I am looking for three to four players for a new home brewed campaign. This will be starting at 8 PM EST playing every other Sunday starting on 9/1/2024. That night will be a session zero. Please PM me with general character ideas including background. I would also like to know your level of experience. New players are welcome to join. I don't mind teaching newer players.
We will be using the D&D Beyond Maps feature and D&D Beyond. This will be mostly theater of the mind, but most fights will have maps for tactical purposes.
More lore will continue to those who are approved for the session.
Introduction Lore:
"The Gods and Goddesses battled for many centuries bringing their followers in tow for generations for control of the lands. Destruction of countless species, lands, and symbols were the result of the campaign of the deities. This was so vast that the deities themselves weakened greatly disallowing them to maintain the homeland. Realizing that they were all up for extinction if they continued this path, the deities developed the Pack of the Deities that would forever forge peace between these entities. Using the remaining of their strength combined, they purged the old worlds and began anew.
Using this new bond, they formed a star at the center of this galaxy that would create energy, heat, and light for the remaining system. They named this star after Ophithis, the god of the Eternal Burning Damned. Its light is to burn until all of the Deities fall in the system. It is said that when a soul dies and moves on, it is sent to the star to be watched by Ophithis. His godly abilities are limited to ensure that souls whom are judged damned cannot leave this existence once they have arrived. For this reason, Ophithis is also known as The Watcher. After the star was created, the deities created Estritara. This planetary land was placed in orbit surrounding closest to Ophithis, making it so hot, that it a place of fire. It is said that this is the birthplace of fire elemental and where dragons including the red and gold dragons draw their power from.
Joclerona was the next land mass to be created by the celestials just outside of the Estritara orbit. This land was made of water and it's orbit and rotation always has one side facing away from the star. That side is formed of land masses of ice, while the closest part of the planet is full of vapor. Lore has it that this is the birthplace of water elementals, and where dragons including the white and silver dragons draw their power from. Next, it was time for the home of the mortals to be created.
Egia was formed third from the star with the purpose that all followers will maintain the equal balance of the gods. Every individual regardless of species was born with the ability to choose their own path for them to walk without fear of repercussions. Six major civilizations were created with the four common factions in each place. This was to ensure that each creature could follow the path of their own choice. Two moons were created to assist in influencing the lands ability to support life orbiting Egia. Latula was named after the goddess of the fall moon, and orbits once every thirty-five days. Azagus was named after the god of the dual moons. This satellite orbits Egia once every 70 days.
Lastly, Plinuthe was created fourth from the star. This planet was developed enveloping the core components of magic, from the arcane to divination, and every type in between. It is said that many storms have enveloped this planet with powerful winds, strong electrical storms, and other wild effects that allows the mortals to draw powers from them."
Backstory: In the icy realms of Joclerona, a child born of a powerful fiend and a human mother was destined to walk a challenging path. Cold Flame emerged into the world against a backdrop of whispers and fear; her cambion blood branded her as an omen, a symbol of chaos that unsettled the villagers.
Her mother, driven by love and desperation, sacrificed everything to protect her child. Upon realizing the danger Cold Flame represented, she abandoned her at the edge of the village, imploring the stormy skies and icy winds to take pity on her daughter. In a serendipitous twist of fate, the mighty ice dragon Aglara Frostscale heard her cries and swooped down, claiming the child as her own.
Under Aglara’s fierce yet nurturing guidance, Cold Flame learned to embrace her duality. The dragon taught her the primal strength of the ice and the wild nature associated with being a warrior, awakening the barbarian within her. Cold Flame became adept at channeling her rage into powerful attacks, embodying the ferocity of her draconic mother.
As she grew, she also discovered a knack for stealth and cunning, traits inherent to her fiendish lineage. The streets of the village became her training ground for a rogue's finesse. Utilizing her agility, she could slip through shadows, pick locks, and navigate the treacherous terrain of her upbringing. This blend of brute force and deftness made her a unique force to reckon with.
However, tragedy struck when a band of adventurers seeking glory invaded Aglara’s lair. In a desperate attempt to protect Cold Flame, Aglara faced overwhelming odds and fell. Left without her protector, Cold Flame grappled with the grief of her loss while refusing to forsake her heritage.
