Game: D&D 5e Group type: Online Experience: New / a few years/veteran, anyone is welcome. Location/Timezone: CEST (Amsterdam, Paris) Schedule: Saturday 18:00 - 22:00 Roles sought: Player, max 5 per group. Game style: My style of DMing consists of lots of roleplay opportunities, downtime activities, and combat. An overall mix of everything.
As you see in the title, this will be a paid campaign. There's a lot of controversy about paying a Dungeon Master what others do for free. What can you expect when you pay for my sessions? Why am I different?
Experienced: I've got a background in acting, which allows me to be a very flexible Dungeon Master. I've gained a lot of experience in storytelling, which makes my sessions fun and engaging. For the last 4 years, I've done weekly sessions with groups, and learned everything from the official and unofficial books to get my sessions to be epic.
Backoffice: When you pay for a service you can expect to have service in the game and outside the game. With my personal experience of Backoffice systems, I've created a professional environment that makes the back end of payments and detailed information possible. This is part registration with player data and payment handling, but also information storage. When you play in this campaign you will have a World Anvil powered system behind it so you can look up everything that is provided in the world.
LHBTQ+ friendly: When I say LHBTQ+ friendly I don't mean that you need to have an LHBTQ+ character or that your own sexual nature has to be in that way. It just means that I support people who are in the LHBTQ+ community as I myself am part of that community.
Custom Maps: I usually make my own specialized maps for the sessions to make sure the player gets his money's worth. These maps are designed from official sources and when needed my own homebrew maps. These maps also have fog of war and sight restrictions, like you are used to with Roll20 or different kinds of Virtual Tabletop.
Foundry VTT: For my sessions, I use Foundry VTT. I prefer this Virtual Tabletop over Roll20 because of its mobility and easy-to-use systems. The Virtual Tabletop is free for anyone to sign up, just like Roll20, only DM's like me pay for it.
TaleSpire: If the group wants to have a more table-like feeling, the session can be done in TaleSpire. TaleSpire asks for a one-time fee of 25 dollars. If you want more information go to: www.TaleSpire.com
DnDBeyond: I use DnDBeyond for my campaigns so it'll be easy for me to get all the sheets together. Now with the new Dice roll systems and Combat Tracker, it really is my preferred way of running a session.
Price:
Normal session: For every session that is a maximum of 4 hours, I charge $15 per person. I use PayPal for payments.
Tips: Tips are not mandatory, however with all the extra work I do, some of my players like to give a little extra. This can be sent to PayPal as well.
I want to join, how do I join?
That's really easy!
You can sign up via this link: https://forms.gle/mhNuGeWMrkL3iyXVA Your information* will be sent to our server and handled from there. You will get a discord invite and we will be in touch about the campaign.
* The information is securely stored and will not be sold in any way shape or form to a third party. We do not ask for any personal information that can be used against you and if you want your information to be deleted that will be done so accordingly.
Game details:
Mor-Damnia is a land where war has ravaged for centuries. Now that the dust has settled, and boundaries have been assigned, it's time to address the problems from within the kingdoms.
The Dwarven kingdom Mor-Regnum rules the southern part of the lands with an iron fist. Defending itself from the remaining Orc armies from the east. Pushed back the dark and unknown forces of the north. And struck a deal with the "beyond the mountain" people to stay in their territory. Even though there have been many wars fought between the dwarves and the elves in the south, not much remains from the scars that have been made. Most people would believe that this was the way it has been for centuries, but even today the powers shift from day to day, even from within the kingdom.
This world gives a lot of freedom and a lot of different possibilities of what kind of adventure you want. In the south, you have the high fantasy more Lord of the Rings way of adventures, while the north has horror and frozen adventures. To the east, you have the badlands where Orcs rule to this day and have a desire to expand and raid everything they can. What kind of adventure you'd like is subjected to the party as what kind of quest they will go on. Another part of freedom is the downtime activities I would like my players to feel the freedom of. Do you want to have a player home? Sure! Do you want to start your own trading route and store? Of course! Would you like to start your own kingdom? Raise an army and lets find out!
This world is designed to give you the freedom you'd hope for and the stories to remember forever. Do you have any questions? Let me know down below.
