A living saga of gods, towers, and returning souls.
⚙️ The Nuts and Bolts
System: D&D 5e (2024 Ruleset) - HOMEBREW Platform: Foundry VTT + Discord + D&D Beyond integration Sessions: Tuesdays & Wednesdays — 8:30 pm PST / Wednesdays & Thursdays — 5:30 pm NZT Length: 1.5 - 2 hours each Players: 4/5 **(Need 1)** Current Level: 7 First Two Sessions: Free Then: $15 USD per week (PayPal / Patreon) Voice & Video: Preferred for immersion and engagement Sourcebooks: Nearly all official D&D Beyond titles unlocked New players: 18+ & Welcome if willing to learn together
Current players:
Ian — Kai Abne Half-Elf Warlock — the only survivor of the last era. Returned from the Realm of Echoes with fractured memories and black coins whispering of truth and lies. Haunted, tempered, and fated.
Pixiesour — Ore Wolvesbane Orc Barbarian — fey-touched warrior of the Fall Court. Too honest to lie, too stubborn to fall. A haunted protector who speaks truth like a blade.
CG — Varruk Emberclaw Leonin Paladin — disciple of Asisto, Goddess of Creation. A forge-bound knight whose faith and fire are one. Both hammer and heart of the group.
Hades - Emerald Stormrider Tiefling Sorcerer - a storm-touched, hard-earned privateer captain driven to break a dark blood-curse and hunt the changeling who stole her life’s map.
Space for 1 Players Seeking keen storytellers and character-driven adventurers to join this evolving legend. We are open to newer players open to learning & being taught.
“All worlds are born from light. Only one was built from memory.” — The Book of the Traveller, Verse I
⚜️ The Birth of Eos
Before the gods, before mortals, there were two brothers who shaped the void: The Architect and The Traveller.
Together they sought to understand the chaos between worlds — to build something pure from the fragments of broken realities. Where the Architect sought order and permanence, the Traveller desired freedom and balance. Their labour gave birth to Eos, a land drawn from the echoes of countless worlds — a continent outside of time.
Eos was not meant to be a world at all, but an experiment in harmony. The Architect forged its foundations — mountains of worlds gone extinct, rivers carved from forgotten time. The Traveller breathed life into its sky and oceans, scattering souls from a thousand planes to populate its fields.
But creation breeds conflict. The Architect, fearing imperfection, sought dominion over all life within his design. He desired a world bound by law and symmetry — without chaos, without choice. The Traveller resisted, believing that even imperfection was sacred.
Their conflict split the heavens. The Architect struck his brother with a dying star, shattering him into the folds of time. In that final moment, the nine great Gate-Stones — artifacts that tethered reality within Eos — fractured and fell to the land below. Where each stone landed, the magic of the world bled upward into colossal crystalline spires: the Nine Towers of Eos, each a monument to power and the ruin of balance.
Without the Traveller to sustain it, Eos grew heavy and quiet. The divine withdrew. The stars dimmed.
And thus began The Age of Silence.
The Age of Silence
For nearly a thousand years, Eos slumbered beneath its own weight. The Portals of Starfall — gateways once used by the brothers to draw souls from other planes — went dark. Those who remained built new kingdoms upon the ruins of older ones, blind to the truth of what had come before.
Three empires endured the collapse and rose as heirs to the silent age: - Duugath, the western empire — forged by discipline, faith, and war. - Kalothal, the heartland — vast, humid, a nation of scholars and swamps. - Zeitia, the east — a land of fire and storm, carved by volcanoes and blood.
Each empire learned to worship the memory of divinity rather than its presence. They built temples to absent gods, forged orders of knights and mages, and taught that silence itself was proof of divine restraint. The Towers became myth. Some said they were palaces of angels. Others claimed they were prisons for fallen gods. None could agree — for none dared seek them. But Eos remembers all things. And memory, given time, becomes destiny.
The Age of Awakening
When the stars realigned, the silence shattered. The air trembled, the rivers surged against their banks, and from the empty portals of old light spilled once again. The bells of Drur, capital of the Duugathian Empire, rang for the first time in a thousand years.
Through the light stepped new souls: strangers drawn from other worlds, bound together by fate’s invisible thread. They wandered east into the misted forests beyond Duugath’s borders, and there, half-swallowed by ivy and time, they found the White Crystal Tower.
