Game: D&D 5e 2024 Group type: Online - Discord, Foundry VTT Experience: New players welcome Schedule: Any day Thursday - Sunday bi weekly - 10 am PST Roles sought: 4-6 players Game style: Hey I'm Brad (he/him)! Princes of the Apocalypse is an investigation into elemental chaos in the Dessarin valley of the Sword Coast. Your faction contact has sent you here with a handful of leads and it is up to you to root out the elemental evil!
The game is a sandbox dungeon crawl from levels 3-13.
Full out the application below for consideration
- Name and preferred pronouns - How long have you played D&D 5e? - How many games have you played? - How do you approach challenges as a character? As a player? - Tell me your most epic D&D story!
- Name and preferred pronouns: (He/Him) - How long have you played D&D 5e? (Roughly 5 years or so) - How many games have you played? (I have lost count after 50) - How do you approach challenges as a character? (That all depends on who I am playing lol) As a player? (I method act how my character would act) - Tell me your most epic D&D story!
Maliechar Marclove: A Journey from Darkness to Mercy Maliechar Marclove was born into the cold, oppressive shadows of the Underdark, within the drow garrison of Velkynvelve. Raised under the rule of the ruthless priestess Ilvara Mizzrym, he was surrounded by an unforgiving world of strict discipline, political deceit, and relentless brutality. From an early age, Maliechar was taught that survival depended on power, deception, and unwavering obedience to the Spider Queen, Lolth. Yet, unlike many of his kin, he harbored a quiet resistance deep within his heart—an unease with the senseless cruelty that pervaded drow society. At a young age, Maliechar was chosen to train under the elite drow hunter, Kelnan Culto, a renowned Ranger who specialized in tracking and eliminating enemies of Velkynvelve. Under Kelnan’s tutelage, Maliechar learned the art of stealth, survival, and combat. He became adept at moving through the shadows, navigating the labyrinthine tunnels of the Underdark with ease, and wielding his twin daggers with lethal precision. However, he quickly discovered that his training was not solely about hunting beasts or defending their stronghold—it was about subjugation, slaughter, and enforcing the cruel will of Lolth. Kelnan was a harsh mentor, drilling into Maliechar the necessity of merciless efficiency, but Maliechar could never bring himself to embrace such ruthless methods. He found no joy in the suffering of others, no satisfaction in the way his people toyed with their captives before executing them. His reluctance to fully embrace the ways of the drow did not go unnoticed. Whispers spread among his peers, and soon, Kelnan himself began to doubt Maliechar’s loyalty. The breaking point came when Maliechar was ordered to execute a captured deep gnome—a young svirfneblin scout who had wandered too close to Velkynvelve’s territory. As the svirfneblin pleaded for his life, Maliechar hesitated, questioning the necessity of the act. Sensing his reluctance, Kelnan stepped in and slew the prisoner himself. But the damage was done—Maliechar had shown weakness, and in the drow matriarchy, weakness was unforgivable. Accused of insubordination and harboring heretical compassion, Maliechar was sentenced to exile—a fate worse than death for a drow. The priestesses of Lolth decreed that he would be cast out from Velkynvelve and left to die in the perilous tunnels of the Underdark. Shackled and beaten, he was dragged to the farthest reaches of the caverns and thrown into the unknown abyss after being stabbed with a dagger laced with drow poison by Kelnan. At all odds, Maliechar still held on and continued his near-fatal escape to the surface even if it was a journey of torment and survival. He wandered through the darkness, battling hunger, exhaustion, and the monstrous denizens of the Underdark. Weakened and wounded, he eventually stumbled upon an opening—a crack in the stone where the dim glow of sunlight filtered through. With what little strength remained, he pulled himself upward, emerging into the blinding light of the surface world for the first time. Yet, the land above was not the salvation he had hoped for. The surface world bore no welcome for a drow. Townspeople recoiled at his presence, assuming he was a spy or raider sent from the Underdark. Doors slammed shut in his face, guards drew weapons at the mere sight of his dark skin and crimson eyes. He was hunted like an animal, forced to scavenge in the wilds and sleep beneath the trees. The sting of rejection burned deep, and his frustration festered into anger. Was he truly so different? Was he forever cursed to be seen as a monster? Maliechar’s anger reached its breaking point when, in a moment of desperation, he lashed out at a group of mercenaries who had cornered him in a small village. Overwhelmed, beaten, and left barely conscious in the dirt, he expected death. But instead of delivering the final blow, a hooded figure stepped forward and intervened. The man was a monk—an elder of the Way of Mercy. With a single glance, he saw through Maliechar’s fury and pain. He did not see a drow, an outcast, or a monster. He saw a soul in turmoil, a man seeking purpose. The monk, known as Master Genro, took Maliechar under his wing, offering him food, shelter, and—most importantly—guidance. Under Master Genro’s tutelage, Maliechar learned the philosophies of the Way of Mercy. He trained his body and mind, channeling his pain into discipline, his anger into control. The Way of Mercy taught him to balance his combat prowess with healing, to see strength not as a tool of destruction but as a means of protection. It was a path of redemption, a way to make peace with himself and the world that had rejected him. At first, Maliechar struggled. Years of drow conditioning had instilled in him a wariness of trust, an instinct to view kindness as weakness. But Master Genro was patient, teaching through action rather than words. Through rigorous training, Maliechar learned the art of pressure-point strikes, techniques that could disable an opponent without killing them. He honed his agility and reflexes, blending his ranger skills with the fluid grace of a monk. He studied the philosophy of balance—how suffering and healing were two sides of the same coin. Slowly, Maliechar began to change. His rage cooled, replaced by purpose. He no longer sought vengeance against those who had wronged him; instead, he sought to prove that he was more than the legacy of his people. The Way of Mercy became his new path, his new identity. In time, he left Master Genro’s monastery, not as a lost exile, but as a monk with a mission. He would walk the world not as a hunter, but as a healer. Not as a bringer of death, but as a protector. Though the world might never fully accept him, he had found acceptance within himself. And that was enough.
