Me and my friend had started to look into how this works, I've most certainly read about it, and my fiancé is a 'veteran' of it. We'd much enjoy a good first go at a campaign. We're available almost everyday around the evenings CDT.| Edit: I have my character currently made fresh as an Owlfolk Rogue/Ranger. I'm very flexible with ideas, so if anyone decides I should make a different character, let me know.
Hello. My name is Nedka. I gamed for 20 years, spanning the first three editions. Beginning at age 12, DnD became a passion. I was always the odd-ball; in Jr. High, I was the only girl in the party; when I found games in AOL chat rooms, I was always the oldest gamer n 3e campaigns. I am still the odd-ball: I do not have tattoos, I do not ride a motorcycle, and I do not curse or have an attitude.
I live for the game. I have been away from it for a while, raising a family, nursing career, blah blah mundane life. I need DnD! I get into character, and I stay there. I do not argue rules or rolls: it is the DM's world, if you said I missed hitting a creature then I missed, the adventure goes on, hopefully.
I have accounts with DNDBeyond, Roll20, and on Discord I am Kitje Berg.
Until my son is out of school for the summer, my days/times are limited. This can be beneficial as you bring your party together and we settle into routes and patterns.
I created my first online character. An Elf, Monk, 1st level. I am tired of playing humans, and after gaming with a guy who played a monk, I want one. I will, however, draft a new character from the ground up to suit your campaign. I have played fighters, sorcerers, druids, and clerics. I love magic, so if the monk does not fit, I can fall back on what I know best, clerics. I would like to be something other than human: I am so tired of that race. I once played a Tiefling, which was amazing fun! I read the 5e handbook section of elves and saw "Darkvision," which made me really excited. WOT made a flub here. Real Darkvision is when the PC can see in no light at all: like my Tiefling. The elf still has to have a source of light (dim as it may be), that is "night vision," same statistics as before. I say this because if we come across something which makes me ask you for clarification, it is not an argument, it is most likely over changing terminology as I said above.
I'm looking for committed players ready to live an adventure without any fuss. If you stick with me, i guarantee an epic ride. I invite you to text chat to enquire further.
Hello, I think my game might work for you. PS, I could change it so the starting level is 1
WELCOME ADVENTURERS
My name is Fredrick Dunlap. I am a map maker, and my latest goal is to map out the entirety of an underground cave known as The Chasm. It's a hole in the ground that goes on for nobody knows how long located on Broken Shard Island, a land mass that appeared one hundred and twenty nine years ago.
The island itself is a bustling metropolis at this point due to the sheer quantity of people who wish to dive deep into The Chasm's depths.
Why do I need adventurers you ask? Because The Chasm is full of monsters, evil sorcerers and people who are there for lawlessness it brings. Above all of those though, there is one quirk to exploring its depths. The Curse of Elysium.
The curse is a terrible thing that constantly effects anyone who goes inside. While devices have been created to deal with those effects, they are only temporary. Below are how long they last on each floor, and what the consequences are for not using one of the devices known as a Filicider.
Floor 1: Nausea and motion sickness that gets worse the closer to floor 2 you get. Game effect. All dice rolls are lowered by 1, and it is impossible to get a critical hit, as well as critical failures happen on rolls 2 or lower. The Filicider loses 1 percent of its strength per hour.
Floor 2: Your skin slowly gets softer, allowing for someone with their bare hands to easily tear it off of your body. Game Effect. All attacks done against you use dice one size higher for damage. The Filicider loses 5 percent of its strength per hour.
Floor 3: The bones in your body begin to become frail, even one simple fall could be enough to break bones. Game effect. Every time you take damage, you lose one point of permanent hp, and your speed is lowered by 1. This can be undone at a shop on the surface. The Filicider loses 10 percent of its strength per hour.
Floor 4: The mind begins to play tricks on you. Game effect. Sometimes you will see illusions, as well as all attacks do 1d4 of psychic damage to you. The Filicider loses 20 percent of its strength per hour.