It pulsed with impossible life — a monument to Daryllian, one of the Nine Archmagi of Eos, whose essence still haunted its walls. When the first fellowship entered its mirrored halls, their reflections stepped forward and replaced them. Those who waited outside saw the tower blaze with light, then fall silent. The adventurers were gone.
Mere moments later — though drawn by different forces, not the portals but something deeper and stranger — a new fellowship appeared upon the same ground. They climbed the tower, confronted Daryllian reborn, and at the summit faced calamity. An Ancient Green Dragon, known as the Warden of the Veil, descended upon the spire in wrath. Its wings blotted out the sun, its roar cracked stone and soul alike. When the dragon departed, the White Tower lay in ruin — and yet, when they turned to look back, it stood whole once more. Eos had simply… chosen to forget.
The fellowship travelled across the empire, their names whispered in court and tavern alike. They thwarted an assassination of Princess Delana by bending time itself, exposed a slaver-engineer’s tower of lies, spoke with dragons, demons, and spirits, and brought solace to a widowed mother and her child. Their journey touched every corner of the mortal and divine.
But no triumph stands forever. Their path led south into darkness, where they faced Ashurand, the God of Fear. The heavens turned to flame — and when the dawn came, they were gone. Their absence became legend. The gods retreated. And for one long year, the bells of Drur were silent.
The Current Age — The Bells of Drur
Now, a year later, the empire stirs uneasily.
Austere, the Eye of the Eagle, Archmage of the Duugathian State, has vanished without trace. Her disappearance has shaken the Orders and fractured the balance of power in the capital. Among the empire’s highest circles, quiet rumours rise speaking of a Green Tower in the north, though no commoner dares whisper it. Then, one night, the bells rang once more.
Through the southern gate of Drur walked a man whose likeness still stands in marble — Kai Abne, half-elf warlock, last survivor of the fallen heroes. He returned from the Realm of Echoes, where truth and memory intertwine, haunted by voices and visions, clutching strange black coins that whisper in the dark.
At his side walk: - Ore Wolvesbane — Fey-touched orc barbarian of the Fall Court; too honest to lie, too stubborn to fall. - Varruk Emberclaw — Leonin paladin of Asisto’s forge; faith and steel made one.
Together they search to find clues of the vanished mage Austere, the truth behind the Green Tower, and the secret of their cursed inheritance. The gods sit silent, but observant. Once more the bells of Drur toll across the city’s rooftops — heralding an age of revelation, redemption, and ruin.
⚔️ The Orders and Empires
All of Eos stands upon two great pillars — the State and the Church — each reflected through light, balance, and shadow.
The State: Eagle — Knights & Mages of courage and truth. Owl — Knights & Mages of balance and knowledge. Raven — Knights & Mages of secrecy and dominion.
The Church: Rose — Templars & Priests of mercy and faith. Protea — Templars & Priests of spirit and equilibrium. Dahlia — Templars & Priests of decay and ambition.
Their banners divide the heart of civilisation. Their rivalries define history.
The Duugathian Empire, ruled by Princess Delana, remains the strongest of the three — governed by reason and faith in equal measure. Drur, its capital, gleams like a coin of light and shadow, where knights share taverns with thieves, and gods walk unseen among the streets.
House Rules Potions → Bonus Action (self) / Action (others) Flanking → +2 / +5 (three-way) Heroic & Regular Inspiration active Storytelling first - describe intent before rolling Passive Perception / Insight / Investigation always active Multi-skill rolls for complex actions (example Acrobatics and Perception to gauge a difficult balanced peek along a ledge) PvP only by consent + GM approval No harassment or malice tolerated
About the GM
Kia ora — I’m Josh from NZ and back in NZ (previously lived in Seattle for 6 years), worldbuilder of Eos for almost 5 years. I crafted Eos so that it rewards curiosity, layers consequences, and seeks out courage. Outside the table: husband to Treasure, father of two, fisherman, smoker of meat, and lover of good Bourbon/Whiskey. Inside: the keeper of Eos...where every player leaves an echo.
If you can make it believable, and make it matter, it belongs in Eos. APPLY NOW!
This game will require payment to the Dungeon Master at a rate of $15 USD per week via PAYPAL (until such a time as that payment method changes). D&D Beyond is not responsible for any payment transactions and cannot enforce any private arrangements. D&D Beyond Paid Game Listings Warning
“Stories are forged, not written.” He/Him/His - Dad of 2, Husband, Dog Dag DM • Player • Homebrew Worldbuilder D&D 5e rule systems 🌍Campaign DM and creator of Eos - a homebrew world created about 2020 years ago and played since about 2021.