Determined to honor Aglara’s memory, Cold Flame set out to forge her own path, wielding her dual skills. She would embody the spirit of the warrior while embracing the cunning ways of the rogue. Her ambition grew beyond survival; she yearned for recognition, power, and respect—hoping to prove that a cambion can wield their dark heritage as a force for good and strength.
Goals and Motivations: Seek Redemption: Cold Flame wishes to avenge Aglara’s death and ensure her legacy lives on. Embrace Her Heritage: She aims to embrace her cambion nature fully, using her powers for strength while remaining true to her inner essence. Protect the Innocent: Inspired by the sacrifices of her past, she dedicates her life to protecting others and keeping the legacy of her mother alive.
Personality Traits: Resilient: Cold Flame exhibits a strong will and inner strength, refusing to let loss define her. Cunning and Cunning: Her rogue skills and sharp wit allow her to navigate complex situations, using both deception and charm to her advantage. Protective: She feels a strong responsibility for the well-being of those she cares about and often steps in to defend those who cannot defend themselves.
Combat Style: Cold Flame utilizes a combination of brutal, primal rage and nimble stealth tactics in battle. In her barbarian form, she charges fearlessly into combat, using her rage to deliver powerful strikes. When the situation calls for it, she can shift into her rogue persona, relying on a stealthy approach, striking from the shadows, or outmaneuvering her opponents to gain the upper hand.
Performance Style: When she performs, Cold Flame blends her musical talents with her raw, visceral energy. Her performances might incorporate elements of storytelling that reflect her tumultuous past while revealing her journey from darkness to hope. With card tricks and spoken word, she captivates her audience, drawing them into the richness of her narrative.
We currently have plenty of applicants and are making selections for this campaign. Thank you for all who applied. I will be in contact with you shortly one way or another.
Hello!
I am looking for three to four players for a new home brewed campaign. This will be starting at 8 PM EST playing every other Sunday starting on 9/1/2024. That night will be a session zero. Please PM me with general character ideas including background. I would also like to know your level of experience. New players are welcome to join. I don't mind teaching newer players.
We will be using the D&D Beyond Maps feature and D&D Beyond. This will be mostly theater of the mind, but most fights will have maps for tactical purposes.
More lore will continue to those who are approved for the session.
Introduction Lore:
"The Gods and Goddesses battled for many centuries bringing their followers in tow for generations for control of the lands. Destruction of countless species, lands, and symbols were the result of the campaign of the deities. This was so vast that the deities themselves weakened greatly disallowing them to maintain the homeland. Realizing that they were all up for extinction if they continued this path, the deities developed the Pack of the Deities that would forever forge peace between these entities. Using the remaining of their strength combined, they purged the old worlds and began anew.
Using this new bond, they formed a star at the center of this galaxy that would create energy, heat, and light for the remaining system. They named this star after Ophithis, the god of the Eternal Burning Damned. Its light is to burn until all of the Deities fall in the system. It is said that when a soul dies and moves on, it is sent to the star to be watched by Ophithis. His godly abilities are limited to ensure that souls whom are judged damned cannot leave this existence once they have arrived. For this reason, Ophithis is also known as The Watcher. After the star was created, the deities created Estritara. This planetary land was placed in orbit surrounding closest to Ophithis, making it so hot, that it a place of fire. It is said that this is the birthplace of fire elemental and where dragons including the red and gold dragons draw their power from.
Joclerona was the next land mass to be created by the celestials just outside of the Estritara orbit. This land was made of water and it's orbit and rotation always has one side facing away from the star. That side is formed of land masses of ice, while the closest part of the planet is full of vapor. Lore has it that this is the birthplace of water elementals, and where dragons including the white and silver dragons draw their power from. Next, it was time for the home of the mortals to be created.
Egia was formed third from the star with the purpose that all followers will maintain the equal balance of the gods. Every individual regardless of species was born with the ability to choose their own path for them to walk without fear of repercussions. Six major civilizations were created with the four common factions in each place. This was to ensure that each creature could follow the path of their own choice. Two moons were created to assist in influencing the lands ability to support life orbiting Egia. Latula was named after the goddess of the fall moon, and orbits once every thirty-five days. Azagus was named after the god of the dual moons. This satellite orbits Egia once every 70 days.
