Synopsis: This is a Dungeons and Dragons 5th Edition Campaign using a modified version of the module Tomb of Annihilation on Discord with VC that will take players to level 20. In addition, elements will be added from Adventurers league modules and third party adventures such The Lost City of Mezru and The Broken Chains Series. The goal is to strike a tone of fun adventure films like Indiana Jones, Uncharted, or Pirates of the Caribbean with power given to the players on which elements of the story they would like to focus on.
Some parts of the lore will be changed as well as tweaking some mechanics. I will be straying from the book as written quite often to add further content and freshness to an eight year old module.
Finally, there will be a side game going on to provide rich narrative flavor and unique challenges. Four players, who the TTRPG players will not play with (or will, who knows, this is in Beta), will take control of the four factions vying for control over Chult in a 4X Style strategy game. They will raise armies, reclaim lost settlements, and go to war to decide the fate of the peninsula all the while the PCs scramble to stop the dreaded Death Curse before all is lost.
GM Note: I am in the Military and may be deployed in the future. There will be a 3 month pause of the campaign from Late September to Late December.
World Overview: It has been over a century since Ubtao has abandoned Chult, leaving his people to the mercy of the Jungle and the Undead. Through blood, sweat, and tears, the chultans have finally pushed off the yoke of foreign rule. Yet, it did not take long for them to once again be at eachothers throats.
The last of the Royal Line of Omu, the Warlock Queen Mwaxanre leads a Confederacy of tribal humans, Aarakocra, and Tabaxi within the Jungles. This alliance, called The Children of Ubtao, seeks to restore Ubtao, reject foreign powers and gods, destroy the undead, and rebuild their lost kingdom. Queen Mwaxanra is young but she is cunning, shrewd, and a clever diplomat, making inroads to the local Batiri and Lizardfolk tribes for their allegiance.
This alliance of tribals has clashed with the Merchant Princes of Port Nyanzaru, powerful and influential merchant lords who rule the massive and expanding City-State. Believing in embracing foreign gods and trade, these princes have agreed to work together enough to desire expanding trade relations, building new settlements within Chult, and meld chultan traditions with new thoughts and ideals into a society for all. Plus, it's just good for business. Importing smokepowder weapons from the advanced nation of Lantan, they have their work cut out for them with other rivals
Reeling from the destruction wrought in Elturels fall to Avernus and the cult of the Absolute, the city state of Baldur’s Gate is in desperate need to repay steep loans given to them by other cities along the Sword Coast to rebuild. A group of investors created the Southern Baldurian Trading Company to plunder the riches of the Jungle and Ancient civilizations of Chult. Leveraging their powerful smokepower weapons from Lantan, the SBTC has established Fort Beluarian as a base of operations which has rapidly grown into the second largest settlement on Chult. Having seen the vast riches after plundering the ruins of Mezru, the board has increased shipments of supplies and men with one goal. The jungle must be cut back, plundered, farmed, and tamed for its riches. They must belong to Baldur’s Gates. This will likely include the “Hostile Takeover” of Port Nyanzaru and elimination of the Tribal Confederacy but as of right now, no one has the forces to act. If you are reading this, the secret pass code to let me know that you read over this document before submitting your application is: Death Knight
Scheming from the shadows to restore a long dead empire, the Yuan-Ti of the Fangs of the Three Headed Serpent scheme and plot. The Fangs worship their gods of Sseth, Dendar, and Mershaulk. This three pronged cult is led by a mysterious new Yuan-Ti Anathema who has chosen that now the time to reclaim their homeland. Striking out from hidden lairs in the Jungle, their cults spread within their enemies and their hunting parties gather more and more slaves for sacrifices for their dark gods to grant them the power to vanquish their enemies.
All the while, a mysterious Death Curse has rippled through the fabric of reality. It has halted the cycle of souls into the afterlife, drawing all into a mysterious source of dark power within the depths of Chult. Many parties have sounded the alarm and are racing to the Jungles to find and stop their doom from destroying the entire realm…
Levels 1-12: Stopping the Death Curse in the Tomb of Annihilation Module with supplemental adventures, Faction Wars, and additional content.