Copy and fill out the form below as a REPLY and post here in the same topic please. Step through the gate. The bells of Drur are ringing again.
Discord Handle: Name / Nickname: Above 18 Y/N: Pronouns: A little about you: Preferred play style (Combat / RP / Mixed): D&D experience: Favourite character & why (2 words only): How would your group describe you? (Leader / Diplomat / etc.): Best Stat (Str / Dex / Con / Int / Wis / Cha): Character concepts (max 2 - as much or as little detail as you like): What drew you to Eos?:
Example reply:
Discord Handle: joshflash Name / Nickname: Josh / Josh Flash Over 18: Yes Pronouns: He/Him/His A little about you: Dad of 2, Husband, Dog Dad, Live back home in NZ, Gamer, Fisherman, Whiskey Consumer, D&D Nerd Preferred play style (Combat / RP / Mixed): As a multiple Barbarian player - I love me some combat. But I also love deep long story arcs with rewarding ends. D&D experience: Still intermediate experience I'd say, even if most of my players wouldn't describe me as such. Favourite character & why (2 words only): Iron Man. Shwarma. Twice. D&D experience: Obsessed since a kid but never had an "in" - until 2019 where i started as a player in 3 games per week. by 2021/2022 I had created Eos and started recruiting players, while still playing in many other games. How would your group describe you? (Leader / Diplomat / etc.) Leader of scenes, but not a scene stealer. Heavy into the roleplay of my character but not at the cost of the entire game. Best Stat (Str / Dex / Con / Int / Wis / Cha): Charisma. Did i mention Iron Man? Character concepts (max 2): - thats cheating - get your own haha.
“Stories are forged, not written.” He/Him/His - Dad of 2, Husband, Dog Dag DM • Player • Homebrew Worldbuilder D&D 5e rule systems 🌍Campaign DM and creator of Eos - a homebrew world created about 2020 years ago and played since about 2021.
Just putting it out there for anyone interested, Josh is a great DM and story teller, and according to his mum a really "cool" guy. We are a pretty relaxed, "let's just have fun group and tell an epic story" kind of crew.
Discord Handle: GamersTempest Name / Nickname: Nate Above 18 Y/N: Y Pronouns: He/Him A little about you: I am a construction worker that fixes roofs. About a month ago I fell from a ladder and broke my leg. With all this time on my hands I started looking into DnD again. I made sure to apply for a time that I can continue to play even after I return to work. Preferred play style (Combat / RP / Mixed): Mixed D&D experience: Roughly 4years total experience with 5E and Pathfinder Favourite character & why (2 words only): [Jack-Sparrow] Resourceful and Free How would your group describe you? (Leader / Diplomat / etc.): Improvised action specialist. In real life I am always tinkering with what I have. This finds it's way into my characters. Best Stat (Str / Dex / Con / Int / Wis / Cha): Wisdom. The more you know the more you can plan. As Seeing is believing. Character concepts (max 2 - as much or as little detail as you like): I play everything, I honestly jump on to Friends and Fables and just generate characters and I pick and choose characters based on what I like about them and then I just embody them as my character. I tend to get extremely Min-Max with characters I personally design which is no fun for anyone not even myself. So instead I randomize my characters and choose one that I feel will be fun and that I can possibly role-play. Here is the example I created for posting and possibly my next game.
Update: I have recently been interested in trying to play an undead skeleton character. Been exploring this in Friends and Fables, he would be a mute character but will use minor illusion and actions to communicate clearly. He would be an expressive character.
Character
Name: Caspian 'Sea Serpent' Flint
Race/sub-race: Tiefling
Class/subclass: Rogue (Swashbuckler)
Background: Pirate
Bio: Born in the bustling port city of [Enter City], Caspian's life took a sharp turn when his family was lost at sea. Orphaned and adrift, he found a new family among the rough-and-tumble crew of a pirate ship. He learned the ways of the sea, the art of the blade, and the thrill of plunder, quickly rising through the ranks. He earned his moniker 'Sea Serpent' for his uncanny ability to navigate treacherous waters and his swift, deadly fighting style.
What drew you to Eos?: Josh Flash- He showed me the world and before knew it I filled this out.
