DM Experience: Ran 7 Campaigns/Played in about 8 (about four years experience total)
Looking For Experience: Any
Timezone: EST - U.S. East Coast
Roles Sought: 4 - 6 players
Game Style: Combat: High Roleplay: High Exploration/Puzzles: Low/Medium Notes: Complex Worldbuilding and Plot with a very loose railroad, interlocking factions, the world changes based on your choices. Warning: Evil/traitorous pcs are allowed, pvp is party regulated, and overall this game is built with fewer tools for keeping the group cohesive. I ask that everyone who comes into this game recognize that, and understand that however things play out ingame, everyone's able to roll with the punches and get along outside of the game.
Platform: Discord and Roll 20. Gestalt characters can't really be made on D&D Beyond, but on Roll20 it's a lot more feasible. Besides that, Roll20 will be the VTT, using maps whenever possible.
Session Start Time is 2:00 PM EST on Mondays.
Session Length is about 3-4 hours.
Campaign Summary: "The year is 1490 DR, and a new discovery has supposedly been made in the study of the Netherese Empire. The Netherese Empire, the most powerful civilization of spellcasters in known history. The exploits of the netherese were beyond imagining. 10th and 11th level spells, cast as though they were mere child's play. Cities that were magically hovered thousands of feet above the ground. Spelljammers that could supposedly travel the stars themselves! It's been claimed that the one such Netherese wonder: The Artificial Island of Ilonduil, has been discovered. Enormous lost ruins, isolated towns and villages, ancient secrets hidden away in underground vaults, etc, etc, all on a mysterious island surrounded by a storm of pure magic. Even still, in the last few thousand years, there has been no real evidence proving the island, or even its creator, ever even truly existed. There is one thing known for sure though. Those that scour The Trackless Sea in search of The Island of Ilonduil... they pretty much never return."
Doom of Ilonduil is an attempt to create a homebrew campaign module, going from level 1-20 using gestalt rules. For those that don't know, gestalt means a game where one character is built with a combination of two classes rather than one, and leveling them up together. So instead of starting out as say, a level 1 fighter or level 1 wizard, you can start out as a level 1 fighter/wizard, creating a much more powerful character. I've already finished running this campaign from start to finish awhile back, which established a good foundation. At this point, I'm trying to structure the story of this campaign into a fluid, non-linear adventure that feels different with every play through, yet always fun to go through.
If you are interested in joining, send me a DM on D&DB and/or a friend request on Discord (username: ‘noahbaa.’). I’ll try to help you set up your character on Roll20 first and foremost, and once we have at least four pcs ready to go, we’ll establish the start date (it will be on 2:00 PM EST on a Monday, the question will be the week).
Hmm... I don't think I received it. I've run into this issue before, and I'm not entirely sure what's causing it. For convenience's sake, try sending me your discord, and I'll message you.
Looks super fun, sadly the time doesn't work for me. If you run a night game, post 6 pm EST during the week, please let me know? Would love to try this out!
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Game: D&D 5e
Group Type: Online
DM Experience: Ran 7 Campaigns/Played in about 8 (about four years experience total)
Looking For Experience: Any
Timezone: EST - U.S. East Coast
Roles Sought: 4 - 6 players
Game Style:
Combat: High
Roleplay: High
Exploration/Puzzles: Low/Medium
Notes: Complex Worldbuilding and Plot with a very loose railroad, interlocking factions, the world changes based on your choices.
Warning: Evil/traitorous pcs are allowed, pvp is party regulated, and overall this game is built with fewer tools for keeping the group cohesive. I ask that everyone who comes into this game recognize that, and understand that however things play out ingame, everyone's able to roll with the punches and get along outside of the game.
Platform: Discord and Roll 20. Gestalt characters can't really be made on D&D Beyond, but on Roll20 it's a lot more feasible. Besides that, Roll20 will be the VTT, using maps whenever possible.
Session Start Time is 2:00 PM EST on Mondays.
Session Length is about 3-4 hours.
Campaign Summary: "The year is 1490 DR, and a new discovery has supposedly been made in the study of the Netherese Empire. The Netherese Empire, the most powerful civilization of spellcasters in known history. The exploits of the netherese were beyond imagining. 10th and 11th level spells, cast as though they were mere child's play. Cities that were magically hovered thousands of feet above the ground. Spelljammers that could supposedly travel the stars themselves! It's been claimed that the one such Netherese wonder: The Artificial Island of Ilonduil, has been discovered. Enormous lost ruins, isolated towns and villages, ancient secrets hidden away in underground vaults, etc, etc, all on a mysterious island surrounded by a storm of pure magic. Even still, in the last few thousand years, there has been no real evidence proving the island, or even its creator, ever even truly existed. There is one thing known for sure though. Those that scour The Trackless Sea in search of The Island of Ilonduil... they pretty much never return."
Doom of Ilonduil is an attempt to create a homebrew campaign module, going from level 1-20 using gestalt rules. For those that don't know, gestalt means a game where one character is built with a combination of two classes rather than one, and leveling them up together. So instead of starting out as say, a level 1 fighter or level 1 wizard, you can start out as a level 1 fighter/wizard, creating a much more powerful character.
I've already finished running this campaign from start to finish awhile back, which established a good foundation. At this point, I'm trying to structure the story of this campaign into a fluid, non-linear adventure that feels different with every play through, yet always fun to go through.
The exact rules for how I'm choosing to run gestalt (alongside some other homebrew rules and variants I’m implementing to compliment this concept) are in this google doc: https://docs.google.com/document/d/18GfOXriJKY-zDv-JaQDCy3zYoISRGl9YBDM_DmcpdLw/edit
Keep in mind, this ruleset is subject to change.
If you are interested in joining, send me a DM on D&DB and/or a friend request on Discord (username: ‘noahbaa.’). I’ll try to help you set up your character on Roll20 first and foremost, and once we have at least four pcs ready to go, we’ll establish the start date (it will be on 2:00 PM EST on a Monday, the question will be the week).
fr via discod sent. looking forward to meeting you :)
Hmm... I don't think I received it. I've run into this issue before, and I'm not entirely sure what's causing it.
For convenience's sake, try sending me your discord, and I'll message you.
hainidan (or sebi#4716)
The Gestalt rules seem fun to play. I sent a friend request on Discord.
Sent a friend request too, I'd have a few questions.
In case it didnt came through, my discord is conti_9732
My Discord is Wolfdragon. (the w is capitalized)
Alright, I've switched my username to 'noahbaa0431' we'll see if that makes a difference. I'm sorry for the inconvenience.
works now
Yo yo yo sent you a friend request on discord hopefully if you still have space.
Looks super fun, sadly the time doesn't work for me. If you run a night game, post 6 pm EST during the week, please let me know? Would love to try this out!