Game: D&D 5e Group type: Online: Fantasy Grounds (can join with free 'demo' version). Currently using Discord for voice communication in-game and Out-of-session interactions. Experience: New to veteran, current group of players are a wide spread. Location/Timezone: Mountain Time, but accepts any. Schedule: Sunday, fortnightly. See schedule below. Roles sought: Player (one or two at most to add to existing long-term group) Game style: (casual, with elements of roleplay, hack'n'slash and problem solving).
We are kicking off a twice-monthly game on Fantasy Grounds, playing on Sundays. The group is made up of new players and some players who have been playing since 1st edition, so we'll welcome you no matter what your experience level is. For more information see our Session Zero page.
Game Calendar
Game Dates
Time Zone
Game Time
Every second
London — Zulu Time
7 PM
Sunday
Greenland
6 PM
New Brunswick, Nova Scotia, PEI
3 PM
Eastern US — Quebec, Ontario
2 PM
Central US — Manitoba, Saskatchewan
1 PM
Mountain US — Alberta
Noon
Pacific US — British Columbia
11 AM
Alaska US
10 AM
Hawaii US
8 AM
Type of Game
The target style for this game is Relaxed Fantasy Adventure. There will be light role play, with players expected to interact with the game world from their character’s point of view and an honest attempt at developing an involved in-game persona should be made, but this isn’t Emo-Shakespeare—no one is going to be earning an Oscar for their performance, and some Out of Character (OoC) hijinks are permitted and good ‘table fun’. The challenges facing the Player Characters (PCs), will include basic combat, strategic planning, skill challenges, and role-playing challenges. Many, if not most, of the challenges confronting the party, will be possible to best with more than one of those approaches so the overall balance of game elements will be dependent upon the choices made by the players throughout the game.
Campaign Length
Open-ended. Characters are now about 6th level and will continue until 20th level, everyone dies, or everyone gets bored.
Character Down Time
There will be no extended downtime during the adventure.
Character Creation
You may create 1st-level characters for the campaign using the point buy process on using HeroLab or D&D Beyond, or you can sign into the game 30 minutes before a session and I can help you through character generation in Fantasy Grounds. You may use any homebrew information I’ve shared either on Cailore.com or D&D Beyond and the 5e Player’s Handbook—subject to the following restrictions:
Alignment
No Evil characters. While those can be fun to play, this is not that sort of campaign.
Race
No Drow, Dragonborn, Half-Orcs or Tieflings. The natives of Årth have been through a lot, with at giant demon invasion that started a dark age and hordes of demihumans raiding small communities with regularity—they will literally start shooting at 'monster races' on sight.
Classes
No Monks or Warlocks, both of these have story implications within the campaign world. Monks live in monasteries and when they aren't making beer or cheese, they are praying to their gods. Warlocks are associated with the aforementioned demon invasion, as a result, must dominions of Årth consider wærloga to be a capital crime.
Fantasy Grounds creates a particular type of game environment so all facets of this will not be discussed, but the following elements will be of interest to players:
Combat & Taking Your Turn
To ensure the game moves in a quick and orderly manner, players will be expected to have their action ready when it is their initiative. If a player has not declared an action or intent within 20 seconds of the bell ringing for their initiative, action will pass to the next character or creature in initiative order.
Action of Record
Although we will have voice chat to facilitate some forms of communication, especially coordinating long-term actions and socializing, all character actions or statements made in character to in-world NPCs will need to be entered in the Fantasy Grounds chat field. This is to create an immutable record of the action and allow for easy review of previous sessions if the need arises. Once you hit enter, no take-backsys.
Meta-play & Role Play Expectations
Fun is the primary focus of adventure and no expectations are made upon the players to ‘forget what they know’ about the game. So long as meta-play does not lead to arguments with the Game Master, there are no penalties for acting out, or even discussing meta-knowledge.
Earning XP
Experience points will be awarded throughout play for overcoming challenges, regardless of the method of success. Combat, skills, planning, and role playing are all awarded equally. Bonus points may be awarded at any time for actions or role playing that significantly advance the story, character development, or progress toward goals. Progression rates are ‘standard’.