Levels 13-16: Resolve the Faction War and find the lost city of Mezru.
Levels 17-20: Stop the Apocalypse in the Broken Chain series.
Note: We will be using 2024 rules (Hereby known as 5.5) but you are more than welcome to use older classes, races, and versions of those found in 5E. There will be house rules but not complete overhauls. For example, gunpowder weapons will be reworked to be high risk, high reward. Massive one shot burst damage but agonizing reload times and careful resource management needed (Gunpowder news to be dry after all to fire…in a rainforest). In addition, I will be robbing Larians homework and making Long Rests require food to be consumed before you benefit from them.
Character Creation: Players will be available to mechanically create their characters after being accepted to the campaign. Players will be able to use Standard Array, Point Buy, Rolling 4d6 and take three results for each stat.
Players must submit two character concepts in their application because of the potential for lethality in the campaign. The Death Curse prevents resurrection after all!
I would advise making characters with backgrounds in the sword coast and Chult. A fair mix of foreigners and native chultans in the party is my ideal. Also, this is a Jungle campaign so niche survival skills will be very helpful. Rangers and Druids rejoice!
As a frame of reference, remember to keep your characters within the tone of an Adventure movie. Think Indiana Jones, Jack Sparrow, Nathan Drake, and Laura Croft. Do not strive to be an edgelord. In addition, do not make a “level 20 backstory” with a level 1 character. Your backstory experience should match your class. (For example, you can’t have killed a dragon by yourself or been secretly a god). You should make a character who would get along well with an adventuring party.
Homebrew is allowed to be pitched but doesn’t mean it will be accepted. Homebrew classes allowed to be pitched automatically are
Synopsis: This is a Dungeons and Dragons 5th Edition Campaign using a modified version of the module Tomb of Annihilation on Discord with VC that will take players to level 20. In addition, elements will be added from Adventurers league modules and third party adventures such The Lost City of Mezru and The Broken Chains Series. The goal is to strike a tone of fun adventure films like Indiana Jones, Uncharted, or Pirates of the Caribbean with power given to the players on which elements of the story they would like to focus on.
Some parts of the lore will be changed as well as tweaking some mechanics. I will be straying from the book as written quite often to add further content and freshness to an eight year old module.
Finally, there will be a side game going on to provide rich narrative flavor and unique challenges. Four players, who the TTRPG players will not play with (or will, who knows, this is in Beta), will take control of the four factions vying for control over Chult in a 4X Style strategy game. They will raise armies, reclaim lost settlements, and go to war to decide the fate of the peninsula all the while the PCs scramble to stop the dreaded Death Curse before all is lost.
GM Note: I am in the Military and may be deployed in the future. There will be a 3 month pause of the campaign from Late September to Late December.
World Overview: It has been over a century since Ubtao has abandoned Chult, leaving his people to the mercy of the Jungle and the Undead. Through blood, sweat, and tears, the chultans have finally pushed off the yoke of foreign rule. Yet, it did not take long for them to once again be at eachothers throats.
The last of the Royal Line of Omu, the Warlock Queen Mwaxanre leads a Confederacy of tribal humans, Aarakocra, and Tabaxi within the Jungles. This alliance, called The Children of Ubtao, seeks to restore Ubtao, reject foreign powers and gods, destroy the undead, and rebuild their lost kingdom. Queen Mwaxanra is young but she is cunning, shrewd, and a clever diplomat, making inroads to the local Batiri and Lizardfolk tribes for their allegiance.
