Hunters of the Dragon Queen is a shared campaign experience that is built to host five parties who face five different facets of the Cult of The Dragon, Tiamat, and/or the other nefarious powers that are supporting Her and Her ascent from the Nine Hells. It is listed on Start Playing Games and has many different forms of media and play to, well, play around with, so if you like what you see, reach out on the TTG Gaming Hub Discord, on Start Playing, or even here! Questions help to enlighten us!
All games will feature a free Session 0 to test the waters of me as a Playweaver, a recap written out in short story format that will be posted on Techno's Toril Tales on World Anvil alongside the other games, and a sense of agency in how the story is told. Should folks desire to use this campaign tool as well, we can onboard that, but accounts are free and this is optional for players of Blue, Black, and White Hunter's Games.
This video at the bottom details out all the facts like a promo would, but the spark notes can be found below in the D&D Beyond Forum Template Format.
Games: Detailed Below This Section Group type: Paid Online, $30 $25/session Experience: Some experience ideally, but we can work with newer folks to help them learn and become a master themself. Location/Timezone: Beaverton, OR | PST Time Zone Schedule: None Started Yet, so Flexible Times | Availability Below | Frequency assumed 1/month for each game, but can discuss more. | Min Length of ~5 hours. Available 10am-6pm most days, busy Saturday, can do Sunday if it's the only day that works. Have them set up on the third week, for now. Roles sought: Looking for 4 players to start, 8 players max to run, and can have a few (3-4) reserves if you can't make it every session or frequency is more than you can manage. Game style: I am a pretty versatile Dungeon Master, I would give myself an average score across the board aside from combat, it would be up a tick or two as a tactician at heart. I am a bit of a loremaster, so I really know how to weave a backstory too.
Dreams of Another World | Blue Dragon Hunters
Game 1: D&D 5e, "Dragonlance: Shadow of the Dragon Queen", "Divine Contention", as well as "Eberron: Rising from the Last War" likely, and the "Rise of Tiamat"
Plot (On World Anvil): Blue (Dragon) Hunters of the Dragon Queen is one of five heads of a multi-party Tyranny of Dragons Campaign Experience, where each head of the hunters become integral to the final result, interacting with the world in different ways, but all part of one shared experience.
This campaign is told within the Realmspace of Kyrnn to start, where a dark Dragon Queen, much like Tiamat, some say with bonds to Tiamat, is known to dwell. This being, known as Takhisis stages a sinister campaign of her own to conquer that world. Once you are done stopping her in one realm, trace her essence, track it across a Dream of the Blue Veil, and enter the fray of another war, where her original power has been castigated for so long.
As you discover the way to traverse into other Material Planes, it is likely that other planes like Eberron, Abier, and more might make an appearance, briefly, but the multiverse is vast for those who can move sideways betwixt it. Become a different kind of dream, unite realms and realities against this menace. Prepare for battle against the Shadow of the Dragon Queen.
Game 2: D&D 5e, "Tomb of Annihilation", some re-flavorings of "Hoard of the Dragon Queen" "Candlekeep Mysteries", and the "Rise of Tiamat"
Plot (On World Anvil): One of five heads of a multi-party Tyranny of Dragons Campaign for the discerning player looking to be evil with a character, and others that have that expectation.
This evil delve will feature you as part of an elite group of baddies with at least some of you being under the command of Valindra Shadowmantle, one of Szass Tam's most loyal Lich LTs among the evil Red Wizards of Thay. Some of you may be mercenaries, some may be from the Xanathar Guild, or even the Zhentarim, but the direction remains set that you travel to the distant and overgrown jungles of Chult with Valindra to find something dark and evil. I will have some (more) Background connections for character creation before Session 0, and a solid collection of Gods that can be chosen from for Evil Patrons and Deities.
Once you complete that quest, you will begin to interact with the Cult of the Dragon, one branch of them at least, same as how the Red Wizards are split, so it will then lead into a modified latter half of the Tyranny of Dragons where you, as evil player characters, work against the "Thayan Resurrection" Red Wizards, namely Rath Modar, and otherwise bolster Thayan efforts on Tam's behalf. This group will both deal with aftermaths of the Red, Green, Blue, and White Dragon Hunters, and cause roadblocks from/for the other Hunter games.