Level-up
If a character earns enough experience to achieve a new level, they may level up either at the end of the game session, or during the next play break, if they believe they can accomplish the leveling within 5 minutes time. At lower levels, this should not be an issue, especially if the player has thought about what direction they want to take their character.
Player Behavior
Don’t be a d**k.
The Game Master is the final arbiter of the rules—unless the built-in rule set doesn’t let the Game Master do what he wants, then Fantasy Grounds is the final arbiter of the rules.
The fact that you have times set up is really awesome. I have a few characters that could work, and am looking for a game to play biweekly on Sunday's, and this game looks like it could be fun. Do you play on roll20 or just Discord? and how long do the play sessions usually go for?
We use Fantasy Grounds and Team Speak, but you can use the free versions of both. You can see the details here: http://cailore.com/fantasy-grounds-session-0/ . If you would like to join, you can use the link on that page to make a character (see under Character Creation).
In that information you can get instructions bout the software we use (Fantasy Grounds), and how to download the demo version. If you use Steam you can also download the demo version there. Due to my license level, players only need the demo version to play in our campaign.
You will also find the link to our D&D Beyond campaign page which will allow you to create a first level character here and automatically send it to me so I can import it into Fantasy Grounds.
Once you play the first session, you should know if you fit in with the group or not, and that's about the only vetting process I care about—as long as you are having fun and you aren't hindering others' attempts to have fun as well, I am happy to have anyone join.
Oh, the whole first part of our adventure will be walk through, so you shouldn't have any problems. We have several players who are veteran players, but Fantasy Ground n00bs.
Hey, can you use one more player? I have no Fantasy Grounds experience but have been playing D&D for some 15 years. (Now on 5E.)
I've updated TeamSpeak, installed Fantasy Grounds and successfully completed the test. I rolled up a level 1 rogue here on D&D Beyond. I'm quite willing to switch classes to something that better suits the party though.
Hi would like to join the party, I would prefer a cleric - have some experience in playing D&D 5e, started a few months ago and currently in 2 campaigns on Sats and Tuesdays - on Sunday nights not sure that will last.
We are kicking off a twice-monthly game on Fantasy Grounds, playing on Sundays. The group is made up of new players and some players who have been playing since 1st edition, so we'll welcome you no matter what your experience level is. For more information see our Session Zero page.
Game Calendar
Type of Game
The target style for this game is Relaxed Fantasy Adventure. There will be light role play, with players expected to interact with the game world from their character’s point of view and an honest attempt at developing an involved in-game persona should be made, but this isn’t Emo-Shakespeare—no one is going to be earning an Oscar for their performance, and some Out of Character (OoC) hijinks are permitted and good ‘table fun’. The challenges facing the Player Characters (PCs), will include basic combat, strategic planning, skill challenges, and role-playing challenges. Many, if not most, of the challenges confronting the party, will be possible to best with more than one of those approaches so the overall balance of game elements will be dependent upon the choices made by the players throughout the game.
Campaign Length
Open-ended. Characters are now about 6th level and will continue until 20th level, everyone dies, or everyone gets bored.
Character Down Time
There will be no extended downtime during the adventure.
Character Creation
You may create 1st-level characters for the campaign using the point buy process on using HeroLab or D&D Beyond, or you can sign into the game 30 minutes before a session and I can help you through character generation in Fantasy Grounds. You may use any homebrew information I’ve shared either on Cailore.com or D&D Beyond and the 5e Player’s Handbook—subject to the following restrictions:
Alignment
No Evil characters. While those can be fun to play, this is not that sort of campaign.
Race
No Drow, Dragonborn, Half-Orcs or Tieflings. The natives of Årth have been through a lot, with at giant demon invasion that started a dark age and hordes of demihumans raiding small communities with regularity—they will literally start shooting at 'monster races' on sight.
Classes
No Monks or Warlocks, both of these have story implications within the campaign world. Monks live in monasteries and when they aren't making beer or cheese, they are praying to their gods. Warlocks are associated with the aforementioned demon invasion, as a result, must dominions of Årth consider wærloga to be a capital crime.
You can find our campaign information on D&D Beyond here: https://www.dndbeyond.com/campaigns/44709
Game Play
Fantasy Grounds creates a particular type of game environment so all facets of this will not be discussed, but the following elements will be of interest to players:
Combat & Taking Your Turn
To ensure the game moves in a quick and orderly manner, players will be expected to have their action ready when it is their initiative. If a player has not declared an action or intent within 20 seconds of the bell ringing for their initiative, action will pass to the next character or creature in initiative order.