Game: D&D 5e
Group type: Online
Experience: New / a few years/veteran, anyone is welcome.
Location/Timezone: CEST (Amsterdam, Paris)
Schedule: Saturday 18:00 - 22:00
Roles sought: Player, max 5 per group.
Game style: My style of DMing consists of lots of roleplay opportunities, downtime activities, and combat. An overall mix of everything.
As you see in the title, this will be a paid campaign. There's a lot of controversy about paying a Dungeon Master what others do for free. What can you expect when you pay for my sessions? Why am I different?
Experienced:
I've got a background in acting, which allows me to be a very flexible Dungeon Master. I've gained a lot of experience in storytelling, which makes my sessions fun and engaging.
For the last 4 years, I've done weekly sessions with groups, and learned everything from the official and unofficial books to get my sessions to be epic.
Backoffice:
When you pay for a service you can expect to have service in the game and outside the game. With my personal experience of Backoffice systems, I've created a professional environment that makes the back end of payments and detailed information possible.
This is part registration with player data and payment handling, but also information storage. When you play in this campaign you will have a World Anvil powered system behind it so you can look up everything that is provided in the world.
LHBTQ+ friendly:
When I say LHBTQ+ friendly I don't mean that you need to have an LHBTQ+ character or that your own sexual nature has to be in that way. It just means that I support people who are in the LHBTQ+ community as I myself am part of that community.
Custom Maps:
I usually make my own specialized maps for the sessions to make sure the player gets his money's worth. These maps are designed from official sources and when needed my own homebrew maps. These maps also have fog of war and sight restrictions, like you are used to with Roll20 or different kinds of Virtual Tabletop.
Foundry VTT:
For my sessions, I use Foundry VTT. I prefer this Virtual Tabletop over Roll20 because of its mobility and easy-to-use systems. The Virtual Tabletop is free for anyone to sign up, just like Roll20, only DM's like me pay for it.
TaleSpire:
If the group wants to have a more table-like feeling, the session can be done in TaleSpire. TaleSpire asks for a one-time fee of 25 dollars. If you want more information go to: www.TaleSpire.com
DnDBeyond:
I use DnDBeyond for my campaigns so it'll be easy for me to get all the sheets together. Now with the new Dice roll systems and Combat Tracker, it really is my preferred way of running a session.
Price:
Normal session: For every session that is a maximum of 4 hours, I charge $15 per person. I use PayPal for payments.
Tips: Tips are not mandatory, however with all the extra work I do, some of my players like to give a little extra. This can be sent to PayPal as well.
I want to join, how do I join?
That's really easy!
You can sign up via this link: https://forms.gle/mhNuGeWMrkL3iyXVA
Your information* will be sent to our server and handled from there. You will get a discord invite and we will be in touch about the campaign.
* The information is securely stored and will not be sold in any way shape or form to a third party. We do not ask for any personal information that can be used against you and if you want your information to be deleted that will be done so accordingly.
Game details:
Mor-Damnia is a land where war has ravaged for centuries. Now that the dust has settled, and boundaries have been assigned, it's time to address the problems from within the kingdoms.
The Dwarven kingdom Mor-Regnum rules the southern part of the lands with an iron fist. Defending itself from the remaining Orc armies from the east. Pushed back the dark and unknown forces of the north. And struck a deal with the "beyond the mountain" people to stay in their territory.
Even though there have been many wars fought between the dwarves and the elves in the south, not much remains from the scars that have been made. Most people would believe that this was the way it has been for centuries, but even today the powers shift from day to day, even from within the kingdom.
This world gives a lot of freedom and a lot of different possibilities of what kind of adventure you want. In the south, you have the high fantasy more Lord of the Rings way of adventures, while the north has horror and frozen adventures. To the east, you have the badlands where Orcs rule to this day and have a desire to expand and raid everything they can. What kind of adventure you'd like is subjected to the party as what kind of quest they will go on.
Another part of freedom is the downtime activities I would like my players to feel the freedom of. Do you want to have a player home? Sure! Do you want to start your own trading route and store? Of course! Would you like to start your own kingdom? Raise an army and lets find out!
This world is designed to give you the freedom you'd hope for and the stories to remember forever.
Do you have any questions? Let me know down below.