I just recently moved to Vancouver, Washington and I'm looking to start up a new in-person D&D group. The game will be set in the Forgotten Realms setting. I've decided on using the D&D 5e system, but the campaign will take place during the 3rd edition timeframe. For those of you who are familiar, that would be around 1372 DR -- so, no spellplague or anything there-after. We can pretend 4th ed hasn't and will never happen
I'd like to play on a fairly regular basis -- at least biweekly. The game will be held at my house in Vancouver, which is near 500 & 205 (Kevanna Park area). Possible times (plus or minus 2 hours) are:
Friday night (6pm – 10pm)
Saturday afternoon (2pm – 6pm)
Saturday evening (6pm – 10pm)
Sunday afternoon (12pm – 4pm)
I'm planning to launch the game sometime around early to mid-September, so I'm starting to recruit players now.
I’m hoping the group I put together for this game will end up long term. The last group I put together has been together now for 17 years. We’re all lifelong friends now, and I am still running a bi-weekly game for them. Although, that game is online now instead of in-person, since we’re spread out between Washington and California since the pandemic.
I’d like the same thing for this group, and the first campaign that I am planning to run will probably be somewhere around a year long. To that end, I want to try to build a group that gels well, enjoys playing together, and will enjoy the types of games that I run.
Some definite things I am looking for:
Mature players. That's a must. This isn't necessarily tied to age.
Players who are willing to commit. This will be a group of adults, so I know things are going to happen. I will likely recruit 5 players for this game so that we can afford to have 1 person out at any time. However, I am looking for people who are committed to showing up as often as they can.
Tolerant players. There will be people from a variety of backgrounds at the table -- in particular LGBT. If you're not okay with that, this isn't the group for you.
Players who are going to gel well together. If you're interested, I'll be reaching out to you with a short set of questions. If it seems like a fit, I'll want to meet in-person before the first session for a basic vibe check before I invite you to my place to play.
Here's an introduction if you're interested...
The Lord of Knowledge strode through the Great Library, lazily brushing his fingers along the spines of his seemingly endless collection of tomes, both scholarly and base. He could instantly recall the contents of every volume, every scroll, every ledger, treatise or codex in his domain – each an exact replica of a text written in the mortal realm, divinely recreated and catalogued here to be preserved until the end of time.
At his touch, each tome sang its contents to him, a silent symphony only he could hear.
Except on this day his fingers happened to glide across a text whose song was silent. Confused, but at the same time delighted at the intrigue, Oghma plucked the non-descript volume from its shelf. It was bound in a soft brown leather and tied with a leather strap to hold it close. There was no title. No imprint or illustration. No hint of what hid beneath the cover.
He carefully untied the strap and with reserved excitement opened the volume to the first page.
And there, in that first line, its true nature was revealed!
He meant to slam the cursed thing closed immediately, but he found that he couldn’t put it down.
Desperate to tear himself away, he abruptly reabsorbed all of his avatars, some of which were deeply engrossed in philosophical debate with his petitioners and two that had happened to be attempting to mediate (with great patience) the latest quibble between the Mystra, the Lady of Mysteries, and Gond the Wonderbringer.
But drawing them in didn't work. Nothing he tried did. Despite the concentration of all of his divine will, he read until the end. Every sentence was an epic battle that he lost, until at last he couldn’t remember why he had been struggling in the first place.
For hours in the mortal realm, no scribe could put pen to paper. No bard could spin new songs. Every text was filled with nonsensical symbols, their meanings utterly lost.
When it was done, Oghma brushed aside any questioning. He explained simply that some cosmic event had threatened his realm that required his complete and undivided attention. More than that, he would not elaborate, except to say that he’d be consulting closely with the goddess of magic to discern the nature of the threat but at the same time assuring his fellow gods that this did not portend any danger to their own realms.
And to his clergy, he gave only cryptic divinations that foretold the coming of a time of great enlightenment.
This mysterious event that became widely known as the Unbinding happened during Leaffall, now two seasons past. What will this mean for the Realms and more specifically for your character?
Time will tell.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I’m hoping the group I put together for this game will end up long term. The last group I put together has been together now for 17 years. We’re all lifelong friends now, and I am still running a bi-weekly game for them. Although, that game is online now instead of in-person, since we’re spread out between Washington and California since the pandemic.
I’d like the same thing for this group, and the first campaign that I am planning to run will probably be somewhere around a year long. To that end, I want to try to build a group that gels well, enjoys playing together, and will enjoy the types of games that I run.