ALSO I APOLOGIZE FOR THE BLUE TEXT. I COULDN'T GET IT TO STOP TYPING IN BOLD AND NEEDED A WAY TO SEPARATE THE PROMPT FROM THE REPLY. CONSIDER THIS AN EXAMPLE OF MY TINKERING WITH THINGS FOR SOLUTIONS TO PROBLEMS THAT NEED AN OUT OF THE BOX FIX THAT I BRING TO THE CAMPAIGN.
Discord Handle: HadesTheKind Name / Nickname: Mike/Hades Above 18 Y/N: Y Pronouns: He/Him A little about you: I’m a forever Dm for about 12ish years now? I run horror games, mainly Curse of Strahd, and enjoy a good bit of world building! Preferred play style (Combat / RP / Mixed): Mixed D&D experience: 13 years total, 12 as DM Favourite character & why (2 words only): Gust - Smooth Criminal How would your group describe you? (Leader / Diplomat / etc.): Face/wild card Best Stat (Str / Dex / Con / Int / Wis / Cha): Dex Character concepts (max 2 - as much or as little detail as you like):
1. Heartbroken Bard Boi
2. Circus warlock What drew you to Eos?: I love to explore/build a deep and interesting world!
“Stories are forged, not written.” He/Him/His - Dad of 2, Husband, Dog Dag DM • Player • Homebrew Worldbuilder D&D 5e rule systems 🌍Campaign DM and creator of Eos - a homebrew world created about 2020 years ago and played since about 2021.
We have found our 4th player! We are now looking for our fifth and final!
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“Stories are forged, not written.” He/Him/His - Dad of 2, Husband, Dog Dag DM • Player • Homebrew Worldbuilder D&D 5e rule systems 🌍Campaign DM and creator of Eos - a homebrew world created about 2020 years ago and played since about 2021.
Discord Handle: the_mrgrumpykins Name / Nickname: Doug / McGrumps Above 18 Y/N: Indeed Pronouns: He/ Him A little about you: Chef by trade, nerd by choice. Been dying to get a character into a game instead of DMing but with restuarant hours being turbulent hard to do IRL Preferred play style (Combat / RP / Mixed): RP focus with combat being a fun distraction from time to time D&D experience: 8-ish years with 5e and Pathfinder. Mostly a 5e DM Favourite character & why (2 words only): Jacuzzi Splot (Baccano!) - Earnest & Complex How would your group describe you? (Leader / Diplomat / etc.): Foolish but well meaning, always trying to help but sometimes just a bit off the mark Best Stat (Str / Dex / Con / Int / Wis / Cha): Charisma, words are easy.... people not so much Character concepts (max 2 - as much or as little detail as you like):
[Madururu - Kenku warlock ripped through the ethereal planes by a bored god and shown realities beyond comprehension and is now cursed with eldritch powers of unknown origin, memories shredded and shuffled like a deck of various playing cards. Only speaks Abyssal and Primordial with any understanding. Due to the effects of planar and temporal jumping forced upon him or the work of the same bored diety when Madururu attempts to communicate in common it comes out as seeming jibberish spoken by an unfamiliar voice from a place outside his knowledge] <- Mostly a conceptual character I've wanted to try but doubt will find a game suited to him
Dazen Threbuilt - A fae bard specializing in rousing conversation, fantastic meals, flowing drinks and just the right bit of learning those around him. Can hold himself in a fight but only if he must as bloody knuckles a great cook does not have. Wit and flourish make many friends but nearly as many enemies so Dazen while gifted with gab goes gallivanting gleefully, galloping over grass and glade for grand gossip.
What drew you to Eos?: After stumbling across some rather unsavory dealings with people he definitely should've avoided he scarpered onto the nearest long haul vessel and began traveling around to forge new fables to bring back home. He heard tales of a land that was quite hard to reach from his home but a land of silent gods and shattered hopes reforged and broken anew? The scarce tales had to hold deeper revelations and stories yet to intrigue! So after few years seeking a way to travel to this mysterious land he found a mage who would send him there, for a price. And now with only a couple gold pieces, his most basic of gear and a will to learn every tale in this new land he ventures across the realm of Eos. (Working concept, can and will workshop)
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A living saga of gods, towers, and returning souls.