Floor 5 +: Unknown. The only people who go down that far have yet to share any information.
While I know that many of you are unwilling to risk your lives, I promise that those of you who accept the challenge will be well compensated.
As for what you will be required to do. You will be required to provide your own gear, including any Filiciders, and then protect me as I delve down the depths to map out the entire chasm.
To better prepare you for what lies ahead, I will now briefly describe the first four floors as best I can.
Floor 1: It is a set of floating islands that are attached to the backs of large monsters. Grappling hooks and other such gear will be needed to traverse from island to island.
Floor 2: The entire area is rock, with magma underneath it. This makes the environment exceedingly difficult to navigate, and hot to move though. A high constitution will be needed in order to withstand its depths, or a potion that can be bought on the surface.
Floor 3: This floor seems to have been at one a lovely city, but has now nothing more than rubble.
Floor 4: This floor is seemingly some sort of crypt, with bones embedded into the very rocks you'll be stepping on, as well as entire structures down there made out of stone.
Now, what's in it for you brave adventurers. First off, once I am finished with my map, I will provide each and every one of you 1,000,000 gold pieces. In addition, you'll be allowed to keep any magical artifacts and armor that you find down there. However, to ensure you don't run away, you'll be forced into a blood contract that will only expire when I'm finished, or when you've met an untimely end.
Thank you for your interest. Please message below or contact my discord if you're interested.
Rules
The players will start at level 5 with 500 gold to start with that they can use to buy items. I will provide a list of items as well as their corresponding prices.
I reserve the right to change any rules at any time for any reason. I won't do this for dumb reasons, only if something breaks and I want to change how something works
No totem barbarians
No pass without trace.
This will be a roleplay heavy game with combat mixed in.
I must approve all character sheets at the start and upon level up.
Must Include a backstory. I don't need anything extreme, but enough that I can work it into the story. If you are unable to do this then please do not message me.
You will be required to pass a RP test. Basically a quick little test that should last about an hour and will test your ability to roleplay, as this is a roleplay heavy section.
EST time
Discord: Fireshade (Zachary Shields)#7282
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Me and my friend had started to look into how this works, I've most certainly read about it, and my fiancé is a 'veteran' of it. We'd much enjoy a good first go at a campaign.
We're available almost everyday around the evenings CDT.|
Edit: I have my character currently made fresh as an Owlfolk Rogue/Ranger. I'm very flexible with ideas, so if anyone decides I should make a different character, let me know.
.
Hello. My name is Nedka. I gamed for 20 years, spanning the first three editions. Beginning at age 12, DnD became a passion. I was always the odd-ball; in Jr. High, I was the only girl in the party; when I found games in AOL chat rooms, I was always the oldest gamer n 3e campaigns. I am still the odd-ball: I do not have tattoos, I do not ride a motorcycle, and I do not curse or have an attitude.
I live for the game. I have been away from it for a while, raising a family, nursing career, blah blah mundane life. I need DnD! I get into character, and I stay there. I do not argue rules or rolls: it is the DM's world, if you said I missed hitting a creature then I missed, the adventure goes on, hopefully.
I have accounts with DNDBeyond, Roll20, and on Discord I am Kitje Berg.
Until my son is out of school for the summer, my days/times are limited. This can be beneficial as you bring your party together and we settle into routes and patterns.
I created my first online character. An Elf, Monk, 1st level. I am tired of playing humans, and after gaming with a guy who played a monk, I want one. I will, however, draft a new character from the ground up to suit your campaign. I have played fighters, sorcerers, druids, and clerics. I love magic, so if the monk does not fit, I can fall back on what I know best, clerics. I would like to be something other than human: I am so tired of that race. I once played a Tiefling, which was amazing fun! I read the 5e handbook section of elves and saw "Darkvision," which made me really excited. WOT made a flub here. Real Darkvision is when the PC can see in no light at all: like my Tiefling. The elf still has to have a source of light (dim as it may be), that is "night vision," same statistics as before. I say this because if we come across something which makes me ask you for clarification, it is not an argument, it is most likely over changing terminology as I said above.