Action of Record
Although we will have voice chat to facilitate some forms of communication, especially coordinating long-term actions and socializing, all character actions or statements made in character to in-world NPCs will need to be entered in the Fantasy Grounds chat field. This is to create an immutable record of the action and allow for easy review of previous sessions if the need arises. Once you hit enter, no take-backsys.
Meta-play & Role Play Expectations
Fun is the primary focus of adventure and no expectations are made upon the players to ‘forget what they know’ about the game. So long as meta-play does not lead to arguments with the Game Master, there are no penalties for acting out, or even discussing meta-knowledge.
Earning XP
Experience points will be awarded throughout play for overcoming challenges, regardless of the method of success. Combat, skills, planning, and role playing are all awarded equally. Bonus points may be awarded at any time for actions or role playing that significantly advance the story, character development, or progress toward goals. Progression rates are ‘standard’.
Level-up
If a character earns enough experience to achieve a new level, they may level up either at the end of the game session, or during the next play break, if they believe they can accomplish the leveling within 5 minutes time. At lower levels, this should not be an issue, especially if the player has thought about what direction they want to take their character.
Player Behavior
Could I join? Im new to D&D so if I could join you guys that would be great. Thanks.
Certainly, I'll send you a link. If you have any questions, just let me know.
We'll be kicking off on Sunday, but we could still have a player or two join.
The fact that you have times set up is really awesome. I have a few characters that could work, and am looking for a game to play biweekly on Sunday's, and this game looks like it could be fun. Do you play on roll20 or just Discord? and how long do the play sessions usually go for?
We use Fantasy Grounds and Team Speak, but you can use the free versions of both. You can see the details here: http://cailore.com/fantasy-grounds-session-0/ . If you would like to join, you can use the link on that page to make a character (see under Character Creation).
Other FAQ
We play for about 2 hours. Our Session Zero notes can be found here: http://cailore.com/fantasy-grounds-session-0/
In that information you can get instructions bout the software we use (Fantasy Grounds), and how to download the demo version. If you use Steam you can also download the demo version there. Due to my license level, players only need the demo version to play in our campaign.
You will also find the link to our D&D Beyond campaign page which will allow you to create a first level character here and automatically send it to me so I can import it into Fantasy Grounds.
Once you play the first session, you should know if you fit in with the group or not, and that's about the only vetting process I care about—as long as you are having fun and you aren't hindering others' attempts to have fun as well, I am happy to have anyone join.
I would love to play! I just bought FG and haven't got the chance to use it yet. I may need a little walk-through :)
“How ironic it is that our instincts often run exactly opposite from what we truly desire for those we love.”
Oh, the whole first part of our adventure will be walk through, so you shouldn't have any problems. We have several players who are veteran players, but Fantasy Ground n00bs.
awesome! I joined the campaign and am looking forward to playing
“How ironic it is that our instincts often run exactly opposite from what we truly desire for those we love.”
Hey, can you use one more player? I have no Fantasy Grounds experience but have been playing D&D for some 15 years. (Now on 5E.)
I've updated TeamSpeak, installed Fantasy Grounds and successfully completed the test. I rolled up a level 1 rogue here on D&D Beyond. I'm quite willing to switch classes to something that better suits the party though.
We have one open seat for the campaign again. If you are interested in joining, let me know.
We have a seat open for our campaign. We could really use a cleric or druid to supplement the abilities of the rest of the party.
Hi would like to join the party, I would prefer a cleric - have some experience in playing D&D 5e, started a few months ago and currently in 2 campaigns on Sats and Tuesdays - on Sunday nights not sure that will last.
I do have discord: triadan#4296
Only the free version of Fantasy Grounds
I will send you an invite to our Discord channel.
If you are still looking I’d be willing to Druid
I'm interested, but might need help creating a character
If you're still looking for a new player i would like to join :)
Thanks for the replies everyone. I've sent invites to everyone who has answered so far, but we'll be full if these players decide to join full time.
Hi! If another spot opens up any time soon please let me know. This sounds like an extremely fun campaign.