⚙️ The Nuts and Bolts
System: D&D 5e (2024 Ruleset) - HOMEBREW
Platform: Foundry VTT + Discord + D&D Beyond integration
Sessions: Tuesdays & Wednesdays — 8:30 pm PST / Wednesdays & Thursdays — 5:30 pm NZT
Length: 1.5 - 2 hours each
Players: 4/5 **(Need 1)**
Current Level: 7
First Two Sessions: Free
Then: $15 USD per week (PayPal / Patreon)
Voice & Video: Preferred for immersion and engagement
Sourcebooks: Nearly all official D&D Beyond titles unlocked
New players: 18+ & Welcome if willing to learn together
Current players:
Ian — Kai Abne
Half-Elf Warlock — the only survivor of the last era. Returned from the Realm of Echoes with fractured memories and black coins whispering of truth and lies. Haunted, tempered, and fated.
Pixiesour — Ore Wolvesbane
Orc Barbarian — fey-touched warrior of the Fall Court. Too honest to lie, too stubborn to fall. A haunted protector who speaks truth like a blade.
CG — Varruk Emberclaw
Leonin Paladin — disciple of Asisto, Goddess of Creation. A forge-bound knight whose faith and fire are one. Both hammer and heart of the group.
Hades - Emerald Stormrider
Tiefling Sorcerer - a storm-touched, hard-earned privateer captain driven to break a dark blood-curse and hunt the changeling who stole her life’s map.
Space for 1 Players
Seeking keen storytellers and character-driven adventurers to join this evolving legend. We are open to newer players open to learning & being taught.
“All worlds are born from light. Only one was built from memory.” — The Book of the Traveller, Verse I
⚜️ The Birth of Eos
Before the gods, before mortals, there were two brothers who shaped the void: The Architect and The Traveller.
Together they sought to understand the chaos between worlds — to build something pure from the fragments of broken realities. Where the Architect sought order and permanence, the Traveller desired freedom and balance. Their labour gave birth to Eos, a land drawn from the echoes of countless worlds — a continent outside of time.
Eos was not meant to be a world at all, but an experiment in harmony. The Architect forged its foundations — mountains of worlds gone extinct, rivers carved from forgotten time. The Traveller breathed life into its sky and oceans, scattering souls from a thousand planes to populate its fields.
But creation breeds conflict. The Architect, fearing imperfection, sought dominion over all life within his design. He desired a world bound by law and symmetry — without chaos, without choice. The Traveller resisted, believing that even imperfection was sacred.
Their conflict split the heavens. The Architect struck his brother with a dying star, shattering him into the folds of time. In that final moment, the nine great Gate-Stones — artifacts that tethered reality within Eos — fractured and fell to the land below. Where each stone landed, the magic of the world bled upward into colossal crystalline spires: the Nine Towers of Eos, each a monument to power and the ruin of balance.
Without the Traveller to sustain it, Eos grew heavy and quiet. The divine withdrew. The stars dimmed.
And thus began The Age of Silence.
The Age of Silence
For nearly a thousand years, Eos slumbered beneath its own weight. The Portals of Starfall — gateways once used by the brothers to draw souls from other planes — went dark. Those who remained built new kingdoms upon the ruins of older ones, blind to the truth of what had come before.
Three empires endured the collapse and rose as heirs to the silent age:
- Duugath, the western empire — forged by discipline, faith, and war.
- Kalothal, the heartland — vast, humid, a nation of scholars and swamps.
- Zeitia, the east — a land of fire and storm, carved by volcanoes and blood.
Each empire learned to worship the memory of divinity rather than its presence. They built temples to absent gods, forged orders of knights and mages, and taught that silence itself was proof of divine restraint. The Towers became myth. Some said they were palaces of angels. Others claimed they were prisons for fallen gods. None could agree — for none dared seek them. But Eos remembers all things. And memory, given time, becomes destiny.
The Age of Awakening
When the stars realigned, the silence shattered. The air trembled, the rivers surged against their banks, and from the empty portals of old light spilled once again. The bells of Drur, capital of the Duugathian Empire, rang for the first time in a thousand years.
Through the light stepped new souls: strangers drawn from other worlds, bound together by fate’s invisible thread. They wandered east into the misted forests beyond Duugath’s borders, and there, half-swallowed by ivy and time, they found the White Crystal Tower.
