Availability: Anyday from 12 to 21pm but current schedules are for Friday 12pm EST
Preferred role: DM
Game style: Welcome to my homebrew heist campaign!
Roleplay:High
Puzzles:High
Combat:Medium to low.
Recommended inspiration material, for the setting:
- Arcane
- Ocean’s 11
- Eberron
- Blades in The Dark
- Planescape
- Dragon Age: Absolution
- Leverage
- Styx: Master of Shadows
- Six Of Crows
- Lies of Locke Lamora
- Mistborn
What kind of game will we play?
- A roleplay focused game, shifted towards spotlighting characters;
- A setting built based in the Player Character's backstories, with compelling intrigue and unique factions;
- A map that will be drawn as we introduce Player Characters;
- Consensus-based decision taking: As GM, I avoid making decisions without consulting players first. When in doubt, we roll dice to decide!
- Lower HP pool for PCs and NPCs means less, but more high-stakes combat:
Encounters might be ended if the table agrees and we shift the encounter to a chase, an ambush or a stealth sequence; TPKs would also be avoided, but prison breaking or purgatory breaking are also fun!
Game: D&D 5e + heist structure
Group preferred: Online
Experience: DM since 2015
Location/Timezone: EST
Availability: Anyday from 12 to 21pm but current schedules are for Friday 12pm EST
Preferred role: DM
Game style: Welcome to my homebrew heist campaign!
Roleplay:High
Puzzles:High
Combat:Medium to low.
Recommended inspiration material, for the setting:
- Arcane
- Ocean’s 11
- Eberron
- Blades in The Dark
- Planescape
- Dragon Age: Absolution
- Leverage
- Styx: Master of Shadows
- Six Of Crows
- Lies of Locke Lamora
- Mistborn
What kind of game will we play?
- A roleplay focused game, shifted towards spotlighting characters;
- A setting built based in the Player Character's backstories, with compelling intrigue and unique factions;
- A map that will be drawn as we introduce Player Characters;
- Consensus-based decision taking: As GM, I avoid making decisions without consulting players first. When in doubt, we roll dice to decide!
- Lower HP pool for PCs and NPCs means less, but more high-stakes combat:
Encounters might be ended if the table agrees and we shift the encounter to a chase, an ambush or a stealth sequence; TPKs would also be avoided, but prison breaking or purgatory breaking are also fun!
Current Scheduled Game can be found here:
https://startplaying.games/adventure/cm5vw0l8i004q11ng9azbhdmo
Other scheduling options in my profile below:
https://startplaying.games/gm/willbegming
Anything may count as an improvised weapon - if you try hard enough.