- Name and preferred pronouns: Jeff (or Snig) He / Him
- How long have you played D&D 5e? I've been playing 5e ever since it's playtesting, back when it was known as D&D Next.
- How many games have you played? I've played lots of homebrew campaigns, and for official modules I've played
- Curse of Strahd (about 50%)
- Lost Mines of Phandolin (100%)
- Frostmaiden (currently about 50-60% through)
- How do you approach challenges as a character? As a player? I really enjoy immersing myself into my character and experiencing the world through their perspective. I do my best to avoid metagaming and instead try to handle challenges as my character would.
- Tell me your most epic D&D story!
For my brother's wedding party, a bunch of us got together for an epic level 20 one shot. There was a castle overrun by demons and at one point my wizard character managed to teleport atop the castle ramparts and rain down a meteor storm on a courtyard full of demons. It was such a cool and cinematic scene.
In the final battle Vs a balrog and his minions, my brother a Paladin actually managed to land the killing blow with a critical hit, smiting him! It was such a epic ending to the battle and everyone went berserk! Couldn't have been more perfect! A memory I will never forget.
Game: D&D 5e 2024
Group type: Online - Discord, Foundry VTT
Experience: New players welcome
Schedule: Any day Thursday - Sunday bi weekly - 10 am PST
Roles sought: 4-6 players
Game style: Hey I'm Brad (he/him)! Princes of the Apocalypse is an investigation into elemental chaos in the Dessarin valley of the Sword Coast. Your faction contact has sent you here with a handful of leads and it is up to you to root out the elemental evil!
The game is a sandbox dungeon crawl from levels 3-13.
Full out the application below for consideration
- Name and preferred pronouns
- How long have you played D&D 5e?
- How many games have you played?
- How do you approach challenges as a character? As a player?
- Tell me your most epic D&D story!
Thanks,
- Brad (he/him)
Player Since 2020, DM Since 2022, Nerd Since Way Back
Discord: zero.hack
- Name and preferred pronouns: (He/Him)
- How long have you played D&D 5e? (Roughly 5 years or so)
- How many games have you played? (I have lost count after 50)
- How do you approach challenges as a character? (That all depends on who I am playing lol) As a player? (I method act how my character would act)
- Tell me your most epic D&D story!