Lastly, Plinuthe was created fourth from the star. This planet was developed enveloping the core components of magic, from the arcane to divination, and every type in between. It is said that many storms have enveloped this planet with powerful winds, strong electrical storms, and other wild effects that allows the mortals to draw powers from them."
I’m very interested in joining your Homebrew. I have been gaming for a year in a couple local groups and I’m interested in campaigning online.
Please feel free to message me with your character idea and I'll let you know once we get all the requests.
Character Concept: Cold Flame
Basic Information:
Name: Cold Flame
Race: Cambion (Half-Human, Half-Fiend)
Class: Barbarian / Rogue (Multiclass)
Background: Abandoned Child / Urchin
---
Backstory:
In the icy realms of Joclerona, a child born of a powerful fiend and a human mother was destined to walk a challenging path. Cold Flame emerged into the world against a backdrop of whispers and fear; her cambion blood branded her as an omen, a symbol of chaos that unsettled the villagers.
Her mother, driven by love and desperation, sacrificed everything to protect her child. Upon realizing the danger Cold Flame represented, she abandoned her at the edge of the village, imploring the stormy skies and icy winds to take pity on her daughter. In a serendipitous twist of fate, the mighty ice dragon Aglara Frostscale heard her cries and swooped down, claiming the child as her own.
Under Aglara’s fierce yet nurturing guidance, Cold Flame learned to embrace her duality. The dragon taught her the primal strength of the ice and the wild nature associated with being a warrior, awakening the barbarian within her. Cold Flame became adept at channeling her rage into powerful attacks, embodying the ferocity of her draconic mother.
As she grew, she also discovered a knack for stealth and cunning, traits inherent to her fiendish lineage. The streets of the village became her training ground for a rogue's finesse. Utilizing her agility, she could slip through shadows, pick locks, and navigate the treacherous terrain of her upbringing. This blend of brute force and deftness made her a unique force to reckon with.
However, tragedy struck when a band of adventurers seeking glory invaded Aglara’s lair. In a desperate attempt to protect Cold Flame, Aglara faced overwhelming odds and fell. Left without her protector, Cold Flame grappled with the grief of her loss while refusing to forsake her heritage.
Determined to honor Aglara’s memory, Cold Flame set out to forge her own path, wielding her dual skills. She would embody the spirit of the warrior while embracing the cunning ways of the rogue. Her ambition grew beyond survival; she yearned for recognition, power, and respect—hoping to prove that a cambion can wield their dark heritage as a force for good and strength.
Goals and Motivations:
Seek Redemption: Cold Flame wishes to avenge Aglara’s death and ensure her legacy lives on.
Embrace Her Heritage: She aims to embrace her cambion nature fully, using her powers for strength while remaining true to her inner essence.
Protect the Innocent: Inspired by the sacrifices of her past, she dedicates her life to protecting others and keeping the legacy of her mother alive.
Personality Traits:
Resilient: Cold Flame exhibits a strong will and inner strength, refusing to let loss define her.
Cunning and Cunning: Her rogue skills and sharp wit allow her to navigate complex situations, using both deception and charm to her advantage.
Protective: She feels a strong responsibility for the well-being of those she cares about and often steps in to defend those who cannot defend themselves.
Combat Style:
Cold Flame utilizes a combination of brutal, primal rage and nimble stealth tactics in battle. In her barbarian form, she charges fearlessly into combat, using her rage to deliver powerful strikes. When the situation calls for it, she can shift into her rogue persona, relying on a stealthy approach, striking from the shadows, or outmaneuvering her opponents to gain the upper hand.
Performance Style:
When she performs, Cold Flame blends her musical talents with her raw, visceral energy. Her performances might incorporate elements of storytelling that reflect her tumultuous past while revealing her journey from darkness to hope. With card tricks and spoken word, she captivates her audience, drawing them into the richness of her narrative.
can i join?
excited pls join?
wanna play new player
We currently have plenty of applicants and are making selections for this campaign. Thank you for all who applied. I will be in contact with you shortly one way or another.
Leonyc
I’m working on a Homebrew. Can I discuss it with you in discord? If so my discord is
daniblom