This alliance of tribals has clashed with the Merchant Princes of Port Nyanzaru, powerful and influential merchant lords who rule the massive and expanding City-State. Believing in embracing foreign gods and trade, these princes have agreed to work together enough to desire expanding trade relations, building new settlements within Chult, and meld chultan traditions with new thoughts and ideals into a society for all. Plus, it's just good for business. Importing smokepowder weapons from the advanced nation of Lantan, they have their work cut out for them with other rivals
Reeling from the destruction wrought in Elturels fall to Avernus and the cult of the Absolute, the city state of Baldur’s Gate is in desperate need to repay steep loans given to them by other cities along the Sword Coast to rebuild. A group of investors created the Southern Baldurian Trading Company to plunder the riches of the Jungle and Ancient civilizations of Chult. Leveraging their powerful smokepower weapons from Lantan, the SBTC has established Fort Beluarian as a base of operations which has rapidly grown into the second largest settlement on Chult. Having seen the vast riches after plundering the ruins of Mezru, the board has increased shipments of supplies and men with one goal. The jungle must be cut back, plundered, farmed, and tamed for its riches. They must belong to Baldur’s Gates. This will likely include the “Hostile Takeover” of Port Nyanzaru and elimination of the Tribal Confederacy but as of right now, no one has the forces to act. If you are reading this, the secret pass code to let me know that you read over this document before submitting your application is: Death Knight
Scheming from the shadows to restore a long dead empire, the Yuan-Ti of the Fangs of the Three Headed Serpent scheme and plot. The Fangs worship their gods of Sseth, Dendar, and Mershaulk. This three pronged cult is led by a mysterious new Yuan-Ti Anathema who has chosen that now the time to reclaim their homeland. Striking out from hidden lairs in the Jungle, their cults spread within their enemies and their hunting parties gather more and more slaves for sacrifices for their dark gods to grant them the power to vanquish their enemies.
All the while, a mysterious Death Curse has rippled through the fabric of reality. It has halted the cycle of souls into the afterlife, drawing all into a mysterious source of dark power within the depths of Chult. Many parties have sounded the alarm and are racing to the Jungles to find and stop their doom from destroying the entire realm…
Additional Lore: Forgotten Realms Lore - The Jungles of Chult
https://www.youtube.com/watch?v=SO_jFbxV7Q4
Project Game Arc:
Levels 1-12: Stopping the Death Curse in the Tomb of Annihilation Module with supplemental adventures, Faction Wars, and additional content.
Levels 13-16: Resolve the Faction War and find the lost city of Mezru.
Levels 17-20: Stop the Apocalypse in the Broken Chain series.
Note: We will be using 2024 rules (Hereby known as 5.5) but you are more than welcome to use older classes, races, and versions of those found in 5E. There will be house rules but not complete overhauls. For example, gunpowder weapons will be reworked to be high risk, high reward. Massive one shot burst damage but agonizing reload times and careful resource management needed (Gunpowder news to be dry after all to fire…in a rainforest). In addition, I will be robbing Larians homework and making Long Rests require food to be consumed before you benefit from them.
Character Creation: Players will be available to mechanically create their characters after being accepted to the campaign. Players will be able to use Standard Array, Point Buy, Rolling 4d6 and take three results for each stat.
Players must submit two character concepts in their application because of the potential for lethality in the campaign. The Death Curse prevents resurrection after all!
I would advise making characters with backgrounds in the sword coast and Chult. A fair mix of foreigners and native chultans in the party is my ideal. Also, this is a Jungle campaign so niche survival skills will be very helpful. Rangers and Druids rejoice!
As a frame of reference, remember to keep your characters within the tone of an Adventure movie. Think Indiana Jones, Jack Sparrow, Nathan Drake, and Laura Croft. Do not strive to be an edgelord. In addition, do not make a “level 20 backstory” with a level 1 character. Your backstory experience should match your class. (For example, you can’t have killed a dragon by yourself or been secretly a god). You should make a character who would get along well with an adventuring party.
Homebrew is allowed to be pitched but doesn’t mean it will be accepted. Homebrew classes allowed to be pitched automatically are
Blood Hunter
Artificer
Unearthed Arcana Mystic
Odic (Ask for PDF)
Species that I will be looking for and will be preferred will be
Human
Elf
Half-Elf
Half-Orc
Dwarf
Halfling
Gnome
Tortle
Goblin
Lizardfolk
Yuan-Ti Pureblood
Tabaxi
How to Join: Fill out this forms link and stand by for an interview on Discord!
https://forms.gle/LWFuagho45qysjK6A