My name is Jack. I'm 24, from England, and am currently living in Mexico. I've been a DM for a few years and am looking to run my first online campaign.
The game will run on Sundays at 5pm (CST), for 3-4 hours. We will use roll20 as a VTT (possibly switching to foundry at some point) and discord for video and audio. Please ensure that you have a decent connection and microphone, and are comfortable using video. Our first session will hopefully be Sunday 30th May. It will be an 18+ game and just to be clear, all people will be welcome. I run my tables with a very strict 'don't be a dick' principle that should be adhered to at all times.
The game will take place in my late-medieval/early-renaissance era hombrew world, on a small archipelago known as the Ruby Isles, on the frontier of the greatest empire this world has ever known. You are adventurers/mercenaries of some sort, perhaps you are friends or perhaps you only know each other in passing, but you have all received a worrying letter from an old friend who has retired to the isles. You are going to investigate.
Expect additional survival elements, a strong dose of the frontier — a wide array of inauthentic and borderline offensive accents, pirates, and heapfuls of moral ambiguity. The game is truly open world and sandbox and you can take it in any direction you've like. I've ran this campaign twice before and it was very different both times.
The game will begin at level 4 and I have material to take you to at least 9 or 10. Homebrew and UA can be used upon approval — I'm pretty open as far as DMs go, just run it by me. All Tasha's is good, including custom lineage and all of that.
All races are welcome in the world, although many hold unique positions in this setting. I'll send you all a page of lore for the world when you join.
Note that this is a low magic setting. Spellcasters max out at 6th level spells (so realign your idea of what is possible in the world, no teleport, plane shift, resseruction, etc.) That said, more powerful magic can and potentially already does exist.
Life tends to be cheap in my game, especially for your first few levels. I play intelligent foes intelligently and your enemies will conspire against you behind the scenes. Prepare yourselves for that. Also, I hardly ever fudge rolls — like, less than a handful of times since I started. I just find it very unsatisfying on both sides of the table.
Some interesting features of my games: I have pre determined timelines for certain events in the world (essentially what would happen if none of you showed up). This means that inaction can be as consequential as action.
Choices matter and consequences will be felt. Early in the game you will be able to rack up quests and explore the isles freely, but soon you will find yourselves having to choose how to spend your time carefully — you can't save everyone.
I run a behind the scene reputation mechanic for certain NPCs and organisations and factions. It's pretty subtle and just serves to inform me, but you can build allies and make enemies in this world, depending on the choices you make. Note: It's not possible to please everyone.
I love Matt Colville's Strongholds and followers mechanics (although I find them unnecessarily complex). You will be able to recruit NPCs and own strongholds in this game.
I run a handful of hombrew mechanics (crit rules, starting stats, etc.) These are listed in the discord channel.
I also homebrew a lot of content (you'll never fight stuff vanilla out of the MM). Expect crazy magic items, hombrew spells and abilities inspired by other editions and systems.
Some spells will be altered depending on the caster. For instance, I allow Storm Sorcerers to cast a few spells as lightning or thunder even though they are other damage types in the book.
My games tend to favour roleplay and social encounters, but combat will stay play a prominent role. I'd expect a 70/30 -60/40 split depending on the choices you make. Encounters can be overcome in different ways, you don't always have to fight. I have built a couple of treasure horde dungeons that are totally optional, so there is the possibility for a multi session dungeon crawl if you fancy it. Fortune favours the brave.
I like players to make rich characters with backstories that give me plenty of room to work with. I love an amnesia backstory! (If you've put thought into what it means to play a character with memory loss). I'll work to write your backstories into the story as I feel it's where the most immersion and fun happens in D&D.
I have a couple of homebrew backgrounds depending on your place within the world — we'll talk about them in private. I'm happy for you to use custom backgrounds.
Players should be comfortable actively roleplaying as their character and should seek a game where the players spend most of their time in-character. If you are interested in a story-heavy game with challenging combat, this is the game for you!
I don't ask for a strict character application, but I will suggest a format. Don't go crazy.
Name:
Age:
Timezone:
Short description of self:
Favourite aspect of D&D:
What do you you bring to the table:
Character idea and background:
If you have any questions, just send me a message!
Favorite aspect to dnd: one of my favriote aspect to dnd is the roleplay, and the characters it's fun playing and seeing other pc interacting with other characters and the world around them
Short description: im a 20 year old american male (pronouns he him) of jamaican desent, i like to play of video games, watch anime, and dnd i also have borderline autism
What do i bring to the table: if you like a characters whoes good but is a sometimes a god damn idiot then i am your man
Character idea and background: A human samurai who is a part of a family of warriors whoes role is to protect there home village from monsters,bandit's ect but left his home village due to being ignored by fellow his family and his villagers due to him being a screw up regardless if he tried or not now he wonders the world in hopes to find away to make himself known as a hero
Short description of self: I'm a second year culinary school student from mexico, i enjoy hanging out with freinds/gf, cooking, working out and playing video games/dnd.