It pulsed with impossible life — a monument to Daryllian, one of the Nine Archmagi of Eos, whose essence still haunted its walls. When the first fellowship entered its mirrored halls, their reflections stepped forward and replaced them. Those who waited outside saw the tower blaze with light, then fall silent. The adventurers were gone.
Mere moments later — though drawn by different forces, not the portals but something deeper and stranger — a new fellowship appeared upon the same ground. They climbed the tower, confronted Daryllian reborn, and at the summit faced calamity. An Ancient Green Dragon, known as the Warden of the Veil, descended upon the spire in wrath. Its wings blotted out the sun, its roar cracked stone and soul alike. When the dragon departed, the White Tower lay in ruin — and yet, when they turned to look back, it stood whole once more. Eos had simply… chosen to forget.
The fellowship travelled across the empire, their names whispered in court and tavern alike. They thwarted an assassination of Princess Delana by bending time itself, exposed a slaver-engineer’s tower of lies, spoke with dragons, demons, and spirits, and brought solace to a widowed mother and her child. Their journey touched every corner of the mortal and divine.
But no triumph stands forever. Their path led south into darkness, where they faced Ashurand, the God of Fear. The heavens turned to flame — and when the dawn came, they were gone. Their absence became legend. The gods retreated. And for one long year, the bells of Drur were silent.
The Current Age — The Bells of Drur
Now, a year later, the empire stirs uneasily.
Austere, the Eye of the Eagle, Archmage of the Duugathian State, has vanished without trace. Her disappearance has shaken the Orders and fractured the balance of power in the capital. Among the empire’s highest circles, quiet rumours rise speaking of a Green Tower in the north, though no commoner dares whisper it. Then, one night, the bells rang once more.
Through the southern gate of Drur walked a man whose likeness still stands in marble — Kai Abne, half-elf warlock, last survivor of the fallen heroes. He returned from the Realm of Echoes, where truth and memory intertwine, haunted by voices and visions, clutching strange black coins that whisper in the dark.
At his side walk:
- Ore Wolvesbane — Fey-touched orc barbarian of the Fall Court; too honest to lie, too stubborn to fall.
- Varruk Emberclaw — Leonin paladin of Asisto’s forge; faith and steel made one.
Together they search to find clues of the vanished mage Austere, the truth behind the Green Tower, and the secret of their cursed inheritance. The gods sit silent, but observant. Once more the bells of Drur toll across the city’s rooftops — heralding an age of revelation, redemption, and ruin.
⚔️ The Orders and Empires
All of Eos stands upon two great pillars — the State and the Church — each reflected through light, balance, and shadow.
The State:
Eagle — Knights & Mages of courage and truth.
Owl — Knights & Mages of balance and knowledge.
Raven — Knights & Mages of secrecy and dominion.
The Church:
Rose — Templars & Priests of mercy and faith.
Protea — Templars & Priests of spirit and equilibrium.
Dahlia — Templars & Priests of decay and ambition.
Their banners divide the heart of civilisation. Their rivalries define history.
The Duugathian Empire, ruled by Princess Delana, remains the strongest of the three — governed by reason and faith in equal measure. Drur, its capital, gleams like a coin of light and shadow, where knights share taverns with thieves, and gods walk unseen among the streets.
House Rules
Potions → Bonus Action (self) / Action (others)
Flanking → +2 / +5 (three-way)
Heroic & Regular Inspiration active
Storytelling first - describe intent before rolling
Passive Perception / Insight / Investigation always active
Multi-skill rolls for complex actions (example Acrobatics and Perception to gauge a difficult balanced peek along a ledge)
PvP only by consent + GM approval
No harassment or malice tolerated
About the GM
Kia ora — I’m Josh from NZ and back in NZ (previously lived in Seattle for 6 years), worldbuilder of Eos for almost 5 years. I crafted Eos so that it rewards curiosity, layers consequences, and seeks out courage. Outside the table: husband to Treasure, father of two, fisherman, smoker of meat, and lover of good Bourbon/Whiskey. Inside: the keeper of Eos...where every player leaves an echo.
If you can make it believable, and make it matter, it belongs in Eos. APPLY NOW!
This game will require payment to the Dungeon Master at a rate of $15 USD per week via PAYPAL (until such a time as that payment method changes). D&D Beyond is not responsible for any payment transactions and cannot enforce any private arrangements. D&D Beyond Paid Game Listings Warning
“Stories are forged, not written.”