Maliechar Marclove: A Journey from Darkness to Mercy Maliechar Marclove was born into the cold, oppressive shadows of the Underdark, within the drow garrison of Velkynvelve. Raised under the rule of the ruthless priestess Ilvara Mizzrym, he was surrounded by an unforgiving world of strict discipline, political deceit, and relentless brutality. From an early age, Maliechar was taught that survival depended on power, deception, and unwavering obedience to the Spider Queen, Lolth. Yet, unlike many of his kin, he harbored a quiet resistance deep within his heart—an unease with the senseless cruelty that pervaded drow society. At a young age, Maliechar was chosen to train under the elite drow hunter, Kelnan Culto, a renowned Ranger who specialized in tracking and eliminating enemies of Velkynvelve. Under Kelnan’s tutelage, Maliechar learned the art of stealth, survival, and combat. He became adept at moving through the shadows, navigating the labyrinthine tunnels of the Underdark with ease, and wielding his twin daggers with lethal precision. However, he quickly discovered that his training was not solely about hunting beasts or defending their stronghold—it was about subjugation, slaughter, and enforcing the cruel will of Lolth. Kelnan was a harsh mentor, drilling into Maliechar the necessity of merciless efficiency, but Maliechar could never bring himself to embrace such ruthless methods. He found no joy in the suffering of others, no satisfaction in the way his people toyed with their captives before executing them. His reluctance to fully embrace the ways of the drow did not go unnoticed. Whispers spread among his peers, and soon, Kelnan himself began to doubt Maliechar’s loyalty. The breaking point came when Maliechar was ordered to execute a captured deep gnome—a young svirfneblin scout who had wandered too close to Velkynvelve’s territory. As the svirfneblin pleaded for his life, Maliechar hesitated, questioning the necessity of the act. Sensing his reluctance, Kelnan stepped in and slew the prisoner himself. But the damage was done—Maliechar had shown weakness, and in the drow matriarchy, weakness was unforgivable. Accused of insubordination and harboring heretical compassion, Maliechar was sentenced to exile—a fate worse than death for a drow. The priestesses of Lolth decreed that he would be cast out from Velkynvelve and left to die in the perilous tunnels of the Underdark. Shackled and beaten, he was dragged to the farthest reaches of the caverns and thrown into the unknown abyss after being stabbed with a dagger laced with drow poison by Kelnan. At all odds, Maliechar still held on and continued his near-fatal escape to the surface even if it was a journey of torment and survival. He wandered through the darkness, battling hunger, exhaustion, and the monstrous denizens of the Underdark. Weakened and wounded, he eventually stumbled upon an opening—a crack in the stone where the dim glow of sunlight filtered through. With what little strength remained, he pulled himself upward, emerging into the blinding light of the surface world for the first time. Yet, the land above was not the salvation he had hoped for. The surface world bore no welcome for a drow. Townspeople recoiled at his presence, assuming he was a spy or raider sent from the Underdark. Doors slammed shut in his face, guards drew weapons at the mere sight of his dark skin and crimson eyes. He was hunted like an animal, forced to scavenge in the wilds and sleep beneath the trees. The sting of rejection burned deep, and his frustration festered into anger. Was he truly so different? Was he forever cursed to be seen as a monster? Maliechar’s anger reached its breaking point when, in a moment of desperation, he lashed out at a group of mercenaries who had cornered him in a small village. Overwhelmed, beaten, and left barely conscious in the dirt, he expected death. But instead of delivering the final blow, a hooded figure stepped forward and intervened. The man was a monk—an elder of the Way of Mercy. With a single glance, he saw through Maliechar’s fury and pain. He did not see a drow, an outcast, or a monster. He saw a soul in turmoil, a man seeking purpose. The monk, known as Master Genro, took Maliechar under his wing, offering him food, shelter, and—most importantly—guidance. Under Master Genro’s tutelage, Maliechar learned the philosophies of the Way of Mercy. He trained his body and mind, channeling his pain into discipline, his anger into control. The Way of Mercy taught him to balance his combat prowess with healing, to see strength not as a tool of destruction but as a means of protection. It was a path of redemption, a way to make peace with himself and the world that had rejected him. At first, Maliechar struggled. Years of drow conditioning had instilled in him a wariness of trust, an instinct to view kindness as weakness. But Master Genro was patient, teaching through action rather than words. Through rigorous training, Maliechar learned the art of pressure-point strikes, techniques that could disable an opponent without killing them. He honed his agility and reflexes, blending his ranger skills with the fluid grace of a monk. He studied the philosophy of balance—how suffering and healing were two sides of the same coin. Slowly, Maliechar began to change. His rage cooled, replaced by purpose. He no longer sought vengeance against those who had wronged him; instead, he sought to prove that he was more than the legacy of his people. The Way of Mercy became his new path, his new identity. In time, he left Master Genro’s monastery, not as a lost exile, but as a monk with a mission. He would walk the world not as a hunter, but as a healer. Not as a bringer of death, but as a protector. Though the world might never fully accept him, he had found acceptance within himself. And that was enough.
- Name and preferred pronouns: Jeff (or Snig) He / Him
- How long have you played D&D 5e? I've been playing 5e ever since it's playtesting, back when it was known as D&D Next.
- How many games have you played? I've played lots of homebrew campaigns, and for official modules I've played
- Curse of Strahd (about 50%)
- Lost Mines of Phandolin (100%)
- Frostmaiden (currently about 50-60% through)
- How do you approach challenges as a character? As a player? I really enjoy immersing myself into my character and experiencing the world through their perspective. I do my best to avoid metagaming and instead try to handle challenges as my character would.
- Tell me your most epic D&D story!
For my brother's wedding party, a bunch of us got together for an epic level 20 one shot. There was a castle overrun by demons and at one point my wizard character managed to teleport atop the castle ramparts and rain down a meteor storm on a courtyard full of demons. It was such a cool and cinematic scene.
In the final battle Vs a balrog and his minions, my brother a Paladin actually managed to land the killing blow with a critical hit, smiting him! It was such a epic ending to the battle and everyone went berserk! Couldn't have been more perfect! A memory I will never forget.
Thanks, the game is full. Happy rolling! 🙏
Thanks,
- Brad (he/him)
Player Since 2020, DM Since 2022, Nerd Since Way Back