City Sandbox Campaign: Players interact in factions, working for city control through politics, espionage, combat, trade, or crime. Directly with each other or indirectly through NPCs.
This game is mostly a social one! (Majority of content is roleplay in noncombat.) And while there are 3 player factions, a lot of PCs are choosing to work together vs a common undead enemy!
Campaign Setting: In 1492 DR Forgotten Realms: The city of [Phlan](https://forgottenrealms.fandom.com/wiki/Phlan) on the Moonsea is in a fractured state after a coup deposed the dragon king (Just after Tyranny of Dragons lore). Phlan is far from the Sword Coast and quite self-absorbed. Ideal for a PvP campaign that sticks to one city and its immediate surroundings.
This game is for you if you:
\- like sandbox games where player choices can change the whole trajectory of the story for everyone.
\- find competition and ambition a sporting challenge! Or don't mind playing alongside those who do.
\- are a mature adult who doesn't take character conflict personally.
\- can play in a game with evil PCs and NPCs and not blame others when you get triggered.
\- understand DND was not designed for this, so rules may be adjusted on the fly.
\- wanna rp but not PvP in a high risk or combat way? That is great too! Dive into politics and other aspects for big story impacts without fighting.
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The 3 playable factions in the city of Phlan:
1: Council of Ten: A Clean Slate for Utopia – The official government is reinstated and trying to rebuild. Npcs are all alignments.
2: Knights of the Black Fist: Militant Banite Enforcers – Hired city watch and military. Npcs are Lawful, mostly Evil methods.
3: Welcomers: Thieves’ Guild: helping save Phlan in the past has earned them limited immunity – npcs are Chaotic.
Rules: 2024 DND 5.5e. PCs currently at level 5, point buy stats, no homebrew or 3rd party content - for PvP balancing reasons!
Capture/KO always instead of permanent death (Unless player wants to retire a PC).
Tools: Discord and Tupperbox for RP in character, Avrae for dice. Easy to learn the basics.
Players must be 18+. Opt-in or solo channels for romance/ERP. Lines & Veils list will be established, but it is short: No IRL bigotry or politics, no sexuality with minors, ask consent for extreme rp, LGBTQ+ friendly.
BUT fantasy hatred, prejudice, and other evils will exist and must aim to be interesting, not just annoying trolling. Evil \*should\* make you uncomfortable on some level, but it makes for interesting stories, psychology, and conflict.
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This is a living city sandbox: no railroading, but 1 major ongoing story with various groups of NPCs with opposing goals.
GM content aims for:
70% roleplay, interpersonal, exploring, planning, intrigue, shopping, mysteries, etc.
20% combat or stealth tactics maneuvers.
10% puzzles, traps, riddles.
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As GM I'm self-employed: available daily, especially PST/GMT-8 evenings. Afk a few hours for a live game Thu nights.
Most inter PC dice rolls can be made and rp'd by PCs without the GM.
Solo actions and secret talks get their own private thread, and there are a lot of juicy secrets going around.
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Pacing: Faster chat preferred, but daily long post styles welcome.
"In a traditional RPG, the advice is don't split the party. In play-by-post, the advice is the exact opposite: split the party whenever it makes sense."
Aiming for 12 daily active players, with 4 in each faction.
[Online][Asynch][PbP][5.5e] Sandbox city where 3 rival player factions interact through politics, trade, crime, combat!