He/Him/His - Dad of 2, Husband, Dog Dag
DM • Player • Homebrew Worldbuilder
D&D 5e rule systems
🌍Campaign DM and creator of Eos - a homebrew world created about 2020 years ago and played since about 2021.
Copy and fill out the form below as a REPLY and post here in the same topic please.
Step through the gate. The bells of Drur are ringing again.
Discord Handle:
Name / Nickname:
Above 18 Y/N:
Pronouns:
A little about you:
Preferred play style (Combat / RP / Mixed):
D&D experience:
Favourite character & why (2 words only):
How would your group describe you? (Leader / Diplomat / etc.):
Best Stat (Str / Dex / Con / Int / Wis / Cha):
Character concepts (max 2 - as much or as little detail as you like):
What drew you to Eos?:
Example reply:
Discord Handle: joshflash
Name / Nickname: Josh / Josh Flash
Over 18: Yes
Pronouns: He/Him/His
A little about you: Dad of 2, Husband, Dog Dad, Live back home in NZ, Gamer, Fisherman, Whiskey Consumer, D&D Nerd
Preferred play style (Combat / RP / Mixed): As a multiple Barbarian player - I love me some combat. But I also love deep long story arcs with rewarding ends.
D&D experience: Still intermediate experience I'd say, even if most of my players wouldn't describe me as such.
Favourite character & why (2 words only): Iron Man. Shwarma. Twice.
D&D experience: Obsessed since a kid but never had an "in" - until 2019 where i started as a player in 3 games per week. by 2021/2022 I had created Eos and started recruiting players, while still playing in many other games.
How would your group describe you? (Leader / Diplomat / etc.) Leader of scenes, but not a scene stealer. Heavy into the roleplay of my character but not at the cost of the entire game.
Best Stat (Str / Dex / Con / Int / Wis / Cha): Charisma. Did i mention Iron Man?
Character concepts (max 2): - thats cheating - get your own haha.
“Stories are forged, not written.”
He/Him/His - Dad of 2, Husband, Dog Dag
DM • Player • Homebrew Worldbuilder
D&D 5e rule systems
🌍Campaign DM and creator of Eos - a homebrew world created about 2020 years ago and played since about 2021.
Just putting it out there for anyone interested, Josh is a great DM and story teller, and according to his mum a really "cool" guy. We are a pretty relaxed, "let's just have fun group and tell an epic story" kind of crew.
Discord Handle: GamersTempest
Name / Nickname: Nate
Above 18 Y/N: Y
Pronouns: He/Him
A little about you: I am a construction worker that fixes roofs. About a month ago I fell from a ladder and broke my leg. With all this time on my hands I started looking into DnD again. I made sure to apply for a time that I can continue to play even after I return to work.
Preferred play style (Combat / RP / Mixed): Mixed
D&D experience: Roughly 4years total experience with 5E and Pathfinder
Favourite character & why (2 words only): [Jack-Sparrow] Resourceful and Free
How would your group describe you? (Leader / Diplomat / etc.): Improvised action specialist. In real life I am always tinkering with what I have. This finds it's way into my characters.
Best Stat (Str / Dex / Con / Int / Wis / Cha): Wisdom. The more you know the more you can plan. As Seeing is believing.
Character concepts (max 2 - as much or as little detail as you like): I play everything, I honestly jump on to Friends and Fables and just generate characters and I pick and choose characters based on what I like about them and then I just embody them as my character. I tend to get extremely Min-Max with characters I personally design which is no fun for anyone not even myself. So instead I randomize my characters and choose one that I feel will be fun and that I can possibly role-play. Here is the example I created for posting and possibly my next game.
Update: I have recently been interested in trying to play an undead skeleton character. Been exploring this in Friends and Fables, he would be a mute character but will use minor illusion and actions to communicate clearly. He would be an expressive character.
Character
Name: Caspian 'Sea Serpent' Flint
Race/sub-race: Tiefling
Class/subclass: Rogue (Swashbuckler)
Background: Pirate
Bio: Born in the bustling port city of [Enter City], Caspian's life took a sharp turn when his family was lost at sea. Orphaned and adrift, he found a new family among the rough-and-tumble crew of a pirate ship. He learned the ways of the sea, the art of the blade, and the thrill of plunder, quickly rising through the ranks. He earned his moniker 'Sea Serpent' for his uncanny ability to navigate treacherous waters and his swift, deadly fighting style.