Favourite aspect of D&D: I enjoy the combat more than RP, but still like to roleplay.
What do you you bring to the table: I bounce well off of other people, but not so much that i interrupt everything anyone else says or does.
Character idea and background: A farmboy who looked forward to being a cleric, until he was sent to war. He realizes he'd be more useful as a paladin, having the ability to protect others in the name of their lord but also be able to fight back. he comes back home to find it in ruins, a note from his parents telling him where they are going.
Short description of self: Level headed. Sarcastic humor. Over-thinker. Trying to get back into DnD after three decades out. Used to be forever DM.
Favourite aspect of D&D: Don't know yet.
What do you you bring to the table: A level, logical way of thinking. Hopefully out-of-the-box ideas. Snarky, sarcastic humor.
Character idea and background: Dwarf Monk. Parents are a King's huntsman and a priestess of Moradin. Two elder sisters, both in service to the crown. Was trained to be priest but rebelled. Que: Fist of the Drunken Master montage. Master only lives day to day eating, drinking and carousing, until he drinks himself to death. PC takes it hard and contemplates the meaning of life and how to live it. Goes back home, spends 3 years researching grand-pappy's brewing methods. Brews best effort and presents keg to the alter of Moradin. Offers himself to God's service, not as a paladin or priest, but as a monk (reskinned elemental-earth, divinely-powered instead of ki powered). He must prove his class worthy of standing beside paladins and priests in service to Moradin.
Short description of self: Government employee by day, gamer & adventurer at night.
Favourite aspect of D&D: The community, growing together as a group as we go through a campaign experience.
What do you you bring to the table: Consistency, a calm personality, and always willing and happy to work through problems.
Character idea and background: I have a few characters in mind, but there is a chaotic neutral Cleric that i have. She is a different breed of cultist that just wants to share the "glory" of her god with everyone. She will absolutely heal you but you must take one of her pamphlets once the fighting has stopped. She isn't evil at all but everything comes at a price with her.
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Hey everyone,
[ 2 slots left open ]
My name is Jack. I'm 24, from England, and am currently living in Mexico. I've been a DM for a few years and am looking to run my first online campaign.
The game will run on Sundays at 5pm (CST), for 3-4 hours. We will use roll20 as a VTT (possibly switching to foundry at some point) and discord for video and audio. Please ensure that you have a decent connection and microphone, and are comfortable using video. Our first session will hopefully be Sunday 30th May. It will be an 18+ game and just to be clear, all people will be welcome. I run my tables with a very strict 'don't be a dick' principle that should be adhered to at all times.
The game will take place in my late-medieval/early-renaissance era hombrew world, on a small archipelago known as the Ruby Isles, on the frontier of the greatest empire this world has ever known. You are adventurers/mercenaries of some sort, perhaps you are friends or perhaps you only know each other in passing, but you have all received a worrying letter from an old friend who has retired to the isles. You are going to investigate.
Expect additional survival elements, a strong dose of the frontier — a wide array of inauthentic and borderline offensive accents, pirates, and heapfuls of moral ambiguity. The game is truly open world and sandbox and you can take it in any direction you've like. I've ran this campaign twice before and it was very different both times.
The game will begin at level 4 and I have material to take you to at least 9 or 10. Homebrew and UA can be used upon approval — I'm pretty open as far as DMs go, just run it by me. All Tasha's is good, including custom lineage and all of that.
All races are welcome in the world, although many hold unique positions in this setting. I'll send you all a page of lore for the world when you join.
Note that this is a low magic setting. Spellcasters max out at 6th level spells (so realign your idea of what is possible in the world, no teleport, plane shift, resseruction, etc.) That said, more powerful magic can and potentially already does exist.
Life tends to be cheap in my game, especially for your first few levels. I play intelligent foes intelligently and your enemies will conspire against you behind the scenes. Prepare yourselves for that. Also, I hardly ever fudge rolls — like, less than a handful of times since I started. I just find it very unsatisfying on both sides of the table.
Some interesting features of my games: I have pre determined timelines for certain events in the world (essentially what would happen if none of you showed up). This means that inaction can be as consequential as action.
Choices matter and consequences will be felt. Early in the game you will be able to rack up quests and explore the isles freely, but soon you will find yourselves having to choose how to spend your time carefully — you can't save everyone.
I run a behind the scene reputation mechanic for certain NPCs and organisations and factions. It's pretty subtle and just serves to inform me, but you can build allies and make enemies in this world, depending on the choices you make. Note: It's not possible to please everyone.
