I'm working on a subclass that creates weapons and trying to figure out how to make it appear in the character sheet properly.
So I've figured out how to make them as attack actions through the "Action" section within the subclass feature. However, how do I have the Weapon Property appear and apply as well, without having to make a homebrew weapon separately? When you create an action, it can appear with the range and damage/hit but it will not show Weapon Properties as they appear in the "Notes" column in the character sheet (or anywhere).
For example, this subclass can create and wield daggers. I can make the dagger appear as a "Ranged Attack" attack action, and set the range to 20ft(60ft), and the damage die and modifiers appears as desired as well (this uses CHA modifier instead). However, it does not show "Thrown" or "Light" anywhere even when I added to the class feature the "Weapon Property">"Light" or "Weapon Property">"Thrown" under the "Modifier" section within the class feature.
Can anyone help with guidance? I hope I was clear enough. I'm wondering if it's not possible yet with the current system setup, I know they're very behind on a LOT of improvements in mechanic integrations. I just want to rely on basic text descriptions as little as possible to make it easier for any player to look at the character sheet and have everything explained and tracked at first glance.
Unfortunately this isn't possible; a bit unintuitively the Weapon action only really supports natural weapons and unarmed strikes, though you can customise these in quite a few ways, it doesn't let you set any weapon properties.
We also still can't do custom basic weapons yet, so the only types of full weapons we can add are magic weapons based on a basic weapon which then has to be customised.
Depending on how exactly these weapons of yours work, the easiest way for a player to handle it is probably to just add the weapon from equipment for as long as they have it, then remove it whenever it expires.
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Ah essentially it's as I thought, no real "Weapon Property" integration into class features as they appear in when you make homebrew weapon items.
To give you an idea, the subclass would be crafting weapons but they'd have different damage type like Force, or Radiant, or Fire, instead of Piercing, Slashing, Bludgeoning, etc. Though I'd want the ABILITY attack of a Lance weapon dealing fire damage with Reach integrated. While I can't get the Notes column to say "Two-handed" and "Reach", I can change the melee attack action to include the 10ft range with a few steps.
Create the action within the class feature
change the type from General to Weapon
change it to range melee
fill in the first range field (10ft)
then change back to melee and the range will be grayed out
save it (make sure to save activation type to action and show as attack) and check the character sheet
the grayed out value will still be factored as the melee attack reach and appear under range in the character sheet under attack actions.
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I'm working on a subclass that creates weapons and trying to figure out how to make it appear in the character sheet properly.
So I've figured out how to make them as attack actions through the "Action" section within the subclass feature. However, how do I have the Weapon Property appear and apply as well, without having to make a homebrew weapon separately? When you create an action, it can appear with the range and damage/hit but it will not show Weapon Properties as they appear in the "Notes" column in the character sheet (or anywhere).
For example, this subclass can create and wield daggers. I can make the dagger appear as a "Ranged Attack" attack action, and set the range to 20ft(60ft), and the damage die and modifiers appears as desired as well (this uses CHA modifier instead). However, it does not show "Thrown" or "Light" anywhere even when I added to the class feature the "Weapon Property">"Light" or "Weapon Property">"Thrown" under the "Modifier" section within the class feature.
Can anyone help with guidance? I hope I was clear enough. I'm wondering if it's not possible yet with the current system setup, I know they're very behind on a LOT of improvements in mechanic integrations. I just want to rely on basic text descriptions as little as possible to make it easier for any player to look at the character sheet and have everything explained and tracked at first glance.
Unfortunately this isn't possible; a bit unintuitively the Weapon action only really supports natural weapons and unarmed strikes, though you can customise these in quite a few ways, it doesn't let you set any weapon properties.
We also still can't do custom basic weapons yet, so the only types of full weapons we can add are magic weapons based on a basic weapon which then has to be customised.
Depending on how exactly these weapons of yours work, the easiest way for a player to handle it is probably to just add the weapon from equipment for as long as they have it, then remove it whenever it expires.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Ah essentially it's as I thought, no real "Weapon Property" integration into class features as they appear in when you make homebrew weapon items.
To give you an idea, the subclass would be crafting weapons but they'd have different damage type like Force, or Radiant, or Fire, instead of Piercing, Slashing, Bludgeoning, etc. Though I'd want the ABILITY attack of a Lance weapon dealing fire damage with Reach integrated. While I can't get the Notes column to say "Two-handed" and "Reach", I can change the melee attack action to include the 10ft range with a few steps.