Game 3: D&D 5e, "Orrey of the Wanderer", "Light of Xaryxis", "Infernal Machine Rebuild", and the "Rise of Tiamat"
Plot (On World Anvil): White (Dragon) Hunters of the Dragon Queen is one part of a multi-party Tyranny of Dragons shared campaign experience where each facet of the party interacts with the story in different ways, and using different mechanics in the world. Though you do come to be known for slaying a Dragon or two in time, the main reach of this story is less innately heroic and more neutral in origins.
Combining the humble beginnings that stem from the Orrey of the Wanderer Campaign in the Acquisitions Incorporated book, we will come to decide we want to build a time machine! Given the enigmatic nature of this enterprise, many folks are likely to join, but not all partners work out. Also, this idea come later, of course, when you've all met and accomplished a good portion of the first story.
Inspired and counseled by investors and business partners alike, you will take to the stars, in a Spelljammer, and encounter a fate most out of this world as you search for inspiration to your new idea. The Astral is timeless after all. That would not be the end though, as you find other powerful machines, and come to repair, or even, finally, build one of your own. The final part of this story makes the party journey to the time long after the Time of Troubles, when Tiamat's ascension is on the rise. Echos of the past, present, and future are sure to linger throughout this tale, but only one thing is certain, and that is that time is a little wibbly wobbly, and fate... is never certain.
Still looking for players for these games, but I wanted to drop a few snippets of info to keep folks apprasied!
I have some friends, and a small group of dedicated players that said they could help get some of these games off the ground if we needed another player to do the Session 0 or needed a reserve player for a session, so that helps us to keep a good rounded part
Also, last week I got my Patreon offerings updated and one of them, the "Playbound" tier, with only 30 slots, offers a free session (not a session 0 since those are already free for me) when you first sign up, as well as more free games, one shots, and/or homebrews every three months of support. There are other tiers, oriented around other types of projects and fun things my business and life partner Kat and I get into, but Playbound is definitely the one to look at if you love D&D and Tabletop Gaming.
All else aside, please reach out, question make us all brighter!
Hunters of the Dragon Queen
This video at the bottom details out all the facts like a promo would, but the spark notes can be found below in the D&D Beyond Forum Template Format.
Games: Detailed Below This Section
Group type: Paid Online,
$30$25/sessionExperience: Some experience ideally, but we can work with newer folks to help them learn and become a master themself.
Location/Timezone: Beaverton, OR | PST Time Zone
Schedule: None Started Yet, so Flexible Times | Availability Below | Frequency assumed 1/month for each game, but can discuss more. | Min Length of ~5 hours.
Available 10am-6pm most days, busy Saturday, can do Sunday if it's the only day that works.
Have them set up on the third week, for now.
Roles sought: Looking for 4 players to start, 8 players max to run, and can have a few (3-4) reserves if you can't make it every session or frequency is more than you can manage.
Game style: I am a pretty versatile Dungeon Master, I would give myself an average score across the board aside from combat, it would be up a tick or two as a tactician at heart. I am a bit of a loremaster, so I really know how to weave a backstory too.
Dreams of Another World | Blue Dragon Hunters
Game 1: D&D 5e, "Dragonlance: Shadow of the Dragon Queen", "Divine Contention", as well as "Eberron: Rising from the Last War" likely, and the "Rise of Tiamat"
Plot (On World Anvil):
Blue (Dragon) Hunters of the Dragon Queen is one of five heads of a multi-party Tyranny of Dragons Campaign Experience, where each head of the hunters become integral to the final result, interacting with the world in different ways, but all part of one shared experience.
This campaign is told within the Realmspace of Kyrnn to start, where a dark Dragon Queen, much like Tiamat, some say with bonds to Tiamat, is known to dwell. This being, known as Takhisis stages a sinister campaign of her own to conquer that world. Once you are done stopping her in one realm, trace her essence, track it across a Dream of the Blue Veil, and enter the fray of another war, where her original power has been castigated for so long.