What drew you to Eos?: Josh Flash- He showed me the world and before knew it I filled this out.
ALSO I APOLOGIZE FOR THE BLUE TEXT. I COULDN'T GET IT TO STOP TYPING IN BOLD AND NEEDED A WAY TO SEPARATE THE PROMPT FROM THE REPLY. CONSIDER THIS AN EXAMPLE OF MY TINKERING WITH THINGS FOR SOLUTIONS TO PROBLEMS THAT NEED AN OUT OF THE BOX FIX THAT I BRING TO THE CAMPAIGN.
Discord Handle: HadesTheKind
Name / Nickname: Mike/Hades
Above 18 Y/N: Y
Pronouns: He/Him
A little about you: I’m a forever Dm for about 12ish years now? I run horror games, mainly Curse of Strahd, and enjoy a good bit of world building!
Preferred play style (Combat / RP / Mixed): Mixed
D&D experience: 13 years total, 12 as DM
Favourite character & why (2 words only): Gust - Smooth Criminal
How would your group describe you? (Leader / Diplomat / etc.): Face/wild card
Best Stat (Str / Dex / Con / Int / Wis / Cha): Dex
Character concepts (max 2 - as much or as little detail as you like):
1. Heartbroken Bard Boi
2. Circus warlock
What drew you to Eos?: I love to explore/build a deep and interesting world!
Still looking folks - starting to interview :)
“Stories are forged, not written.”
He/Him/His - Dad of 2, Husband, Dog Dag
DM • Player • Homebrew Worldbuilder
D&D 5e rule systems
🌍Campaign DM and creator of Eos - a homebrew world created about 2020 years ago and played since about 2021.
We have found our 4th player! We are now looking for our fifth and final!
“Stories are forged, not written.”
He/Him/His - Dad of 2, Husband, Dog Dag
DM • Player • Homebrew Worldbuilder
D&D 5e rule systems
🌍Campaign DM and creator of Eos - a homebrew world created about 2020 years ago and played since about 2021.
Discord Handle: the_mrgrumpykins
Name / Nickname: Doug / McGrumps
Above 18 Y/N: Indeed
Pronouns: He/ Him
A little about you: Chef by trade, nerd by choice. Been dying to get a character into a game instead of DMing but with restuarant hours being turbulent hard to do IRL
Preferred play style (Combat / RP / Mixed): RP focus with combat being a fun distraction from time to time
D&D experience: 8-ish years with 5e and Pathfinder. Mostly a 5e DM
Favourite character & why (2 words only): Jacuzzi Splot (Baccano!) - Earnest & Complex
How would your group describe you? (Leader / Diplomat / etc.): Foolish but well meaning, always trying to help but sometimes just a bit off the mark
Best Stat (Str / Dex / Con / Int / Wis / Cha): Charisma, words are easy.... people not so much
Character concepts (max 2 - as much or as little detail as you like):
[Madururu - Kenku warlock ripped through the ethereal planes by a bored god and shown realities beyond comprehension and is now cursed with eldritch powers of unknown origin, memories shredded and shuffled like a deck of various playing cards. Only speaks Abyssal and Primordial with any understanding. Due to the effects of planar and temporal jumping forced upon him or the work of the same bored diety when Madururu attempts to communicate in common it comes out as seeming jibberish spoken by an unfamiliar voice from a place outside his knowledge] <- Mostly a conceptual character I've wanted to try but doubt will find a game suited to him
Dazen Threbuilt - A fae bard specializing in rousing conversation, fantastic meals, flowing drinks and just the right bit of learning those around him. Can hold himself in a fight but only if he must as bloody knuckles a great cook does not have. Wit and flourish make many friends but nearly as many enemies so Dazen while gifted with gab goes gallivanting gleefully, galloping over grass and glade for grand gossip.
What drew you to Eos?: After stumbling across some rather unsavory dealings with people he definitely should've avoided he scarpered onto the nearest long haul vessel and began traveling around to forge new fables to bring back home. He heard tales of a land that was quite hard to reach from his home but a land of silent gods and shattered hopes reforged and broken anew? The scarce tales had to hold deeper revelations and stories yet to intrigue! So after few years seeking a way to travel to this mysterious land he found a mage who would send him there, for a price. And now with only a couple gold pieces, his most basic of gear and a will to learn every tale in this new land he ventures across the realm of Eos. (Working concept, can and will workshop)