I hope to hear from you.
Nedka Rōkōnōkōva
I definitely don't mind help and the fun journey of making friends. Me and the others are all on Discord.
You can contact me there at Sniffers#6489.
I'm looking for committed players ready to live an adventure without any fuss. If you stick with me, i guarantee an epic ride. I invite you to text chat to enquire further.
Roger B.#6744
Hello, I think my game might work for you. PS, I could change it so the starting level is 1
WELCOME ADVENTURERS
My name is Fredrick Dunlap. I am a map maker, and my latest goal is to map out the entirety of an underground cave known as The Chasm. It's a hole in the ground that goes on for nobody knows how long located on Broken Shard Island, a land mass that appeared one hundred and twenty nine years ago.
The island itself is a bustling metropolis at this point due to the sheer quantity of people who wish to dive deep into The Chasm's depths.
Why do I need adventurers you ask? Because The Chasm is full of monsters, evil sorcerers and people who are there for lawlessness it brings. Above all of those though, there is one quirk to exploring its depths. The Curse of Elysium.
The curse is a terrible thing that constantly effects anyone who goes inside. While devices have been created to deal with those effects, they are only temporary. Below are how long they last on each floor, and what the consequences are for not using one of the devices known as a Filicider.
Floor 1: Nausea and motion sickness that gets worse the closer to floor 2 you get. Game effect. All dice rolls are lowered by 1, and it is impossible to get a critical hit, as well as critical failures happen on rolls 2 or lower. The Filicider loses 1 percent of its strength per hour.
Floor 2: Your skin slowly gets softer, allowing for someone with their bare hands to easily tear it off of your body. Game Effect. All attacks done against you use dice one size higher for damage. The Filicider loses 5 percent of its strength per hour.
Floor 3: The bones in your body begin to become frail, even one simple fall could be enough to break bones. Game effect. Every time you take damage, you lose one point of permanent hp, and your speed is lowered by 1. This can be undone at a shop on the surface. The Filicider loses 10 percent of its strength per hour.
Floor 4: The mind begins to play tricks on you. Game effect. Sometimes you will see illusions, as well as all attacks do 1d4 of psychic damage to you. The Filicider loses 20 percent of its strength per hour.
Floor 5 +: Unknown. The only people who go down that far have yet to share any information.
While I know that many of you are unwilling to risk your lives, I promise that those of you who accept the challenge will be well compensated.
As for what you will be required to do. You will be required to provide your own gear, including any Filiciders, and then protect me as I delve down the depths to map out the entire chasm.
To better prepare you for what lies ahead, I will now briefly describe the first four floors as best I can.
Floor 1: It is a set of floating islands that are attached to the backs of large monsters. Grappling hooks and other such gear will be needed to traverse from island to island.
Floor 2: The entire area is rock, with magma underneath it. This makes the environment exceedingly difficult to navigate, and hot to move though. A high constitution will be needed in order to withstand its depths, or a potion that can be bought on the surface.
Floor 3: This floor seems to have been at one a lovely city, but has now nothing more than rubble.
Floor 4: This floor is seemingly some sort of crypt, with bones embedded into the very rocks you'll be stepping on, as well as entire structures down there made out of stone.
Now, what's in it for you brave adventurers. First off, once I am finished with my map, I will provide each and every one of you 1,000,000 gold pieces. In addition, you'll be allowed to keep any magical artifacts and armor that you find down there. However, to ensure you don't run away, you'll be forced into a blood contract that will only expire when I'm finished, or when you've met an untimely end.
Thank you for your interest. Please message below or contact my discord if you're interested.
Rules
Discord: Fireshade (Zachary Shields)#7282