As you discover the way to traverse into other Material Planes, it is likely that other planes like Eberron, Abier, and more might make an appearance, briefly, but the multiverse is vast for those who can move sideways betwixt it. Become a different kind of dream, unite realms and realities against this menace. Prepare for battle against the Shadow of the Dragon Queen.
Play: On Start Playing Games
Darkness Reigns | Black Dragon Hunters
Game 2: D&D 5e, "Tomb of Annihilation", some re-flavorings of "Hoard of the Dragon Queen" "Candlekeep Mysteries", and the "Rise of Tiamat"
Plot (On World Anvil):
One of five heads of a multi-party Tyranny of Dragons Campaign for the discerning player looking to be evil with a character, and others that have that expectation.
This evil delve will feature you as part of an elite group of baddies with at least some of you being under the command of Valindra Shadowmantle, one of Szass Tam's most loyal Lich LTs among the evil Red Wizards of Thay. Some of you may be mercenaries, some may be from the Xanathar Guild, or even the Zhentarim, but the direction remains set that you travel to the distant and overgrown jungles of Chult with Valindra to find something dark and evil. I will have some (more) Background connections for character creation before Session 0, and a solid collection of Gods that can be chosen from for Evil Patrons and Deities.
Once you complete that quest, you will begin to interact with the Cult of the Dragon, one branch of them at least, same as how the Red Wizards are split, so it will then lead into a modified latter half of the Tyranny of Dragons where you, as evil player characters, work against the "Thayan Resurrection" Red Wizards, namely Rath Modar, and otherwise bolster Thayan efforts on Tam's behalf. This group will both deal with aftermaths of the Red, Green, Blue, and White Dragon Hunters, and cause roadblocks from/for the other Hunter games.
Play: On Start Playing Games
Binded by the Light | White Dragon Hunters
Game 3: D&D 5e, "Orrey of the Wanderer", "Light of Xaryxis", "Infernal Machine Rebuild", and the "Rise of Tiamat"
Plot (On World Anvil):
White (Dragon) Hunters of the Dragon Queen is one part of a multi-party Tyranny of Dragons shared campaign experience where each facet of the party interacts with the story in different ways, and using different mechanics in the world. Though you do come to be known for slaying a Dragon or two in time, the main reach of this story is less innately heroic and more neutral in origins.
Combining the humble beginnings that stem from the Orrey of the Wanderer Campaign in the Acquisitions Incorporated book, we will come to decide we want to build a time machine! Given the enigmatic nature of this enterprise, many folks are likely to join, but not all partners work out. Also, this idea come later, of course, when you've all met and accomplished a good portion of the first story.
Inspired and counseled by investors and business partners alike, you will take to the stars, in a Spelljammer, and encounter a fate most out of this world as you search for inspiration to your new idea. The Astral is timeless after all. That would not be the end though, as you find other powerful machines, and come to repair, or even, finally, build one of your own. The final part of this story makes the party journey to the time long after the Time of Troubles, when Tiamat's ascension is on the rise. Echos of the past, present, and future are sure to linger throughout this tale, but only one thing is certain, and that is that time is a little wibbly wobbly, and fate... is never certain.
Play: On Start Playing Games
Heyo party people,
Still looking for players for these games, but I wanted to drop a few snippets of info to keep folks apprasied!
I have some friends, and a small group of dedicated players that said they could help get some of these games off the ground if we needed another player to do the Session 0 or needed a reserve player for a session, so that helps us to keep a good rounded part
Also, last week I got my Patreon offerings updated and one of them, the "Playbound" tier, with only 30 slots, offers a free session (not a session 0 since those are already free for me) when you first sign up, as well as more free games, one shots, and/or homebrews every three months of support. There are other tiers, oriented around other types of projects and fun things my business and life partner Kat and I get into, but Playbound is definitely the one to look at if you love D&D and Tabletop Gaming.
All else aside, please reach out, question make us all brighter!
https://www.patreon.com/ttgwrights/membership