I love Matt Colville's Strongholds and followers mechanics (although I find them unnecessarily complex). You will be able to recruit NPCs and own strongholds in this game.
I run a handful of hombrew mechanics (crit rules, starting stats, etc.) These are listed in the discord channel.
I also homebrew a lot of content (you'll never fight stuff vanilla out of the MM). Expect crazy magic items, hombrew spells and abilities inspired by other editions and systems.
Some spells will be altered depending on the caster. For instance, I allow Storm Sorcerers to cast a few spells as lightning or thunder even though they are other damage types in the book.
My games tend to favour roleplay and social encounters, but combat will stay play a prominent role. I'd expect a 70/30 -60/40 split depending on the choices you make. Encounters can be overcome in different ways, you don't always have to fight. I have built a couple of treasure horde dungeons that are totally optional, so there is the possibility for a multi session dungeon crawl if you fancy it. Fortune favours the brave.
I like players to make rich characters with backstories that give me plenty of room to work with. I love an amnesia backstory! (If you've put thought into what it means to play a character with memory loss). I'll work to write your backstories into the story as I feel it's where the most immersion and fun happens in D&D.
I have a couple of homebrew backgrounds depending on your place within the world — we'll talk about them in private. I'm happy for you to use custom backgrounds.
Players should be comfortable actively roleplaying as their character and should seek a game where the players spend most of their time in-character. If you are interested in a story-heavy game with challenging combat, this is the game for you!
I don't ask for a strict character application, but I will suggest a format. Don't go crazy.
Name:
Age:
Timezone:
Short description of self:
Favourite aspect of D&D:
What do you you bring to the table:
Character idea and background:
If you have any questions, just send me a message!
Name: keith
Age: 20
Timezone: est
Favorite aspect to dnd: one of my favriote aspect to dnd is the roleplay, and the characters it's fun playing and seeing other pc interacting with other characters and the world around them
Short description: im a 20 year old american male (pronouns he him) of jamaican desent, i like to play of video games, watch anime, and dnd i also have borderline autism
What do i bring to the table: if you like a characters whoes good but is a sometimes a god damn idiot then i am your man
Character idea and background: A human samurai who is a part of a family of warriors whoes role is to protect there home village from monsters,bandit's ect but left his home village due to being ignored by fellow his family and his villagers due to him being a screw up regardless if he tried or not now he wonders the world in hopes to find away to make himself known as a hero
Name: Christian
Age: 20
Timezone: GMT-7
Short description of self: I'm a second year culinary school student from mexico, i enjoy hanging out with freinds/gf, cooking, working out and playing video games/dnd.
Favourite aspect of D&D: I enjoy the combat more than RP, but still like to roleplay.
What do you you bring to the table: I bounce well off of other people, but not so much that i interrupt everything anyone else says or does.
Character idea and background: A farmboy who looked forward to being a cleric, until he was sent to war. He realizes he'd be more useful as a paladin, having the ability to protect others in the name of their lord but also be able to fight back. he comes back home to find it in ruins, a note from his parents telling him where they are going.
Hello i would like to play if that is still possible thank you.
Name: David
Age: 52
Timezone: central
Short description of self: Level headed. Sarcastic humor. Over-thinker. Trying to get back into DnD after three decades out. Used to be forever DM.
Favourite aspect of D&D: Don't know yet.
What do you you bring to the table: A level, logical way of thinking. Hopefully out-of-the-box ideas. Snarky, sarcastic humor.
Character idea and background: Dwarf Monk. Parents are a King's huntsman and a priestess of Moradin. Two elder sisters, both in service to the crown. Was trained to be priest but rebelled. Que: Fist of the Drunken Master montage. Master only lives day to day eating, drinking and carousing, until he drinks himself to death. PC takes it hard and contemplates the meaning of life and how to live it. Goes back home, spends 3 years researching grand-pappy's brewing methods. Brews best effort and presents keg to the alter of Moradin. Offers himself to God's service, not as a paladin or priest, but as a monk (reskinned elemental-earth, divinely-powered instead of ki powered). He must prove his class worthy of standing beside paladins and priests in service to Moradin.
Send me an application dude
Name: Dem
Age: 32
Timezone: PST
Short description of self: Government employee by day, gamer & adventurer at night.
Favourite aspect of D&D: The community, growing together as a group as we go through a campaign experience.
What do you you bring to the table: Consistency, a calm personality, and always willing and happy to work through problems.
Character idea and background: I have a few characters in mind, but there is a chaotic neutral Cleric that i have. She is a different breed of cultist that just wants to share the "glory" of her god with everyone. She will absolutely heal you but you must take one of her pamphlets once the fighting has stopped. She isn't evil at all but everything comes at a price with her.