creature hit by the touched weapon must succeed on a DC 15 Wisdom saving throw or experience short-term madness for 10 minutes. Consult the Short-Term Madness table (see “Madness Effects” in chapter 8 of the Dungeon Master’s Guide) to determine the form of the madness. The affected creature can repeat the saving throw at the end of each minute, ending the effect on itself on a success.
I tried running a fight with it, and it was rather underwhelming, because you have to use your bonus action (which you could otherwise use on a cool spell or something), and it has a recharge. And then I thought, wouldn't it be sick if the boss fight for my adventure was a beefed up cult fanatic with a greatsword that solved all the problems w/ this ability:
Tharizdun's Fang
Greatsword (rare, requires attunement)
This is a magic greatsword with a +1 to attack and damage rolls. If the wielder hits a creature with this sword it must succeed on a DC 12 Wisdom saving throw or experience short-term madness for 10 minutes. Consult the Short-Term Madness table (see “Madness Effects” in chapter 8 of the Dungeon Master’s Guide) to determine the form of the madness. The affected creature can repeat the saving throw at the end of each minute, ending the effect on itself on a success.
I toned down the saving throw DC, because this guy's gonna be using this every round (with multi attack). I added the +1 because the players are mostly gonna be fighting creatures that would be immune to the effects of the sword, so I want it to have some other benefits. It won't be OP for my level 3 PCs to use for aforementioned reasons, but if you were going to use this in a game featuring normal humanoids, I would hold off on giving it to them till level 5 or later.
Just wanted to showcase this sword, I'm rather proud of it.
I did NOT eat those hikers.
Sounds cool.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
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