Timezone: EST Preferred (open to players from all time zones)
Schedule: Wednesday, 7 PM EST to 11 PM EST.
Age: 18+ Looking for: 3 to 4 players.
Discord: jburd83#8355
I will respond as soon as I can, most of the time it is fast tho.
This is a Westmarch-style homebrew world, but with forgotten realm gods for the most part, and it does have a few homebrew gods. Other groups are currently active in this world and will be after this campaign starts, as such, other groups can influence others campaigns. They’re some steampunk items like airships and guns, but very rare within most of the setting.
The campaign starting is, a group of convicted criminals, stuff happens and the starting party breaks free. Most of the world the party will be wanted with a bounty, hunted down by bounty hunters, city guards, and royal guards. The player will come up with the crime they’re guilty of, during character development the player will have a roll off with the GM to see if they committed the crime or truly innocent. No good aligned characters, and I will be open to evil aligned as long as everyone knows at the start, evil aligned does not mean murder hobo. Also, the main base city is named Dark Web City, based on the dark web, so anything you can find there, you can find in this city in dnd terms. I plan on taking the group to the surface cities as well as the Underdark. Goals for the party, make a living treasure hunting, maybe go after the country that charged you with crimes, and/or join a faction with a goal (like freeing children/abused slaves while punishing those who placed those in that role).
I have been a player since v3.5, and GMing 2 plus years starting in v5. I try to do 50/50 rollplay/combat but how fast and slow we move into each is based on the party. As a GM I had been caught off guard but I can work up a battle or a new event in less than a minute. You can’t catch me off guard for long. Also backstories welcomed, the more the better. I try to tie the main story line into each backstory, family, and religion that the players come up with. I try to highlight each character a few at a time each session, I will give hero moments or total failure moments, up to you guys.
Rules I believe in as a GM is:
- No monks, monks are not balanced in dnd and I have to nearly kill the party just to hurt them, it’s not fun for anyone
- Roleplay means intel and allies…don’t skip it
- High risk high rewards/low risk low rewards
- Play a stupid game and you win a stupid prize (a.k.a. if you do something smart of stupid, you will reap the reward either way)
- Players can make arguments and/or justification on if they can or can’t do something, I will hear them out, but once the GM make a call we move on, if it’s a mistake per rules, I will fix it next session
- For combat, each turn 6 sec, no planning above the table between turns with other players, and character to character conversation is limited to a few words, plan before the battle all you want, but time is limited once battle starts, this keeps battle moving and if I do a twist mid battle, it will let me to throw off the characters
- No meda gaming, keep player knowledge as player knowledge and only act upon what your character knows
Warning: this campaign might go into a more mature topic. Player discretion is advised.
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Game: D&D 5e (2024)
Group type: Online – Discord/D&D Beyond Maps
Experience: Any (beginners welcome!)
Timezone: EST Preferred (open to players from all time zones)
Schedule: Wednesday, 7 PM EST to 11 PM EST.
Age: 18+
Looking for: 3 to 4 players.
Discord: jburd83#8355
I will respond as soon as I can, most of the time it is fast tho.
This is a Westmarch-style homebrew world, but with forgotten realm gods for the most part, and it does have a few homebrew gods. Other groups are currently active in this world and will be after this campaign starts, as such, other groups can influence others campaigns. They’re some steampunk items like airships and guns, but very rare within most of the setting.
The campaign starting is, a group of convicted criminals, stuff happens and the starting party breaks free. Most of the world the party will be wanted with a bounty, hunted down by bounty hunters, city guards, and royal guards. The player will come up with the crime they’re guilty of, during character development the player will have a roll off with the GM to see if they committed the crime or truly innocent. No good aligned characters, and I will be open to evil aligned as long as everyone knows at the start, evil aligned does not mean murder hobo. Also, the main base city is named Dark Web City, based on the dark web, so anything you can find there, you can find in this city in dnd terms. I plan on taking the group to the surface cities as well as the Underdark. Goals for the party, make a living treasure hunting, maybe go after the country that charged you with crimes, and/or join a faction with a goal (like freeing children/abused slaves while punishing those who placed those in that role).
I have been a player since v3.5, and GMing 2 plus years starting in v5. I try to do 50/50 rollplay/combat but how fast and slow we move into each is based on the party. As a GM I had been caught off guard but I can work up a battle or a new event in less than a minute. You can’t catch me off guard for long. Also backstories welcomed, the more the better. I try to tie the main story line into each backstory, family, and religion that the players come up with. I try to highlight each character a few at a time each session, I will give hero moments or total failure moments, up to you guys.
Rules I believe in as a GM is:
- No monks, monks are not balanced in dnd and I have to nearly kill the party just to hurt them, it’s not fun for anyone
- Roleplay means intel and allies…don’t skip it
- High risk high rewards/low risk low rewards
- Play a stupid game and you win a stupid prize (a.k.a. if you do something smart of stupid, you will reap the reward either way)
- Players can make arguments and/or justification on if they can or can’t do something, I will hear them out, but once the GM make a call we move on, if it’s a mistake per rules, I will fix it next session
- For combat, each turn 6 sec, no planning above the table between turns with other players, and character to character conversation is limited to a few words, plan before the battle all you want, but time is limited once battle starts, this keeps battle moving and if I do a twist mid battle, it will let me to throw off the characters
- No meda gaming, keep player knowledge as player knowledge and only act upon what your character knows
Warning: this campaign might go into a more mature topic. Player discretion is advised.